Patch Unplayable
#1
Posted 21 May 2013 - 04:58 PM
#2
Posted 21 May 2013 - 05:06 PM
Jax514, on 21 May 2013 - 05:03 PM, said:
Cheers,
Jax
Ticket in (ticket #81899), attached omicron.log and omicrononline.log, no DXDiag or Crashdump was located in the specified locations.
#3
Posted 21 May 2013 - 05:19 PM
http://mwomercs.com/...44#entry2370244
Edited by Infernus1986, 21 May 2013 - 05:19 PM.
#4
Posted 21 May 2013 - 05:42 PM
#5
Posted 22 May 2013 - 08:48 AM
#6
Posted 22 May 2013 - 08:11 PM
#7
Posted 22 May 2013 - 08:16 PM
#8
Posted 22 May 2013 - 11:54 PM
#9
Posted 23 May 2013 - 12:38 AM
Ticket already raised and documents submitted. Added to the pinned patch feedback topics above. I have disabled my AV software and that helped for one game - but it doesn't seem a permanent fix, but it might be worth trying.
Good luck finding your resolutions.
#10
Posted 23 May 2013 - 05:43 AM
#11
Posted 23 May 2013 - 06:47 AM
-flight path is to steep u can not hide anywhere
-DMG is too high
-and all rockets hit center torso?(not sure about that kill was instant few time in the row ))
-speed of rockets too high
-the spreed is to small
-And where is heat from all of those rockets ?
So TOO MANY CHANGES TO BUFF ROCKETS IN ONE PATCH.
GO SLOWLY PLEASE ONE CHANGE WITH WEAPON PER PATCH WILL MAKE US HAPPY .
#12
Posted 23 May 2013 - 06:51 AM
#13
Posted 23 May 2013 - 07:12 AM
Please send in a support ticket if your are experiencing drops to mechlab or desktop.. I'm having the same problem since the patch. I havent completed one game without dropping to mechlab. I sent in a support ticket and they think it's a connection issue. I doubt because my probs started after the patch. All my other games work fine.
Edited by Bolverker, 23 May 2013 - 07:36 AM.
#14
Posted 25 May 2013 - 05:34 PM
#15
Posted 25 May 2013 - 06:02 PM
My load times and latency have doubled. My pilot is still running checks when the other team members are moving out. I've gotten the newest NVIDIA drivers, so that isn't it. Windows didn't patch anything. Unless I got a virus that Avast isn't catching magically, this is MWO and not me.
#16
Posted 25 May 2013 - 06:08 PM
#17
Posted 25 May 2013 - 06:18 PM
#18
Posted 25 May 2013 - 10:22 PM
Ping in game seems normal for me: 250+, but never had this issue during the last patch.
#19
Posted 26 May 2013 - 01:18 AM
Idonchknow, on 25 May 2013 - 10:22 PM, said:
Ping in game seems normal for me: 250+, but never had this issue during the last patch.
What router are you using? There is a thread about a possible increase in UDP packets which is causing the hardware (or software) to think it is under attack, restricting or closing off the connection.
#20
Posted 26 May 2013 - 05:43 AM
Tarl Cabot, on 26 May 2013 - 01:18 AM, said:
What router are you using? There is a thread about a possible increase in UDP packets which is causing the hardware (or software) to think it is under attack, restricting or closing off the connection.
Thanks for pointing me in the right direction. I'm using a 2Wire router but I didn't find any options to increase packet limit on it.
But I did open up all TCP and UDP ports under my firewall for MWOnline. Don't know if it's this or they did something on their end, but played 2 games with it and seemed fine so far. Hope it stays this way.
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