Victor Morson, on 22 May 2013 - 11:10 AM, said:
What I'd like LBX to be, in fact, is an air burst weapon. When the shell nears the target, it explodes, and peppers them randomly with the damage.
That'd be far and away closer to how they operate in Battletech. If the air burst is a shaped charge (forward arc) instead of circular burst, this would effectively provide an AC/10 with superior range (from the extra burst distance, as shells could explode at max range), that's also better at doing damage all over it's victims.
This. I've always explained the behavior of the LB-X weapons as airbursters.
Zyllos, on 22 May 2013 - 12:18 PM, said:
The problem is that there is no chance of through-armor criticals, and that critical hit chances are exceedingly low. So critseeking effect does nothing, and pinpoint damage reigns supreme. If they drastically increased the chance of critical hits and increased the variety of critical hits(engine hit producing more heat, gyro hit restricting you to walk speed or causing more fall-downs, leg crits doing extra bad things, and of course ammo booms) then there'd be a legitimate reason to use an airburst/shotgun weapon, and there'd be a legitimate reason to switch between ammo types - exactly as it was intended before most of us were born.
Svalfangr, on 22 May 2013 - 12:40 PM, said:
Yeah, with two pellets. two. In a game with doubled armor. What is that supposed to do? It was underpowered in TT(except for specific tasks such as taking out VTOLs and tracking tanks at extreme ranges), and it'll almost certainly be underpowered to a greater degree in MWO unless steps are taken to address the inherent LB-X issues.