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Finnaly Found A Assault Mech I Love (Aws-9M)


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#41 Cyke

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Posted 31 May 2013 - 10:22 AM

Basically I think all the Awesome players here already know this though they haven't said it, but defensive torso twisting in an Awesome is totally different from every other 'Mech.

In other 'Mechs, you twist whenever you anticipate enemy fire, and when your weapons are all cooling down.

In the AWS series, you are defensively twisting constantly to the point where the constant rotation actually becomes nauseating. Literally, your torso is never still (especially with PPCs, but I guess with LPLs you need to stay still for 0.75 seconds).

To a certain degree this is merely compensating for the Awesome's horribly huge front torso profile, but in a way you're also taking advantage of the fact that the side profile is actually pretty thin.

I use PPCs and ER PPCs almost exclusively on Awesomes so that when enemy opens fire, you never have to stop twisting.. you turn toward the enemy, Alpha when the crosshair goes over the spot you want to hit, and either keep twisting past to the opposite side, or reverse twist direction back to the same side.
As a side note, a large engine is extra important in Awesome because torso twist speed is affected by engine rating, and fortunately most Awesome builds have a larger than average engine.
Keep in mind that a high engine rating also boosts your foot turning speed, and combined with fast torso twist speed, you can allocate more front torso armor than is safe for most slow turning Assaults.

I have to say though, not having doubled Efficiencies for twist speed and foot turn speed is an even bigger nightmare for an Awesome compared to other 'Mechs in the game.
Another problem is that sometimes after a couple of games in other 'Mechs, you sort of forget to twist as much as the Awesome needs to..


Also already stated,, at 80 tons, think of the Awesome as a baby Assault.. or rather, a slightly overgrown Heavy. Build it and play it like a Heavy instead of an Assault 'Mech, and you'll find you perform much better. It's closer much in tonnage to a Cataphract than an Atlas, so keep this fact in mind and play accordingly, and you'll find that the huge torso profile isn't as debilitating as it seems at first.


Lastly, I don't actually use Streak SRMs, but I'm very interested in the wisdom of chain-firing them to keep a steady distracting stream of cockpit-shake and missile explosions on the enemy 'Mech.
As I said I don't have much experience with Streaks, but perhaps it's possible to maintain the lock even when your torso is pointed 90 degrees away from the enemy, so you can keep the Streak stream going even while defensively twisting?
Anyone tried this?

Edited by Cyke, 31 May 2013 - 10:25 AM.


#42 Just wanna play

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Posted 31 May 2013 - 11:53 AM

View Postssm, on 31 May 2013 - 03:40 AM, said:

I own Phract 1X, it's a great mech, but Awesome 9M just goes better with PPCs - it's faster, it's cooler, it's better armored, PPCs are nicely lined up (and hang higher than Phract's arms).

I agree that most variants- except 9M and 8R (hands down the best assault missile boat) are nearly useless.


Why not? All weapons except PPC in the arm are on the CT/STs. It's easier to line up good shot, and with engine that big you don't even feel that slight loss of agility that comes with arm-lock.

8T isnt that bad if you set-it up like a cat c1, a regular energy based fightr that has a pretty decenbt amount of lrm firepower to use at long range

i dont see how its easier to line up a good shot since "most" of your weapons are in the torsos anyways as you say, and keep in mind that completely eliminates your ability to aim up further then 20 degrees (can aim up 50 degrees with out arm lock) also loss 40 degrees of left to right range of motion of a weapon, and keep in mind the arms of the phract might be low but at the same time, THEYRE ARMS

View PostAutobot9000, on 31 May 2013 - 04:18 AM, said:

To be fair, when comparing an Awesome with a Cataphract: The awesome weighs just 10 tons more and I do believe I win nearly every 1-1 with a Cataphract, although receiving significant damage in return. An Awesome simply isnt that much heavier than a heavy, so I wonder why one would expect it to perform like an Atlas. IMHO the one reason why it's hard to ramp up the DPS on an Awesome is, that you can't mount ballistic weapons like AC/10 or Gauss, that you need for a constant shootout to keep your heat manageable. Thats why I believe pulse lasers or PPCs or if you will some sort of rockets are needed, because the Awesome just cant chain 5x in a row without a shutdown with all these energy weapons.

unfortunately in many cases that tonnage is wasted putting in a 380xl in the case of the 9m awesome, causing the total tonnage of everything else to be the same as what a phract would have moving at the same speed

and most phracts these days are pathetically set-up....... (yes you with the 2 lrm20s and 2 large laserz)

View Postivr56, on 31 May 2013 - 10:05 AM, said:

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I've been playing regular ELO mostly now with other people as group lead. Has been fine with it. Still doing the same performance
My CT goes before my side torsos 80% of the time nayways

so 20% of your deaths are caused by the type of engine you use..... not good at all

View Postivr56, on 31 May 2013 - 10:05 AM, said:

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I've been playing regular ELO mostly now with other people as group lead. Has been fine with it. Still doing the same performance
My CT goes before my side torsos 80% of the time nayways

regular elo is lower then np elo im pretty sure when you first start off, just give it some time :(

Edited by Just wanna play, 31 May 2013 - 11:58 AM.


