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How Long Until Seismic Gets Nerfed?


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#1 AntiCitizenJuan

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Posted 22 May 2013 - 11:20 PM

I've been using it all day. The thing is great, but it's just so much better than every module.

So, how long before it gets the nerfbat? And how do you think it'll be nerfed?

#2 Tarl Cabot

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Posted 22 May 2013 - 11:26 PM

I believe it will be tweaked, eventually, but it will not be an immediate response based on past behaviors.

Ya know, them Canadians vs the other riffraff. :)

#3 jeffsw6

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Posted 22 May 2013 - 11:37 PM

I've been saying the same thing; Seismic Sensor is really over-powered. Best 17k GXP I ever spent. I think the QQ hasn't begun because of:
  • LRMs mostly making mechs "red or dead" before they get to a brawl
  • 17k GXP is a lot, so many players might not have one yet (at least, the advanced one)
I am slightly surprised that they added this extremely powerful module without buffing the module slots on mechs. I have mastered the 3 Stalker variants I play, and I use Cool Shot 18 in them very often. My other module slot usually has Adv Target Decay. I'm real tempted to stop using the consumable cool shots, and install Seismic module on them also.

Then PGI would earn less money, since they get 15 MC from me (about 6 cents) every time I consume one. I don't use the CBill one because I need those space bucks for armaments and engines and such.

#4 Suprentus

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Posted 22 May 2013 - 11:44 PM

Yeah, we can't have any sort of real advantage in our modules, now can we? Nor can we add another layer onto information warfare? :) This is why we can't have nice things.

#5 GumbyC2C

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Posted 22 May 2013 - 11:54 PM

I had the GXP lying around when this came out so I got the advanced version of it. WOW is it a difference maker. Especially if you are playing in a group and using some voice chat. I am able to call out seismic contacts to my team and we are able to hunt them down very easily. I think a good nerf/tweak to it would be to make it only work when your mech is not moving. Its still powerful, but a little less so.

#6 armyof1

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Posted 22 May 2013 - 11:58 PM

I think this module actually helps slow, bloated boaters the most, which I can't agree with since slow boaters deserve to die first. But now they can go on b(l)oating without worrying about anyone getting within 400m to them without them knowing. Is that really what MWO needs?

#7 jeffsw6

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Posted 23 May 2013 - 12:02 AM

I believe the maximum detection range for the Advanced Seismic Sensor is 240m. It is an anti-brawler device. IMO this does not necessarily make it pro-boater. When I am playing my brawling mech in a team game, my role is usually to defend my team's ... over-powered ranged mechs (PPC/LRM boats.) Hrm. I see your point.

#8 Lykaon

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Posted 23 May 2013 - 12:50 AM

View PostSuprentus, on 22 May 2013 - 11:44 PM, said:

Yeah, we can't have any sort of real advantage in our modules, now can we? Nor can we add another layer onto information warfare? :) This is why we can't have nice things.



Well let's face it this module will be a must have.And as a must have it should be available to everyone (and it is) Except the module in question is 17k and change GXP and 6 million C-bills.

So this must have module requires some legwork to unlock and equip it's not easy access.This will of course mean that many players will start to cry Pay to Win!

Also...

Shouldn't a feature like this belong to a BAP?

#9 Suprentus

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Posted 23 May 2013 - 01:02 AM

View PostLykaon, on 23 May 2013 - 12:50 AM, said:



Well let's face it this module will be a must have.And as a must have it should be available to everyone (and it is) Except the module in question is 17k and change GXP and 6 million C-bills.

So this must have module requires some legwork to unlock and equip it's not easy access.This will of course mean that many players will start to cry Pay to Win!


It's technically not Pay to Win, and you're completly right that that's how it will be interpreted. I think this really highlights a faulty system more than it does a faulty module. I actually think something like this should have been a base feature all along.

My general opinion is don't drag the module down. Elevate its access to more people. Idk, perhaps make modules cost twice as much unless you unlock it through GXP. It's an idea, anyway...

View PostLykaon, on 23 May 2013 - 12:50 AM, said:

Also...

Shouldn't a feature like this belong to a BAP?


...or that too. Really, either way would jive with me.

Edited by Suprentus, 23 May 2013 - 01:03 AM.


#10 MustrumRidcully

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Posted 23 May 2013 - 01:23 AM

View PostAntiCitizenJuan, on 22 May 2013 - 11:20 PM, said:

I've been using it all day. The thing is great, but it's just so much better than every module.

So, how long before it gets the nerfbat? And how do you think it'll be nerfed?

Maybe they buff the other modules instead?

Target Info Gathering: Instant info
Sensor Range: 100 % to +200 % Boost
Target Decay: +10 Seconds / + 20 seconds
Cap Accelerator: +50 %

If all modules were as effective and noteworthy as the Seismic Module, I think the problem would be less - because you had to make hard choices.

But here's one prediction: If it gets nerfed, it will be nerfed before I can afford it. [/SpacePoor Founder]

Edited by MustrumRidcully, 23 May 2013 - 01:23 AM.


