The DIVE is awesome BTW, the only real problem is:
1. Splash damage not being addressed (CT hit, and head hit problem)
2. No HSR
3. No damage buff for SRM
Other than that, LRMS are perfectly dodgeable if you know how, and not too strong. And the command chair post from last night said they will hotfix the above 3 items before June 4th.
People are mad because they bring their one trick pony to the ride, and get upset because it can't do anything else. Then they get reactionary about it, and whine.
They die because:
1. They forgot how to hide
2. Forgot to bring AMS
3. Don't have ECM
4. Whatever other dumb thing they do.
And most importantly
NOT COORDINATING WITH THEIR TEAM!
Last night our group tried to take advantage of LRMs, but realized how it worked in less than five rounds, we then started using lights, flanking and getting within minimum range. At that point is was easy cleanup. I had several round of 2,3 kills 600+ damage in my jenner-F.
We all did.


Lrms Aren't The Problem, You Are.
Started by MeatForBrains, May 22 2013 05:16 AM
5 replies to this topic
#1
Posted 22 May 2013 - 05:16 AM
#2
Posted 22 May 2013 - 05:31 AM
spread is to tight, creating to much center torso damage still. indirect fire patth is a bit to easy to abuse . you can stand at the bottom of slope on dropship on ice map and fire over the hill with zero issues, have your missiles drop and hit opponents easily.
that said, your pretty much correct, most players cant figure out how to defeat lrms, but thats the same issue with any pug match and any weapons system they face.
that said, your pretty much correct, most players cant figure out how to defeat lrms, but thats the same issue with any pug match and any weapons system they face.
#3
Posted 22 May 2013 - 05:34 AM
Interestingly, in a number of matches last night I wasn't experiencing huge amounts of damage from LRM's. At one point, I was driving a Jenner, and a ton of missiles were being fired at me... constantly, almost. Had the "MISSILE INCOMMING" indicator up for over a minute straight. And I heard impacts from them, but really didn't take that much damage from them.
On that config, I wasn't even running AMS.
I'm not sure exactly what was reducing their damage so much, but it seemed like they were flat out missing my mech, which is something I've never experienced before in a light mech targeted by missiles.
On that config, I wasn't even running AMS.
I'm not sure exactly what was reducing their damage so much, but it seemed like they were flat out missing my mech, which is something I've never experienced before in a light mech targeted by missiles.
#4
Posted 22 May 2013 - 05:35 AM
Blackadder, on 22 May 2013 - 05:31 AM, said:
that said, your pretty much correct, most players cant figure out how to defeat lrms, but thats the same issue with any pug match and any weapons system they face.
This. Two months without area denial, AMS and ECM made people lazy. Lazy people tend to cry instead of figuring out how to adapt.
Roland, on 22 May 2013 - 05:34 AM, said:
I'm not sure exactly what was reducing their damage so much, but it seemed like they were flat out missing my mech, which is something I've never experienced before in a light mech targeted by missiles.
Yip. I experienced the same. I assume the raised speed leaves them less time to change flight paths during the broken lock - new lock phases.
Edited by w0rm, 22 May 2013 - 05:37 AM.
#5
Posted 22 May 2013 - 05:36 AM
Despite the fact that there is a post in command chair that outright admits that LRMS arent working as intended.
Notably: "There IS however an issue with in-direct fire. When you have a spotter spotting you and the LRM carrier does NOT have line-of-sight, we move the "dive now" point closer to the target to help hit people hiding behind minimal cover. The problem is, we've pushed this dive point too far out and have missiles dropping too steeply."
and
"One other thing (and this was sorta mentioned in Ask the Devs 38), is that we missed the patch window by a day and were not able to get a splash damage reduction into the build for this patch. The splash damage is pushing a lot of damage to CT at the moment."
I'd say LRMS are the problem you trolling FOTM D-bag.
Notably: "There IS however an issue with in-direct fire. When you have a spotter spotting you and the LRM carrier does NOT have line-of-sight, we move the "dive now" point closer to the target to help hit people hiding behind minimal cover. The problem is, we've pushed this dive point too far out and have missiles dropping too steeply."
and
"One other thing (and this was sorta mentioned in Ask the Devs 38), is that we missed the patch window by a day and were not able to get a splash damage reduction into the build for this patch. The splash damage is pushing a lot of damage to CT at the moment."
I'd say LRMS are the problem you trolling FOTM D-bag.
Edited by Megalosauroid, 22 May 2013 - 05:39 AM.
#6
Posted 22 May 2013 - 05:38 AM
"LRMs aren't the problem, you are. Oh and btw...yeah they're half broken currently, with their splash-damage not adresses, but this is also you for not living in the future, but in the present."

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users