Tbt-7M: Streaks Or Srm6S?
Started by zraven7, May 22 2013 09:00 AM
12 replies to this topic
#1
Posted 22 May 2013 - 09:00 AM
Ok, the 7M is one of my favorite mechs. I know a popular build with it is 3 Streak2s with 3 MLASs. Now, I've been running 2 SRM6's+Artemis with the 3 MLASs, and been doing rather well. However, with the new BAP capability, I gave the Streaks a try. I did fairly decent, but not as good as with the SRMs. Thing is, I'm not sure if the difference in end result is from the weapons, or me just not being used to a smart-firing attack-type.
I want some opinions here. I know both are viable, and both are fairly popular. Just give me some reasons you like or use either one.
Thanks, guys. :-)
I want some opinions here. I know both are viable, and both are fairly popular. Just give me some reasons you like or use either one.
Thanks, guys. :-)
#2
Posted 22 May 2013 - 10:04 AM
streaks are mainly good for striking lights that move too fast and are too small to easily target with a srm array. The only benefit when firing are larger mechs is you can do it from their maximum distance and still hit with both missiles. Otherwise, they do less damage due to fewer missiles being in the air. SRMS obviously do much more damage, if you can aim them and fire close enough to hit the target. Basically, do you want a system to take care of pesky lights, or do you want something that does a lot of damage to medium/heavy/assaults in a brawling situation? Pick which you feel you will be targeting most often and use the appropriate system.
#3
Posted 22 May 2013 - 10:15 AM
if you can aim take the SRM6's if you cant aim or dont want to worry about missing then take the streaks. personaly with a mech as fast and agile as the 7m id rather have the srm6's.
you dont have to waste tonnage on a Bap unless you want too and i dont want to scare away lights, i want them to come in so i can give them great big hugs. They tend to hid from streaks, they dont see SRM's as the same threat.
you dont have to waste tonnage on a Bap unless you want too and i dont want to scare away lights, i want them to come in so i can give them great big hugs. They tend to hid from streaks, they dont see SRM's as the same threat.
Edited by Ph30nix, 22 May 2013 - 10:16 AM.
#4
Posted 22 May 2013 - 10:19 AM
I was having a lot of problems with SRM6+art on that mech. 3SSRM2 worked out great. I run two LL's and BAP, fyi.
#5
Posted 22 May 2013 - 01:51 PM
Web you are up in the air you can only use one launcher effectively with SRMs, streaks you can use at any time, and with a 280xl replac mediums for larges to actually hack it in more maps.
#6
Posted 22 May 2013 - 03:18 PM
My favorite 7M build always had the SRM6s, but I've always had a fetish for quick brawly mechs with jumpjets. Its basically a slightly weaker and more fragile but faster and more maneuverable Centurion A. Imo for lone pugging the SRM6 build is probably better since it has higher damage and usually you'll run into very heavy teams. Definitely more viable for wading right into the fight with that extra damage.
If playing with friends or a full team, the streak build is probably better since you can hunt around in a pack with the lights and get map control very easily. Some teams we've seen in the various leagues had a lot of success running streak trebs in support of their lights. Probably now even more effective since you won't rely so much on a 3L's counter ECM to fight. You're pretty much running a build specifically to counter lights and fast mediums at the cost of being worse against bigger mechs. Lower damage and less control over exactly where your missiles land means brawling will be harder, but you can be pretty annoying using jumpjets and streaks to peck away at the bigger mechs (especially on the city maps where you can hop on the buildings).
Either way, <3 Trebbies :3
If playing with friends or a full team, the streak build is probably better since you can hunt around in a pack with the lights and get map control very easily. Some teams we've seen in the various leagues had a lot of success running streak trebs in support of their lights. Probably now even more effective since you won't rely so much on a 3L's counter ECM to fight. You're pretty much running a build specifically to counter lights and fast mediums at the cost of being worse against bigger mechs. Lower damage and less control over exactly where your missiles land means brawling will be harder, but you can be pretty annoying using jumpjets and streaks to peck away at the bigger mechs (especially on the city maps where you can hop on the buildings).
