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Lrm Vs Ams / Amor ... Wah I Want My Dps!


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#21 Lorcan Lladd

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Posted 22 May 2013 - 03:05 PM

I'm a horrible fire support pilot, y'know, though I'm not half bad at other roles.
Even then I actually scored a few LRM kills yesterday - I'm guessing splash damage was increased - damage values for individual missiles have been severely reduced in older patches but right now LRMs are capable of stripping CT armor remarkably fast.

View PostNinetyProof, on 22 May 2013 - 02:39 PM, said:


Not to nit-pick but ...

Quad 15's? meaning 4 x 15 = 60? Which chassis has 60 tubes again? The C4 has 40 tubes ... so that would be a salvo of 40, followed by a salvo or 20 right? Yes, there have been a lot of C4's around lately, but you see more chassis with 30 or less tubes tossing out missiles.

Also, keep in mind, my point is that people that are QQ'ing about LRM's are the ones *not* equipping AMS (and skimp armor) ... if *everybody* in a team equipped AMS, and you were reasonable close to your team mates, LRM salvos of any size would be completely negated ... theoretically speaking.

Edit: The point is, that although you personally can not completely hard counter BIG LRM's with your AMS, your team can completely hard counter LRM's with AMS, if they are built like a team and work like a team.


Actually, as long as the number of missiles the on launcher doesn't surpass the number of actual missile tubes on the 'Mech in total, the salvos from all of the individual missile launchers will converge in a single cloud.
I played a silly little CN9-A with three LRM10 launchers yesterday to test the new LRM flight paths and I could fire all three launchers at once, producing a single LRM cloud.

As for the last part...
Unless you're playing in 8-mans with a corp, there is no way to make every single player not only 1) equip AMS on their 'Mech and 2) form up as a single blob within the AMS' effective range.

The solo player experience has always suffered greatly with LRMs and poptarts; for the most part, they cannot rely on their team mates to know how to deal with the newest threat or even survive long enough to contribute meaningfully in the match.
There is also probably no way to fix it.

Edited by Lorcan Lladd, 22 May 2013 - 03:07 PM.


#22 Tombstoner

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Posted 22 May 2013 - 03:10 PM

The issue isn't boating.missle flight paths are broken thus its nullifying terrain as protection. the speed buff also increased dps but that im ok with since in the past i could dodge all the lrms now i get hit by almost all. but that's from the arc being broken. people are definitely taking full advantage of it and it kind of sickens me.

Edited by Tombstoner, 22 May 2013 - 03:11 PM.


#23 Soy

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Posted 22 May 2013 - 03:12 PM

View PostTombstoner, on 22 May 2013 - 03:10 PM, said:

people are definitely taking full advantage of it and it kind of sickens me.


Yes... the tryhards.

They have no souls and want to consume your brains. Quite literally.

It's essentially a zombie apocalypse, except on the internet.

Edited by Soy, 22 May 2013 - 03:13 PM.


#24 Ningyo

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Posted 22 May 2013 - 03:22 PM

nah checked today on my Atlas DDC, put 2 LRM 15 in torso (16 tubes) and took it to practice grounds, interestingly it fired in 3 volleys first to were fairly even size, third was 3 missiles. So I suspect there is a minor bug on them if missile number on third volley was even I would think it was incorrect tube number, but with it being odd seems a bug to me.

Oh and AMS stops about right, only problem is all the CT damage instead of spread.

And Stalker 5H has the largest Single volley size of 52.

right now if you have 3 AMS near each other you will take fairly minimal missile damage with one exception. If the enemy has many missile boats, and are well coordinated a 160+ missile volley would be possible, need to be launched at the same time from the same range however.

One of the best counters for LRMs though is light's(or cicada) doing close range brawling on them and carrying a AMS (also shoots down a streak now and then) the AMS will knock out missiles they fire at other targets, and they tend to be very bad at close in fighting.

#25 Nothing Whatsoever

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Posted 22 May 2013 - 03:49 PM

With the LRM volleys, I guess it would be better if the volleys would be limited by the physical tubes on the mechs even for multiple LRMs. So, for example, with two LRM 15's in an arm that has 15 tubes, then having two separate volleys of 15 each instead of one of 30 would help against boating. Or a section that has three LRM 15's mounted with 20 missile tubes, maybe have two volleys of 20 and one last volley of five. Dunno if it can be coded, but it would make it easier to better balance LRMs.



And however LRM volleys get addressed in the future, AMS really needs to be changed so that any size LRM is viable to do some damage.

I guess one possible idea, as I've read on the forums, is having AMS take out a percent of each volley so boated LRMs would simply eat up a bigger percentage of missiles per volley (and need more AMS ammo) than how we currently have AMS (even with the slight DPS buff) destroying smaller volleys and not doing enough against huge volleys.

#26 verybad

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Posted 22 May 2013 - 04:01 PM

View Postarmyof1, on 22 May 2013 - 01:11 PM, said:

AMS has always been over-rated by people that like lrms, often greatly exaggerating how effective they are at destroying lrms. Fact is you need almost the entire team carrying AMS staying packed together to take out a single salvo of 50 lrms. How well do you fight when packed together that tightly shoulder to shoulder, front to back? The answer is not well at all. Lrms need to have a reasonable flight path and non CT-focusing damage spread, which the devs acknowledged they don't have currently. So it's no wonder there are complaints, because once again the lrm mechanics are broken.

You do know htey almost doubled the damage AMS do to missiles in this patch?

#27 LordBraxton

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Posted 22 May 2013 - 05:00 PM

Wow this 90-proof guy must down a few bottles a day, because his brain is in a pretty sorry state.

LRMs are broken and will be nerfed, enjoy your crutch for a week or so.

Also I am socially liberal, and an adamant environmentalist.

Want to shoot me with your rock salt?

Your signature alone tells me you are ignorant.

Not because of your beliefs, but because you feel violent urges towards people who disagree with you.

#28 One Medic Army

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Posted 22 May 2013 - 05:43 PM

View PostNingyo, on 22 May 2013 - 03:22 PM, said:

nah checked today on my Atlas DDC, put 2 LRM 15 in torso (16 tubes) and took it to practice grounds, interestingly it fired in 3 volleys first to were fairly even size, third was 3 missiles. So I suspect there is a minor bug on them if missile number on third volley was even I would think it was incorrect tube number, but with it being odd seems a bug to me.

Oh and AMS stops about right, only problem is all the CT damage instead of spread.

And Stalker 5H has the largest Single volley size of 52.

right now if you have 3 AMS near each other you will take fairly minimal missile damage with one exception. If the enemy has many missile boats, and are well coordinated a 160+ missile volley would be possible, need to be launched at the same time from the same range however.

One of the best counters for LRMs though is light's(or cicada) doing close range brawling on them and carrying a AMS (also shoots down a streak now and then) the AMS will knock out missiles they fire at other targets, and they tend to be very bad at close in fighting.

I'm betting you saw volleys of:
10+6
5+6
3
Or one of your 15s fired out of the 10tube launcher, and the other fired out of the 6 tube launcher.

They have apparently fixed the coding so that if there are multiple sets of tubes and multiple hardpoints it'll assign one hardpoint to one set of tubes, or at least I'm informed the hunch J has been doing this recently (2 10 tube launchers each on a separate hardpoint rather than 1 20 tube launcher with 2 hardpoints)

#29 Hammerfinn

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Posted 23 May 2013 - 07:56 AM

Welcome to k-town!

Put up your feet,

relax a while,

and stop taking yourselves

so dang seriously.

Seriously.





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