#11 Crimson Fenris

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Posted 23 May 2013 - 01:32 AM

currently its pretty OP, since it negate all attempts to flank/sneak behind.
The ECM must negate ennemy seismic sensors IMO.

And the dots from vibrations must be much much difficult to spot, currently even a commando is unconceable.

It'll better to encourage players seeking for footsteps SOUNDS than make them clearly visible on the minimap... Giving too much technology without restrictions in this game is gamebreaking.

I wonder where are the promised "categorization" of different modules, like the "scout" ones, the "brawlers" ones, the "snipers" ones... since every mech is currently able to equip any combination of module.

That is the main mistake PGI made, and they have to fix it quickly before massive player exodus...

#12 CaliburZero

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Posted 23 May 2013 - 01:36 AM

View PostCrimson Fenris, on 23 May 2013 - 01:32 AM, said:

currently its pretty OP, since it negate all attempts to flank/sneak behind.
The ECM must negate ennemy seismic sensors IMO.

And the dots from vibrations must be much much difficult to spot, currently even a commando is unconceable.

It'll better to encourage players seeking for footsteps SOUNDS than make them clearly visible on the minimap... Giving too much technology without restrictions in this game is gamebreaking.

I wonder where are the promised "categorization" of different modules, like the "scout" ones, the "brawlers" ones, the "snipers" ones... since every mech is currently able to equip any combination of module.

That is the main mistake PGI made, and they have to fix it quickly before massive player exodus...


I cannot comment on how useful the seismic sensors are as I've yet to get them myself but if trends have shown us anything...

ECM being able to counter this will create a huge amount of whining and it will turn into a deadlock for awhile on the stance PGI would take. At least, for awhile.

As for the exodus, well I guess the players that leave will create the Star League perhaps? :)

#13 armyof1

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Posted 23 May 2013 - 01:43 AM

View PostCrimson Fenris, on 23 May 2013 - 01:32 AM, said:

currently its pretty OP, since it negate all attempts to flank/sneak behind.
The ECM must negate ennemy seismic sensors IMO.


Haven't we learned anything from the ECM fiasco? It's time to stop hiding balance issues with hard counters using other items, just balance the item itself until it makes more sense.

Edited by armyof1, 23 May 2013 - 01:44 AM.


#14 Ralgas

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Posted 23 May 2013 - 01:47 AM

View Postarmyof1, on 23 May 2013 - 01:43 AM, said:


Haven't we learned anything from the ECM fiasco? It's time to stop hiding balance issues with hard counters using other items, just balance the item itself until it makes more sense.


havent grabbed the advanced but 400m? Thats a heck of a lot of space to be able to detect on small maps. Cut it to 125/250, at least

#15 o8oo Anarch

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Posted 23 May 2013 - 02:01 AM

A week or so back I finally got together 15k GXP and unlocked the 360-targeting module, though I haven't yet quite scrapped together the 6mil cb to buy one (up to about 5.8mil).

Annoyingly this seismic module seems to pretty much entirely obsolete it. Track 1 targeted within 200m if it goes out of sight vs 400m auto detect pretty much everything bar sitting ducks.

Or am I missing something?

#16 FunkyFritter

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Posted 23 May 2013 - 02:10 AM

Things will be slow as it costs a lot to unlock and there's no way to know for sure when an enemy is using it. It will take a week or two before the p2w and balance complaints begin in earnest. At the rate things are moving they'll probably start nerfing it 3 months from now.


View Posto8oo Anarch, on 23 May 2013 - 02:01 AM, said:

A week or so back I finally got together 15k GXP and unlocked the 360-targeting module, though I haven't yet quite scrapped together the 6mil cb to buy one (up to about 5.8mil).

Annoyingly this seismic module seems to pretty much entirely obsolete it. Track 1 targeted within 200m if it goes out of sight vs 400m auto detect pretty much everything bar sitting ducks.

Or am I missing something?

The 360 module maintains a target lock, which tells you what direction they're facing and lets you (or others) fire missiles at them. The seismic sensor gives you their position but no further information.

Edited by FunkyFritter, 23 May 2013 - 02:11 AM.


#17 armyof1

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Posted 23 May 2013 - 02:12 AM

View PostRalgas, on 23 May 2013 - 01:47 AM, said:


havent grabbed the advanced but 400m? Thats a heck of a lot of space to be able to detect on small maps. Cut it to 125/250, at least


I agree, a considerable range nerf should be done.

#18 Night Rider

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Posted 23 May 2013 - 02:15 AM

rather than nerf to its range, i would like to see adding some mechanics to the game that would enable avoiding detection by this module

if light mechs would go lets say under 80kph and mediums under 50kph they could stay undetected. this would allow for sneak attacks and flanking for this types of mechs

#19 OpCentar

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Posted 23 May 2013 - 02:25 AM

Maintaining accurate speed is not easy while in combat.

I'm all for it but realistically not many would benefit from it.



Having ECM counter seismic sensor is just lol. A maximum detection range nerf is enough.

#20 Nauht

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Posted 23 May 2013 - 02:30 AM

If it changes in any way I'd want my GXP refunded to decide if I want to purchase it again. I bought it for what it is now.

I used MC to convert to GXP so it's a direct link to real money.





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