Jump to content

Lrm's Didn't Need More Damage


20 replies to this topic

#21 Sheraf

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,088 posts

Posted 22 May 2013 - 06:22 AM

View PostNightcrept, on 22 May 2013 - 06:16 AM, said:

Lrm's are still out of wack.

If you look at them on a per launcher basis and not on a Stalker omg boat.

One of the major problems we are having with the game though appears to be the stalker. It's ability to boat is causing players to scream for nerfs to fix the boating.
Instead of fixing the boat pgi fixes the weapons. And when you do that you render them useless to non-boats.
The only way i see to balance out lrms is to limit the amount of launchers a mech can carry to say 40 tubes.


That means LRM mech now will carry other weapon to hit me with also? No thanks, I prefer them having LRM :D





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users