Vermaxx, on 22 May 2013 - 12:07 AM, said:
In short, by raw math, a MG is BETTER than one would hope when compared to the small laser. Maybe they finally did fix it. If this is true then I can't ask for anything more. I'm having too many game problems to stress test MG performance.
Those are still very poor numbers for a machine gun. Consider that a mech with small laser can dump all of its damage in 0.5 seconds and disappear for the other 2.25 seconds to attack its target from a different angle, or torso twist away to distribute damage away from its CT.
A machine gun requires you to face the target for the entire duration of the fight to output the same damage, and keep that component in your crosshairs to deal efficient damage. This makes you vulnerable to counter-fire (a very bad thing for lights with ballistic hardpoints) or requires you to only engage when the enemy is distracted with another target or can't otherwise engage you, which limits your utility severely.
With lasers and SRMs, an experienced pilot can maximize damage to the enemy and minimize damage to his mech by focusing on aiming when firing and moving erratically or to cover between cooldowns.
Machine guns require you to reduce your damage output, since moving erratically makes it harder to aim, and you have to constantly aim your machine guns at the enemy to do damage. There is no cooldown period in which you can duck and weave.
Edited by Kaeb Odellas, 22 May 2013 - 08:18 AM.