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Pgi Unable To Balance Lrms


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#1 OldChieftain

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Posted 23 May 2013 - 05:47 AM

LRMs were fine, needed a tweak not an overhaul. More speed? Yes. and NOTHING else. You can't drastically alter their flight paths and not make the terrain have usable cover. LRMs have been a constant thorn because you have poor mapmakers. They do NOT understand the height of a mech, or the way the game mechanics of LOS/LOF works, clearly. It seems they have been striving for ...."pretty"...For love of those who love the game sell this franchise to a large studio before you bury a beloved franchise.

#2 Fabe

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Posted 23 May 2013 - 05:54 AM

Problem is known and being worked on

http://mwomercs.com/...te-may-21-2013/

#3 Sheraf

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Posted 23 May 2013 - 06:17 AM

View PostMrNemo, on 23 May 2013 - 05:47 AM, said:

LRMs were fine, needed a tweak not an overhaul. More speed? Yes. and NOTHING else. You can't drastically alter their flight paths and not make the terrain have usable cover. LRMs have been a constant thorn because you have poor mapmakers. They do NOT understand the height of a mech, or the way the game mechanics of LOS/LOF works, clearly. It seems they have been striving for ...."pretty"...For love of those who love the game sell this franchise to a large studio before you bury a beloved franchise.


Don't want to die to LRM? go back dying to other weapons :)

#4 Dwarfling

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Posted 23 May 2013 - 06:38 AM

LRMs were not fine. They couldn't even be justified slots in 8man because they took so long to kill compared to direct fire mechs and you had to build a team around them just to make them useful. I'm not saying they're alright now with the messed up trajectories, but they were NOT fine before this patch.

#5 vettie

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Posted 23 May 2013 - 08:09 AM

View PostMrNemo, on 23 May 2013 - 05:47 AM, said:

LRMs were fine, needed a tweak not an overhaul. More speed? Yes. and NOTHING else. You can't drastically alter their flight paths and not make the terrain have usable cover. LRMs have been a constant thorn because you have poor mapmakers. They do NOT understand the height of a mech, or the way the game mechanics of LOS/LOF works, clearly. It seems they have been striving for ...."pretty"...For love of those who love the game sell this franchise to a large studio before you bury a beloved franchise.


I am guessing from your post that you are a map designer for a 'larger studio'? I am guessing that you are not.

How many of the map designers / Devs do you personally know for this game? I am guessing none.

You make a post stating "You can't drastically alter their flight paths and not make the terrain have usable cover." and also "LRMs have been a constant thorn because you have poor mapmakers".

The flight paths were not 'drastically altered', only the last 'flight correction point' causing what we see as almost straight down flight. This has NOTHING to do with the map or the map maker. You really should not bash people and their jobs when you may not understand the difference between the jobs. I should fire you for delivering a bad tasting pizza when the cook put Alfredo sauce on instead of pizza sauce? I think not.

Paul made a post, LRM flight paths will be adjusted. Give it a rest

#6 Jestun

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Posted 23 May 2013 - 01:04 PM

They were not fine, not at all.

Too soon to judge the changes, got to wait until people start adjusting for the changes (e.g. mounting AMS and/or ECM) in large numbers.

Edited by Jestun, 23 May 2013 - 01:05 PM.


#7 jeffsw6

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Posted 23 May 2013 - 01:08 PM

I have 2xAMS on an STK-5S which, as you know, has a lot of armor. I can still die to LRMs within seconds if I step out of cover without ECM, even for long enough to just run between one covered location and another.

#8 Kraven Kor

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Posted 23 May 2013 - 01:08 PM

Nothing can be "balanced" because we all will never agree on what "balanced" is.

#9 OldChieftain

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Posted 23 May 2013 - 01:10 PM

View Postvettie, on 23 May 2013 - 08:09 AM, said:


I am guessing from your post that you are a map designer for a 'larger studio'? I am guessing that you are not.

How many of the map designers / Devs do you personally know for this game? I am guessing none.

You make a post stating "You can't drastically alter their flight paths and not make the terrain have usable cover." and also "LRMs have been a constant thorn because you have poor mapmakers".

The flight paths were not 'drastically altered', only the last 'flight correction point' causing what we see as almost straight down flight. This has NOTHING to do with the map or the map maker. You really should not bash people and their jobs when you may not understand the difference between the jobs. I should fire you for delivering a bad tasting pizza when the cook put Alfredo sauce on instead of pizza sauce? I think not.

Paul made a post, LRM flight paths will be adjusted. Give it a rest


are you a ******? developmentally challenged? Horse crap. If missiles are in the game (and they are) and they go virtually straight up and down (and they do now) there has to be a way to maneuver without getting bathed in the damn things..(there isn't) Let us face the elephant in the room...PGI is a basement development company without either the know how or personnel to carry this franchise. They picked it up when it seemed worthless and have done a decent job reviving it, however the current state is they are out of their depth. get rid of these canadia **** and get a full bore big money name behind it. like EA...

View Postjeffsw6, on 23 May 2013 - 01:08 PM, said:

I have 2xAMS on an STK-5S which, as you know, has a lot of armor. I can still die to LRMs within seconds if I step out of cover without ECM, even for long enough to just run between one covered location and another.


yep...fix the missiles or fix the maps to have useable cover.

