I have played the 6 pack A1 before, but never really the streakcat configuration. In honor of the upcoming BAP/ECM changes I thought I would give it a go and see what I could do with it. While doing ok, ecm still shuts down the streakcat completely. I also tried out an LRM only configuration. I have never been fond of SSRM or LRM only configurations from the beginning, so I soon changed my load out to 4x SSRMs and 2x SRM6s.
With that load out I have been doing very well.... but no better than I would have with my dual AC-20, or 2PPC + Ballistic, or even my 2ML + 3SRM CN9-A...
This made me think about what "skill" is involved with the various load outs. Having run LRM's in mid closed beta before the first nerf, I have always disagreed that LRMs are a no skill weapon. Also having run SSRMs off and on before the introduction of ECM I never really thought of SSRMs as a no skill weapon either but never really thought about why.
Both lrm's and ssrm's having to lock on means having to expose yourself for much longer to the enemy and in the case of ssrms in the brawling context this makes it very hard to shoot and turn like you would with ballistics or ppc's. This shifts the skill required from aiming to piloting. The challenge being to damage the enemy with out exposing yourself to return fire. Now if you look at the dual AC-20 Jager for example that criteria flips. Piloting gets much easier and damaging the other mech without exposing yourself for long periods become much easier. In this regard the instant fire weapons require less skill than the lock on weapons. All you have to do is get the cross hairs on the target for a fraction of a second to land your shot.
Instant fire weapons
Easy to pilot, easy to cover damage area's harder to aim.
Lockon weapons
Hard to pilot, hard to cover damage easy to aim specifically but harder to maintain lock.
Dot weapons
Medium to pilot, medium to cover damage, hardest to aim and do full damage, easiest to do partial damage.
TL;DR: People that dislike SSRMs and LRMs are more likely to be good at aiming, but perhaps less good at piloting.
Edited by Belorion, 19 May 2013 - 08:03 AM.