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Mech Speed To Weight


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#1 MASEBS

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Posted 31 May 2013 - 04:53 PM

Today I was messing around in the mech lab and I couldn't figure out what to do with the last few tons on my catapult, as I was thinking about it i had an idea.

Why does decreasing the weight of a mech not increase its speed?

It just seems weird to me that taking 20 tons of stuff off of your mech doesn't lighten the load on the engine. I know most people wouldn't take 20 tons off of their mech just to go a little faster, but it would be a nice option for mech creation if you had a few tons you didn't really want to do anything with.

What does everyone else think? Should taking stuff off the mech make it faster? Would allowing that even be a good idea? If this was in the game how should it work?

Edited by MASEBS, 31 May 2013 - 04:55 PM.


#2 Stingray Productions

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Posted 31 May 2013 - 05:28 PM

View PostMASEBS, on 31 May 2013 - 04:53 PM, said:

Today I was messing around in the mech lab and I couldn't figure out what to do with the last few tons on my catapult, as I was thinking about it i had an idea.

Why does decreasing the weight of a mech not increase its speed?

It just seems weird to me that taking 20 tons of stuff off of your mech doesn't lighten the load on the engine. I know most people wouldn't take 20 tons off of their mech just to go a little faster, but it would be a nice option for mech creation if you had a few tons you didn't really want to do anything with.

What does everyone else think? Should taking stuff off the mech make it faster? Would allowing that even be a good idea? If this was in the game how should it work?

wow, that's never even crossed my mind, but what a great idea! They'd have to add a function to the game to deal with adjustments in weight rationally. A catapult that's normally 65 tons with a speed of 64 kph, if only loaded to 60 tons with 5 tons available, would then have a max speed of 69k kph (or something like that.)

#3 FupDup

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Posted 31 May 2013 - 05:31 PM

This is probably in part to make smaller mechs actually useful. For example: If you could benefit from leaving 5 unused tons on your Catapult/Jager, what would the point of a Dragon be?

#4 Hexenhammer

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Posted 31 May 2013 - 05:43 PM

This gets brought up every so often and while I'm not going to say yes or no, or this idea sucks, I will bring up a questions,

So if I make a 100 mech with a 95 ton load out it it should move faster. Does that mean when I unload 3 tons of ammo my mech should run faster? When my arm is blown off how much lighter is my mech? Lets say 10 tons lighter. But that arm had a ERPPC so its actually 17 tons lighter. So after shooting three tons of ammo, and loosing 17 tons for getting my blown off does my mech now move as an 80 ton mech?

Edited by Hexenhammer, 31 May 2013 - 05:44 PM.


#5 trollocaustic

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Posted 31 May 2013 - 05:46 PM

Cue endo/ferro atlas being the new light mech.

#6 LordBraxton

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Posted 31 May 2013 - 05:49 PM

Like people have stated

to keep the chassis 'unique'

and to force you to buy more XL engines mwahahaha

#7 FupDup

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Posted 31 May 2013 - 06:03 PM

View Posttrollocaustic, on 31 May 2013 - 05:46 PM, said:

Cue endo/ferro atlas being the new light mech.

It would give the term "Steiner Scout Lance" a whole new meaning. :)

#8 Deathlike

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Posted 31 May 2013 - 11:32 PM

View PostFupDup, on 31 May 2013 - 06:03 PM, said:

It would give the term "Steiner Scout Lance" a whole new meaning. :(


Hah!

The reality is that doing this alters the balance of mechs... not only for anything resembling weight based matchmaking (instead of chassis weight matchmaking).

Short answer to all of this is: No

This has come up before in older games, trying to get around restrictions of tonnage based drops, but also trying to use bigger mechs with more favorable hardpoints and/or shapes.

It simply is unacceptable, no matter how you want this idea to happen.

Edited by Deathlike, 31 May 2013 - 11:33 PM.


#9 Modo44

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Posted 01 June 2013 - 12:30 AM

Think about it like this: The maximum speed of a given 'mech is determined by the gyro + center torso + legs structure. A bigger engine only brings you closer to the chassis max.

That being said, it might be possible to change the end result to account for major weight drops (like getting a side blown off), while staying withing the chassis limits. This way, you could haul your cored arse out just a bit quicker.

Edited by Modo44, 01 June 2013 - 12:31 AM.


#10 Stingray Productions

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Posted 01 June 2013 - 08:10 AM

View PostModo44, on 01 June 2013 - 12:30 AM, said:

Think about it like this: The maximum speed of a given 'mech is determined by the gyro + center torso + legs structure. A bigger engine only brings you closer to the chassis max.

That being said, it might be possible to change the end result to account for major weight drops (like getting a side blown off), while staying withing the chassis limits. This way, you could haul your cored arse out just a bit quicker.

this is a good idea. Maybe my first post wasn't the best thought, and everyone else has brought up some good points that I haven't considered. I guess for more balance, if lower weight did increase speed, it would be very little increase, hardly noticeable.





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