95% Shutdown
#1
Posted 19 May 2013 - 02:44 AM
Has anyone else noticed that the auto-shutdown initiates at 95% heat instead of 100%, or is it just me?
I do recall that it used to be initiated at 100% in the past.
Now I have to repeatedly override shutdown whenever I'm taking a shot at 75% heat, otherwise I'd shut down even though there's no risk of heat damage... it's kind of annoying.
#2
Posted 19 May 2013 - 03:12 AM
#3
Posted 19 May 2013 - 03:25 AM
#4
Posted 19 May 2013 - 03:32 AM
But the line has to be drawn somewhere.
#5
Posted 19 May 2013 - 04:01 AM
#6
Posted 19 May 2013 - 07:12 AM
After all, ballistic mechs don't deserve C-bill
#7
Posted 19 May 2013 - 07:43 AM
#8
Posted 19 May 2013 - 08:00 AM
#9
Posted 19 May 2013 - 09:06 AM
I do have issues with the fact that unless you override you don't take internal damage when going over 100% and shutting down. That was a dumb change. It made a lot more sense that when over heated you would take damage, a happy medium would be some threshold, if over ~110% you started takin internal damage, even if u were shut down.
#10
Posted 19 May 2013 - 09:59 AM
Hayashi, on 19 May 2013 - 02:44 AM, said:
Has anyone else noticed that the auto-shutdown initiates at 95% heat instead of 100%, or is it just me?
I do recall that it used to be initiated at 100% in the past.
Now I have to repeatedly override shutdown whenever I'm taking a shot at 75% heat, otherwise I'd shut down even though there's no risk of heat damage... it's kind of annoying.
If I had a guess, it would be that HSR/server related stuff lowers your actual threshold a little. There has been some netcode related changes for a while now, so my guess is that it is affecting you in the way you are describing it. I get the feeling that you want want to tinker with the brief shutdown override sequence since it may mitigate this behavior.
#11
Posted 19 May 2013 - 11:54 AM
#14
Posted 20 May 2013 - 12:23 AM
#15
Posted 20 May 2013 - 02:00 AM
#16
Posted 20 May 2013 - 03:33 AM
That is the way to fight a match and do crowd control.
Only thing missing is a bunch of Davy Crockett nuke ammo I can store on my mech..
#17
Posted 20 May 2013 - 05:01 AM
#18
Posted 20 May 2013 - 05:14 AM
#20
Posted 20 May 2013 - 06:28 AM
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