Out of sync/malformed packets causing game to disconnect the player to the mechlab.
Old thread
http://mwomercs.com/...ng-a-game-drop/
Possible solution: Use a VPN such as this one http://cyberghostvpn.com/
Example of error from today post 5/21 patch
Quote
============================ PrepareLevel tourmalinedesert ============================
Initializing default materials...
======== tourmalinedesert is loaded in 12.9 sec ========
Coolant flush initialized: 1 : 9
Coolant flush post init: 1 : 9
Coolant flush initialized: 1 : 10
Coolant flush post init: 1 : 10
Coolant flush initialized: 1 : 11
Coolant flush post init: 1 : 11
Coolant flush initialized: 1 : 12
Coolant flush post init: 1 : 12
Coolant flush initialized: 1 : 13
Coolant flush post init: 1 : 13
Coolant flush initialized: 1 : 14
Coolant flush post init: 1 : 14
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 25652, at 25651); disconnecting
CGameClientChannel::Release
UnLoadLevel End: 0.6 sec
sv_gamerules = mechlab []
Edited by Infernus1986, 23 May 2013 - 06:31 PM.