Its Only Fair That The Shoe Be On The Other Foot For An Equal Length Of Time
#1
Posted 27 May 2013 - 05:19 PM
#2
Posted 27 May 2013 - 06:34 PM
but holy crap i want some.
#4
Posted 27 May 2013 - 10:59 PM
#6
Posted 28 May 2013 - 03:47 AM
Sephlock, on 27 May 2013 - 05:19 PM, said:
Hihihihi
But in all fairness, I feel LRMs are more or less where they belong right now, both offensive and from a poperspective of "how do I defend myself".. there is probably a tweak or 2 still in order, btu I need more time with them to say exactly how I would like to have them changed, because if there`s one thing I hate with a passion it`s uninformed, knee-jerk reactions and people prone to make them. Hence the reason the Forums generally **** me of to no end after a few hours of "discussion" (which is more often than not the Voice of Reason banging it`s head against the Wall of Whine) and thereby often ruin my interest in playing for that day.
Edited by Zerberus, 28 May 2013 - 04:22 AM.
#7
Posted 28 May 2013 - 04:00 AM
Renthrak, on 28 May 2013 - 02:04 AM, said:
No argument here. I still think that random location targeting for LRMs is the way to go, to make damage balancing easier.
Because times when one LRM salvo killed a mech weren't enough. Face it, you're the ones paying for playing an easymode version of the game... karma.
Now really, though, I have nothing against LRMs and balance and would love to see them good, but if I had to choose between playing a game where one system is only good for supprt and a game where the said system is the only option and you can't leave cover at all, then the former one has to take my prefference.
.... and it's not canon.
#8
Posted 28 May 2013 - 08:49 AM
Adridos, on 28 May 2013 - 04:00 AM, said:
You mean back in the days of pre-founder access CB?
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That explains the ECM-ocaust we just came out of, only to get a GLIMMER of hope dangled in front of us- briefly.
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FTFY
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In Canon, you* could dumbfire LRMs at point blank range and get a cockpit critical hit.
*Well, Morgan Kell could .
#9
Posted 28 May 2013 - 09:32 AM
Zerberus, on 28 May 2013 - 03:47 AM, said:
This needs to be a warning for the forums:
WARNING TO ANY AND ALL PROSPECTIVE POSTERS:
If you believe yourself to be a voice of reason, you will most likely end up banging your head against a wall of whine.
#10
Posted 28 May 2013 - 09:48 AM
Adridos, on 28 May 2013 - 04:00 AM, said:
I think you fundamentally misunderstood something. I hate LRM boats as a general rule. Every time I would see an Awesome, Atlas, Stalker, Highlander, etc. launching clouds of 50+ missiles, I wanted to hit them with a brick. Even so, I don't think that having a support weapon incapable of adequately supporting anything is much of an improvement.
LRMs are intended to randomly distribute their damage across the different armor sections of the target 'Mech. Splash damage tried to achieve this, but clearly has more problems than it's worth. That is why I suggested that we apply the targeting 'fix' used earlier in Beta for SSRMs to LRM tracking: have individual missiles randomly track to a body part rather than center-mass. Combined with the existing spread, that should distribute the damage much more evenly, without the need for splash. Consequently, it should be much easier to tweak LRM damage to find the sweet-spot for effectiveness.
#11
Posted 28 May 2013 - 12:06 PM
Renthrak, on 28 May 2013 - 09:48 AM, said:
I think you fundamentally misunderstood something. I hate LRM boats as a general rule. Every time I would see an Awesome, Atlas, Stalker, Highlander, etc. launching clouds of 50+ missiles, I wanted to hit them with a brick. Even so, I don't think that having a support weapon incapable of adequately supporting anything is much of an improvement.
LRMs are intended to randomly distribute their damage across the different armor sections of the target 'Mech. Splash damage tried to achieve this, but clearly has more problems than it's worth. That is why I suggested that we apply the targeting 'fix' used earlier in Beta for SSRMs to LRM tracking: have individual missiles randomly track to a body part rather than center-mass. Combined with the existing spread, that should distribute the damage much more evenly, without the need for splash. Consequently, it should be much easier to tweak LRM damage to find the sweet-spot for effectiveness.
I've been saying this, there is no reason for splash damage. just make them all hit different sections and BAM, your 40 LRM salvo is going to average what like 5 damage per section? (i didn't include the head) but their whole mech will be more vulnerable to your friends firepower. win/win!
#12
Posted 28 May 2013 - 12:38 PM
FerrolupisXIII, on 28 May 2013 - 12:06 PM, said:
Bingo. Combine that with what other people suggested, having LRMs track in groups of 5 (5 missiles target the same place), and you will allow smaller LRM launchers to retain effectiveness to a greater degree.
Nobody is going to take one LRM5 or LRM10, if it's going to hit for 1-2 damage per armor location at best. 5 damage to one or two sections, on the other hand, is a tracking long range Medium Laser. That's where it starts looking somewhat useful.
#13
Posted 28 May 2013 - 02:27 PM
#14
Posted 28 May 2013 - 04:29 PM
as in people who thought the broken LRMs immediately after the patch where OK
and need a no skill weapon like OP death from above LRMs to get kills
If you are sick of poptarts and snipers
rally for SRM buffs
SRMs are the real man's weapon for taking out PPC spammers
LRMs are way stronger than SRMs right now
so stop whining
#16
Posted 28 May 2013 - 05:03 PM
Renthrak, on 28 May 2013 - 04:59 PM, said:
well SRMs you actually aim....
so they are pretty damn different
SRMs are like low damage low velocity LBXs now
as in garbage
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