Glowing Review: First Time In Canyons.
#1
Posted 21 May 2013 - 12:01 PM
First actual "Oh ****" moment in this game.
In a C4 with LRM20s and a med laser... cruising around, evolving battle line, slingin some LRMs, enemy PPC boat comes out, I drop into the canyon for protection, then as I make my way down the canyon for safety.. two boomjagers drop down in front of me..
"Oh ***t!"
I escaped with an ear intact and continued to fight, but that was an awesome fight.
I used canyon for cover
Boomjagers ambushed in a trap
(Jumpjets.. holy mother of save my ***) out of the canyon behind my own lines and the Jagers were killed after wreaking some havoc.
That was a thrill.
Good map PGI, would buy again.
#2
Posted 21 May 2013 - 12:23 PM
#3
Posted 21 May 2013 - 01:29 PM
#4
Posted 21 May 2013 - 01:41 PM
Edit: I realize ten matches isn't really a good sample size, so maybe I'm just unlucky. xD
Edited by Gralzeim, 21 May 2013 - 01:42 PM.
#5
Posted 21 May 2013 - 01:45 PM
#6
Posted 21 May 2013 - 02:11 PM
Gralzeim, on 21 May 2013 - 01:41 PM, said:
Edit: I realize ten matches isn't really a good sample size, so maybe I'm just unlucky. xD
Too much of a good thing and all that.
#7
Posted 21 May 2013 - 03:49 PM
Nice job on this map PGI...
#8
Posted 21 May 2013 - 05:17 PM
It has both good visuals and solid design. The map encourages use of terrain and a degree of "wandering around" - in a good way - to look for a winnable battle vs. the standard tactic of "everyone rush to the center for the ritual duel to the death."
Great job!
#9
Posted 21 May 2013 - 05:45 PM
#10
Posted 21 May 2013 - 06:16 PM
#11
Posted 21 May 2013 - 07:03 PM
#12
Posted 21 May 2013 - 07:28 PM
This map is very exciting to play, and the multi-level component adds a whole new aspect to 'Mech combat.
#13
Posted 21 May 2013 - 07:59 PM
#14
Posted 21 May 2013 - 09:36 PM
#15
Posted 21 May 2013 - 09:43 PM
Also, my only point of critique: Some of the "grasses", eh "plants that look like grass patches" would be what, 3 Meters high? Kinda breaks the "im in a 15 meter Mech" disbelief, but the map otherwise is neat!
#16
Posted 21 May 2013 - 10:56 PM
Dropped 4 times out of 6 once I got home.
Flight flow well, especially in conquest. Love the changes in elevation and how it suits all playstyles well.
#17
Posted 22 May 2013 - 07:07 AM
#18
Posted 22 May 2013 - 07:35 AM
#19
Posted 22 May 2013 - 08:00 AM
Can`t wait
#20
Posted 22 May 2013 - 09:15 AM
Seeing the "small shrubs" are huge! Imagine being outside of your mech as a normal person standing next to one. IT'S HUGE along with the other flora! When I am on this map I do not feel like I am in a big machanical death machine. I feel like I simply am the mech and the mech is no bigger then an actual person. I really hope the scale of things change.
Other than that nice map, lots of places to hide and move.
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