Either way, <3 Trebbies :3
#7
Posted 22 May 2013 - 03:57 PM
Benefit of streaks: you can get the lock with the arm reticle. SRM= you must torso twist unless you have the torso array on a different trigger or something.
This way, you can circle and strafe a foe without giving up a shield arm, or letting them get a shot at your CT so easily.
other benefits are light hunting, and with JJ you can pop over a ridge and fire if you have a lock beforehand and have a lot better accuracy. Shooting them down onto the top of someone's head as you JJ over them is hilarious IMO- they see you jumping up in front of them, but man, they sure arent used to trying to track a target so much vertically, so they take a pot shot and miss under your feet, and then you peg them in the head as you go over and land behind them. Works best in like river city type areas.
If however you really like the way SRM play, that is usually good enough. The benefits of streak are basically all playstyle related. Basically all my med. mechs carry streaks over SRM(cept my 4sp but that is going to change until they do something with SRM) but I like the high accuracy when I play the lighter mobile mechs.
I will say though, this last patch made SRM hit like a sock full of cottonballs, at least that is my perception running my 4sp last night.
This way, you can circle and strafe a foe without giving up a shield arm, or letting them get a shot at your CT so easily.
other benefits are light hunting, and with JJ you can pop over a ridge and fire if you have a lock beforehand and have a lot better accuracy. Shooting them down onto the top of someone's head as you JJ over them is hilarious IMO- they see you jumping up in front of them, but man, they sure arent used to trying to track a target so much vertically, so they take a pot shot and miss under your feet, and then you peg them in the head as you go over and land behind them. Works best in like river city type areas.
If however you really like the way SRM play, that is usually good enough. The benefits of streak are basically all playstyle related. Basically all my med. mechs carry streaks over SRM(cept my 4sp but that is going to change until they do something with SRM) but I like the high accuracy when I play the lighter mobile mechs.
I will say though, this last patch made SRM hit like a sock full of cottonballs, at least that is my perception running my 4sp last night.
#8
Posted 22 May 2013 - 04:02 PM
SRMs or Streaks?
The answer is LRMs.
The answer is LRMs.
#10
Posted 23 May 2013 - 07:27 AM
Working on Trebuchet's?
I feel ya.
Here's what you do.
Step1: Open a window and tell that everyone that Haters need not apply.
Step2: Put an SRM6 in the arm and the right torso. Now I know what you're thinking. It's not totally optimized to only have two of three missile hardpoints! My alpha! Just deal for now.
Step3: Prevent yourself from wrecking (I usually do this by conducting a self check).
Step4: Put one SSRM2 in the left torso with one tone of ammo.
Step5: Lubricate.
Step6: two Mpulses in the right arm and add a large energy to the left for flavor. I like an ERPPC or ERlarge.
Step7: Penetrate...
their armor.
Engage with the PPC or laser at range while closing the distance using concealment. Then start blasting with missiles and medium pulses paying close attention to whatever sections you softened up with the ppc. The streak will only trigger when you have a lock and add an extra bit of punch without having to worry about the slower missile launches from the one hole. You can substitute it for an SRM2 as well if you're into that kind of thing but I find the streak to be more effective.
It's not a 10000 damage alpha marky mark and the funky bunch type sniper. It is however nasty and you will be able to knock down multiple heavier mechs if you stay moving and don't play the alpha game. I use an XL280 if memory serves so you have decent mobility though lack the stand up and trade shots capabilities of larger mechs.
Paint it bright orange so the other team has some warning that they're about to get leveled like Grozny.
I feel ya.
Here's what you do.
Step1: Open a window and tell that everyone that Haters need not apply.
Step2: Put an SRM6 in the arm and the right torso. Now I know what you're thinking. It's not totally optimized to only have two of three missile hardpoints! My alpha! Just deal for now.