#10 Tombstoner

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Posted 23 May 2013 - 01:10 PM

View PostMrNemo, on 23 May 2013 - 05:47 AM, said:

LRMs were fine, needed a tweak not an overhaul. More speed? Yes. and NOTHING else. You can't drastically alter their flight paths and not make the terrain have usable cover. LRMs have been a constant thorn because you have poor mapmakers. They do NOT understand the height of a mech, or the way the game mechanics of LOS/LOF works, clearly. It seems they have been striving for ...."pretty"...For love of those who love the game sell this franchise to a large studio before you bury a beloved franchise.


ya know something... im hard on PGI at time sometime down right harsh... but i have never called for them to fold up shop. o i disagree vehemently with many decisions but they have there heart in the right place.

you seem to lack a single clue about game development. a setting was over tweaked.. it will be fixed. pretty is desirable thing to have in a game. it helps something called immersion.

until you work in development in some form of way like i do... hold your comments about packing it in to yourself.

#11 Syllogy

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Posted 23 May 2013 - 01:12 PM

Or maybe they can balance LRMs, but they decided to tell Jump Snipers to get bent for the next 2 weeks.

#12 D1G17AL

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Posted 23 May 2013 - 01:15 PM

View PostMrNemo, on 23 May 2013 - 01:10 PM, said:


are you a ******? developmentally challenged? Horse crap. If missiles are in the game (and they are) and they go virtually straight up and down (and they do now) there has to be a way to maneuver without getting bathed in the damn things..(there isn't) Let us face the elephant in the room...PGI is a basement development company without either the know how or personnel to carry this franchise. They picked it up when it seemed worthless and have done a decent job reviving it, however the current state is they are out of their depth. get rid of these canadia **** and get a full bore big money name behind it. like EA...



yep...fix the missiles or fix the maps to have useable cover.



You just don't get what useable cover is now. Missiles just need the bug fixes. You need to change your meta-game. LRMS are always getting Narc bonus even without narc, thats a bug, and the splash damage is bugged as well. Let them fix that and then start moaning on the forums about it.

But seriously, don't blame the map makers because you can't figure out to NOT RUN INTO THE OPEN FIELD where you can get eaten by most weapons including, GAUSS RIFLES, PPCS, ER LARGE LASERS, not just LRMS. Try learning tactics and you might not die so quickly.

Stop nitpicking over an overadjustment and wait for the hotfix.

#13 Devayner

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Posted 23 May 2013 - 01:16 PM

View PostSyllogy, on 23 May 2013 - 01:12 PM, said:

Or maybe they can balance LRMs, but they decided to tell Jump Snipers to get bent for the next 2 weeks.


fo realz lol thx

#14 Belorion

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Posted 23 May 2013 - 01:24 PM

Amongst all the complains they are probably closer to fine now than they have ever been.

#15 Tennex

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Posted 23 May 2013 - 01:31 PM

LRMs are hard fo balance A=B
LRMs are indirect fire weapons B=C
Indirect fire weapons are hard to balance C=A

PGI: then lets buff what is hard to balance!!!

If every change to indirect fire has broken LRMs you dont ******* buff it. You nerf it

Edited by Tennex, 23 May 2013 - 01:32 PM.


#16 Livewyr

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Posted 23 May 2013 - 01:31 PM

missiles were less common than mgs before patch... OP says they're fine.

get real.

#17 Kraven Kor

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Posted 23 May 2013 - 01:42 PM

View PostMrNemo, on 23 May 2013 - 01:10 PM, said:


are you a ******? developmentally challenged? Horse crap. If missiles are in the game (and they are) and they go virtually straight up and down (and they do now) there has to be a way to maneuver without getting bathed in the damn things..(there isn't) Let us face the elephant in the room...PGI is a basement development company without either the know how or personnel to carry this franchise. They picked it up when it seemed worthless and have done a decent job reviving it, however the current state is they are out of their depth. get rid of these canadia **** and get a full bore big money name behind it. like EA...


First off, dude, eat a snickers. You get a little angry when you are hungry.

Better?

OK.

I love you, and I'm just saying this as a friend, seriously: There is usable cover. You can avoid LRM's. But yes, they do need to fix the acknowledged bugs.

Just sayin' :(

#18 LethalMezzle

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Posted 23 May 2013 - 01:43 PM

View PostMrNemo, on 23 May 2013 - 01:10 PM, said:

PGI is a basement development company without either the know how or personnel to carry this franchise. They picked it up when it seemed worthless and have done a decent job reviving it, however the current state is they are out of their depth. get rid of these canadia **** and get a full bore big money name behind it. like EA...


You have got to be kidding. EA would remove any amount of the depth, spend far too much money on development and expect sales of 5 million to survive, then axe the series and the developers when it 'only' sells 1.5 million and is deemed a 'failure'. PGI have not got everything right, but they have done a much better job than EA ever could.

OT: It is very frustrating that LRMs flip flop from being amazing to being rubbish to being amazing again etc. but I suspect they're very hard to balance.

They have to make sure they're viable against unprotected targets without bonuses, but they also can't make them too good with TAG, NARC and/or Artemis buffs, and they can't make them completely useless against AMS-equipped mechs either. LRMs need a good enough flight path so that they can actually hit targets behind minor cover, but not so good that they can leap over mountains.

At least they've come out and said they're going to alter flight path and splash damage. I don't think LRMs are that bad in their current state - they don't feel as devastating as they have been in the past.

Edited by LethalMezzle, 23 May 2013 - 01:46 PM.


#19 Fabe

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Posted 23 May 2013 - 02:02 PM

View PostKraven Kor, on 23 May 2013 - 01:08 PM, said:

Nothing can be "balanced" because we all will never agree on what "balanced" is.


Perhaps the smartest thing I read here in a long time.

#20 Odins Fist

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Posted 23 May 2013 - 02:05 PM

View PostFabe, on 23 May 2013 - 05:54 AM, said:

Problem is known and being worked on


Yet it still happened... "AGAIN"





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