

Ppc Nerf Didnt Solve The Boating
#1
Posted 21 May 2013 - 12:38 PM
Better way would have been to reduce heatcap and increase the dissipation gained with heatsinks.
the reduced firerate just made boating PPCs a requirement if you want to use them. The Awesome is even less effective now.
The problem is not the PPC itself but the way heat works,
a Stalker with 6 PPC and just 12 heatsinks shouldnt deal more damage before overheating than a Awesome with 3 ppc and 22 DHS.
Loadouts that focus on the biggest Alpha strikes shouldnt be better than the ones that use weight for heatsinks instead of filling every slot with the biggest weapon.
#2
Posted 21 May 2013 - 12:45 PM
#3
Posted 21 May 2013 - 12:47 PM
The real nerf to PPCs will hit when they implement the new heat changes to boating lot's of similar weapons in same body sections/hardpoints.
#4
Posted 21 May 2013 - 12:53 PM
#5
Posted 21 May 2013 - 01:18 PM
Pinselborste, on 21 May 2013 - 12:53 PM, said:
A cool-down system may help if they implement some variable penalties based on firing times.
Honestly though, It's been nothing but band-**** since they turned it on last year. The game just needs a completely new heat/penalty system with graduated heat effects.
#6
Posted 21 May 2013 - 01:20 PM
Edited by StUffz, 21 May 2013 - 01:20 PM.
#7
Posted 21 May 2013 - 01:26 PM
Pinselborste, on 21 May 2013 - 12:53 PM, said:
Mhm a 6PPC Stalker tried to play that with me today, he overheated after the 2nd shot so i took his head off without effort. Not that imbalanced in my opinion.
Edited by Bloody Moon, 21 May 2013 - 01:26 PM.
#8
Posted 21 May 2013 - 05:31 PM
Now if PGI really wanted to get interesting make it so you still blow up when it overheats and shuts down. I can still alpha about 5 times (turning on mech alpha shut down repeat) before I blow up after I turn the mech back on. But they don't read these whiny forums now do they....
Edited by Monaco335, 21 May 2013 - 05:33 PM.
#9
Posted 21 May 2013 - 05:35 PM
Pinselborste, on 21 May 2013 - 12:38 PM, said:
Better way would have been to reduce heatcap and increase the dissipation gained with heatsinks.
the reduced firerate just made boating PPCs a requirement if you want to use them. The Awesome is even less effective now.
The problem is not the PPC itself but the way heat works,
a Stalker with 6 PPC and just 12 heatsinks shouldnt deal more damage before overheating than a Awesome with 3 ppc and 22 DHS.
Loadouts that focus on the biggest Alpha strikes shouldnt be better than the ones that use weight for heatsinks instead of filling every slot with the biggest weapon.
Boating has nothing to do with heat and everything to do with pinpoint convergence.
If you nerf heat, you'll just shift people towards low heat weapons. 2xGR will make a resurgence.
#10
Posted 21 May 2013 - 05:36 PM
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