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[Pov] Undervalued Lights


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#1 Amberite

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Posted 20 May 2013 - 05:53 AM

Well played lights win games. Just as well played Heavies can win games.

But they aren't getting the points commensurate to their contributions.

When all else are wiped out, the enemy team is stomping its way through towards your base, a light can break clear, take down a heavy by surgical striking, run to a cap and swing the game back to a win at the last.

Let me break things down a little:

1: Lights have less armour and are significantly more vulnerable to alpha strike dmg.
2: Lights can't carry as much weaponry as larger mechs.
3: Lights do most of the first engagements in matches, being at the forefront usually.

So, by making yourself more vulnerable, less pewpew and more strategically valuable (usually) you get.....less points (points are weighted towards dmg dealt and kills made).

Can this be redressed? Sure....fairly easily. Just make a sliding scale of point multiplication dependent on weight.

Tiny mech and you whup some butt with surgical attacks? Good stuff! You get x2(example) points for the dmg you caused!

You cap every damn base in the map? Woohoo! Have some points for each base you took!

Mini-mech o' Doom manages to take an atlases arm off? You had half the firepower...you get twice the points!

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TL,DR: Points need to be rebalanced so smaller mechs get roughly the same out of each map as the big boys do.

#2 Morgana

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Posted 20 May 2013 - 12:40 PM

Totally agree here. I just happened to have posted this very POV in the MechSpecs.com earlier this morning.

Something a member of my Unit and I noticed, is that Scouts don't seem to get the recognition they deserve on the End of Game screen. Yes, we get to see who got the most kills and who got the highest damage done, as well as spotting assists and such. However, as a Scout, you will rarely get to be one of those high scoring individuals (at least if you are playing your role as designed). Something I'm finding issue with, is that a Scout isn't recognized for how many caps they may have gotten. (DO NOT start a cap warrior thread out of this....., it IS an objective to the game).

In regards to Cap Assists, every member of the team receives a bonus even though only one member may have achieved capturing the cap. Is this fair? I think not. I don't get a bonus for their Spotting Assists, why should they get a bonus for my Capping efforts? Now hear me out. I'm not trying to get that bonus removed from the other members, but I would like to see an additional recognition (not necessarily a C-Bill or XP bonus even though I feel they deserve something), on the end screen that gives them some credit for this.

What really drove this home for me, was a bizarre round I had yesterday. I attained 7, yes 7, caps in the round, (got all 5 caps, and capped two of them twice), was the last man standing on my team, and won the round for us. What did I get out of this? We all received our 37,500 C-Bill bonus. But no one knew what I had done. With many Units out there, offering Awards to their members for outstanding achievements, this one gets swept under the rug. As I stated, I'm not looking for monetary or XP gain, just some simple mention of how many caps our Light 'Mechs managed to muster.

What are your thoughts on this?

#3 aniviron

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Posted 20 May 2013 - 06:53 PM

The way to balance lights is to make the rest of the game interesting. When we have gametypes that reward doing things other than just killing people, lights will very likely do well as objective-completers.

#4 Kamatayan

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Posted 20 May 2013 - 10:19 PM

View Postaniviron, on 20 May 2013 - 06:53 PM, said:

The way to balance lights is to make the rest of the game interesting. When we have gametypes that reward doing things other than just killing people, lights will very likely do well as objective-completers.


Not holding my breath on that one.





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