Jump to content

Add Audio For The Seismic Sensor Module. Ohh Man. Aleins! Hudson! Bypass!


13 replies to this topic

#1 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • 1,314 posts
  • LocationSydney, Australia

Posted 22 May 2013 - 08:05 AM

Please do it. It would be mind blowingly awesome.




In addition to sounding infinite/10 cool, it also means you don't have to watch your radar non stop. The noise alerts you of the number of targets, and the pitch their proximity, and if you want to see the exact location, then you look down.

Heck with stereo sound you can even make the noise tell you where they are.

EDIT: Sorry I was getting a error form submission etc. please delete the other 2 threads.

Edited by l33tworks, 23 May 2013 - 05:49 AM.


#2 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 22 May 2013 - 09:56 AM

This is a fantastic idea - up it goes!

#3 Night Rider

    Member

  • PipPipPip
  • 85 posts

Posted 22 May 2013 - 09:58 AM

would get annoyning quite fast i guess

#4 armyof1

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,770 posts

Posted 22 May 2013 - 09:59 AM

It would be fun for like 5 mins, then after that I would find it pretty annoying to be honest. I tend to glance down at the minimap often so for me it would not be that useful.

#5 Flawless

    Member

  • PipPipPipPipPip
  • 193 posts

Posted 22 May 2013 - 10:00 AM

If you could toggle the sound on or off it would be great.

#6 Illiani Dourana

    Member

  • PipPipPipPipPip
  • 106 posts
  • LocationUK

Posted 23 May 2013 - 02:19 AM

Good idea, but would get really, really, annoying. Having something like Betty saying "Advanced Sensor Package/s, Online" during start-up might be better.

Edited by Illiani Dourana, 23 May 2013 - 02:20 AM.


#7 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • 1,314 posts
  • LocationSydney, Australia

Posted 23 May 2013 - 05:32 AM

Ah you guys have no imagination. Heres why it won't get annoying.

1. Not every player will be hearing that noise non stop, only people with the seismic sensor module, and only when enemy mechs are close. If you have the module you've decided its worth it for you to waste a module slot on, so you'd want to have the information it provides as readily as possible. The noise is a massive help with this and if its making a noise you probably want to know about it. Besides, when you hear the noise are you going to be worried about the noise or the enemy mechs ?

2. The sound in that video is way over leveled and chirpy sounding. Its just the way its recorded. It wont be implemented to be so intrusive sounding in game, that can be made much softer and more subtle compared to other sounds.

Think slightly above footstep noises. Are you bothered by footsteps.?

3. (No offence devs) There is already a noise you can call too too loud and intrusive, its the blip blup enemy mech detected on radar noise. Do you have any idea how loud and annoying you would say that noise is if I made a YouTube video of just that bleeping non stop and said lets implement it? Yet even this noise gets put into the background subsconsience part of your mind when playing.

4. Many Aliens games, which are dark, QUIET, mostly eeery games have implemented this in the game running non stop and it does not get annoying or seem over the top in any way.

5. Its going to add a new feeling to the game of actually being scared of the sounds you hear. Imagine being alone and hearing heere heeer, HEER HEEER (lol)
When you are running away from mechs, and have your back facing enemies you will be able to tell if you succeding in getting further away from your enemies or if someone is closing in on you just based on the noise. Will really help with urban maps with lots of buildings and obstacles.

Edited by l33tworks, 23 May 2013 - 05:43 AM.


#8 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 23 May 2013 - 05:36 AM

Is mechwarrior a horror game or an action game, i'm confused.

Lets nerf sneaking, its too OP.

#9 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • 1,314 posts
  • LocationSydney, Australia

Posted 23 May 2013 - 05:47 AM

View PostGeneral Taskeen, on 23 May 2013 - 05:36 AM, said:

Is mechwarrior a horror game or an action game, i'm confused.

Lets nerf sneaking, its too OP.


Thats more or less a joke, you probably wont actually be scared but it adds an audio element to the "Oh ****" feeling of encountering many enemies.

The seismic sensor is already in the game if you didn't notice, so according to you sneaking is already nerfed. The noise wont change that.

Edited by l33tworks, 23 May 2013 - 05:48 AM.


#10 OpCentar

    Member

  • PipPipPipPipPipPipPip
  • 547 posts

Posted 23 May 2013 - 06:07 AM

I would pay MC to get this providing it's an unlock for all mechs and not a money grab for each individual one.

#11 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • 1,314 posts
  • LocationSydney, Australia

Posted 23 May 2013 - 09:24 PM

View PostOpCentar, on 23 May 2013 - 06:07 AM, said:

I would pay MC to get this providing it's an unlock for all mechs and not a money grab for each individual one.


lol quiet man, someone might take you seriously. :)

#12 Chou Senwan

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 403 posts

Posted 24 May 2013 - 05:28 AM

Oh, and if you _do_ feel the urge to nerf Seismic (which I hope you don't; I think it's sweet now), perhaps consider switching from "ping the enemy's location on the minimap" to "highlight a pie chart-esque area on the minimap, showing which direction the enemy is, but not its range."

I like this idea, though. I wonder if there should be some cue -- audible or otherwise -- that an enemy nearby is using a thumper.

I've taken to calling Seismic pings "wormsign."

Actually, this is probably WAY too niche, but might there be some way to fool seismic sensors, if you know an enemy has them? Like, shoot an AC 20 into the wall or ground? Or deploy a UAV-esque wheeled robot that thumps into the ground (and sprays ECM interference)?

Edited by Chou Senwan, 24 May 2013 - 05:29 AM.


#13 Aurrous

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 331 posts

Posted 24 May 2013 - 06:15 AM

Why not just increase the sound of the enemy's foot steeps as they get closer to you, its all ready a mechanic of the game..
And with my headphone i can hear the foot steps anyways.. you could piggy back a ping with the sound of enemy foot steps.. this would get annoying if you were firefighting in a group of enemies.. So a toggle sound on and off..

#14 Small Baguette

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 118 posts
  • LocationPreviously known as "Uljira"

Posted 24 May 2013 - 08:53 AM

This is a brilliant idea! I'd support this decision.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users