#43 Flagrant

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Posted 31 May 2013 - 12:06 PM

Has anyone noticed the SRMs coming out are not straight to target anymore? The SRMs come out in pairs and they curve to the target, they used to fly straighter.

#44 CGB Behemoth

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Posted 31 May 2013 - 12:11 PM

WOW! Everybody quickly make such mech and come in battle. I really love Awesome's with XL-engines. It is so fun to rip their side torso apart :)

#45 Just wanna play

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Posted 31 May 2013 - 12:21 PM

View PostFlagrant, on 31 May 2013 - 12:06 PM, said:

Has anyone noticed the SRMs coming out are not straight to target anymore? The SRMs come out in pairs and they curve to the target, they used to fly straighter.

are you talking about on the 9m?? for one, they have to come out in pairs on the 9m, only 2 launcher tubes per launcher, and yes i have noticed some weird srm flight paths lately (we talking about streaks or regular srms??)

#46 Flagrant

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Posted 31 May 2013 - 02:14 PM

Regular SRMs.

#47 Autobot9000

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Posted 31 May 2013 - 02:47 PM

Tbh the awesome is simply a heavy/medium hunter. If you meet another assault mech you ave to run asap. I just shot a stalker for almost 2 minutes in a row. He didnt even notice, he lost 2 components (arm+internal) then he turned and with what he had left he still killed me easily. Awesomes are so weak. Something really turns out sour in this MWO implementation. Just like Jagermechs. Whoever played pen/paper knows that AC/2 and even AC/5 dont really do **** to somewhat armored targets. MWO really is skewed.

#48 oldradagast

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Posted 31 May 2013 - 02:53 PM

View PostAutobot9000, on 31 May 2013 - 02:47 PM, said:

Tbh the awesome is simply a heavy/medium hunter. If you meet another assault mech you ave to run asap. I just shot a stalker for almost 2 minutes in a row. He didnt even notice, he lost 2 components (arm+internal) then he turned and with what he had left he still killed me easily. Awesomes are so weak. Something really turns out sour in this MWO implementation. Just like Jagermechs. Whoever played pen/paper knows that AC/2 and even AC/5 dont really do **** to somewhat armored targets. MWO really is skewed.


And this right here illustrates the problem. An Awesome should be able to go toe-to-toe with a Stalker and have only a slight disadvantage based upon the 5 ton difference. The Stalker would have a small edge in armor and weapons while the Awesome would have the edge in mobility. The fact that in MWO the Awesome will be simply demolished by the Stalker in almost every case points to the huge problem here.

#49 Just wanna play

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Posted 03 June 2013 - 01:41 PM

View Postoldradagast, on 31 May 2013 - 02:53 PM, said:


And this right here illustrates the problem. An Awesome should be able to go toe-to-toe with a Stalker and have only a slight disadvantage based upon the 5 ton difference. The Stalker would have a small edge in armor and weapons while the Awesome would have the edge in mobility. The fact that in MWO the Awesome will be simply demolished by the Stalker in almost every case points to the huge problem here.

awesomes (esp the 8T imo) are supreme jacks of all trades, stalkers are narrowly focused on firepower so of course a stalker can easily kill you, 5 tons is quite an advantage, just look at the cataphract, can **** anything that isnt an assault even if it "only" weighs 5 tons more then some things

ever think in the situations you are engaging in the stalker is simply a better mech, its not like all mechs are suppose to be equal in every situation
i am beginning to learn that awesomes are for people that have a good understanding of game mechanics like torso twist, arms, launcher tube count, hit boxes, cockpit view angle, and profile of hit boxes, stalkers are for those that just want good ol firepower, sure they take skill to use and set-up, unfortunately most with out skill choose stalkers just because, saw a 5m with 4 medium laser and 2 lrm 20s the other day, so definitely wrong variant wrong mech and just plain bad build (i have seen some pretty stupid pilots/ builds lately ) but if you really understand this game well you wouldn't feel the awesome is weak and useless just because a mech designed for firepower can shred it apart

Edited by Just wanna play, 03 June 2013 - 01:42 PM.






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