In other 'Mechs, you twist whenever you anticipate enemy fire, and when your weapons are all cooling down.
In the AWS series, you are defensively twisting constantly to the point where the constant rotation actually becomes nauseating. Literally, your torso is never still (especially with PPCs, but I guess with LPLs you need to stay still for 0.75 seconds).
To a certain degree this is merely compensating for the Awesome's horribly huge front torso profile, but in a way you're also taking advantage of the fact that the side profile is actually pretty thin.
I use PPCs and ER PPCs almost exclusively on Awesomes so that when enemy opens fire, you never have to stop twisting.. you turn toward the enemy, Alpha when the crosshair goes over the spot you want to hit, and either keep twisting past to the opposite side, or reverse twist direction back to the same side.
As a side note, a large engine is extra important in Awesome because torso twist speed is affected by engine rating, and fortunately most Awesome builds have a larger than average engine.
Keep in mind that a high engine rating also boosts your foot turning speed, and combined with fast torso twist speed, you can allocate more front torso armor than is safe for most slow turning Assaults.
I have to say though, not having doubled Efficiencies for twist speed and foot turn speed is an even bigger nightmare for an Awesome compared to other 'Mechs in the game.
Another problem is that sometimes after a couple of games in other 'Mechs, you sort of forget to twist as much as the Awesome needs to..
Also already stated,, at 80 tons, think of the Awesome as a baby Assault.. or rather, a slightly overgrown Heavy. Build it and play it like a Heavy instead of an Assault 'Mech, and you'll find you perform much better. It's closer much in tonnage to a Cataphract than an Atlas, so keep this fact in mind and play accordingly, and you'll find that the huge torso profile isn't as debilitating as it seems at first.
Lastly, I don't actually use Streak SRMs, but I'm very interested in the wisdom of chain-firing them to keep a steady distracting stream of cockpit-shake and missile explosions on the enemy 'Mech.
As I said I don't have much experience with Streaks, but perhaps it's possible to maintain the lock even when your torso is pointed 90 degrees away from the enemy, so you can keep the Streak stream going even while defensively twisting?
Anyone tried this?
Edited by Cyke, 31 May 2013 - 10:25 AM.