Step3: Prevent yourself from wrecking (I usually do this by conducting a self check).
Step4: Put one SSRM2 in the left torso with one tone of ammo.
Step5: Lubricate.
Step6: two Mpulses in the right arm and add a large energy to the left for flavor. I like an ERPPC or ERlarge.
Step7: Penetrate...
their armor.
Engage with the PPC or laser at range while closing the distance using concealment. Then start blasting with missiles and medium pulses paying close attention to whatever sections you softened up with the ppc. The streak will only trigger when you have a lock and add an extra bit of punch without having to worry about the slower missile launches from the one hole. You can substitute it for an SRM2 as well if you're into that kind of thing but I find the streak to be more effective.
It's not a 10000 damage alpha marky mark and the funky bunch type sniper. It is however nasty and you will be able to knock down multiple heavier mechs if you stay moving and don't play the alpha game. I use an XL280 if memory serves so you have decent mobility though lack the stand up and trade shots capabilities of larger mechs.
Paint it bright orange so the other team has some warning that they're about to get leveled like Grozny.
#11
Posted 23 May 2013 - 08:20 AM
With a Beagle system to give them a chance against 3Ls, Streaks are generally more reliable. My brother recently replaced the SRM-4 launchers in his CTF-2X with Streaks and made an interesting comparison when I asked him about it. To paraphrase:
"The SRMs were like a Mage's fireball from Warcraft - lots of damage right up front. But Streaks are like a DoT hex from a Warlock - less burst damage, but really reliable steady damage. I've got an AC/20 and a PPC for bursty stuff, and SRMs kinda suck right now anyways. With the Streaks I can fire more often and hit more often from farther away. It'll do less damage than a faceful of SRMs could, but it's like how Warlocks kill in Warcraft - slowly, over time, when there's nothing the other guy can do about it."
With Streaks, you get more of your missiles per ton on the target rather than in the general vicinity of the target, and if you can keep your lock you can deal steady damage to the target from the edge of the launcher's range, rather than having to slam into it sub-100 meter ranges to get best effect from your launchers.
I've heard of folks running SRM and ASRM systems on their 7Ms successfully...but I, myself, run with either ALRMs (now, anyways) or Streaks on mine. If only because Streaks work best in groups, and that NARC launcher's pointless for anything but a Streak launcher anyways.
"The SRMs were like a Mage's fireball from Warcraft - lots of damage right up front. But Streaks are like a DoT hex from a Warlock - less burst damage, but really reliable steady damage. I've got an AC/20 and a PPC for bursty stuff, and SRMs kinda suck right now anyways. With the Streaks I can fire more often and hit more often from farther away. It'll do less damage than a faceful of SRMs could, but it's like how Warlocks kill in Warcraft - slowly, over time, when there's nothing the other guy can do about it."
With Streaks, you get more of your missiles per ton on the target rather than in the general vicinity of the target, and if you can keep your lock you can deal steady damage to the target from the edge of the launcher's range, rather than having to slam into it sub-100 meter ranges to get best effect from your launchers.
I've heard of folks running SRM and ASRM systems on their 7Ms successfully...but I, myself, run with either ALRMs (now, anyways) or Streaks on mine. If only because Streaks work best in groups, and that NARC launcher's pointless for anything but a Streak launcher anyways.
#12
Posted 23 May 2013 - 11:17 AM
3MLs + 2ASRM6 + 1SSRM2 with 300XL. Makes a good shotgun hopper, espicially if you've played Unreal/Quake. Putting SRMs in the 1 tube can be useful (accurate shots), but you're better off in the long run using streaks.
Edited by August55, 23 May 2013 - 11:18 AM.
#13
Posted 23 May 2013 - 11:31 AM
I suggest the stock Mech Challenge: TBT-3C Stock in combination working in tandem with a Lone Wolf CN9-D Modified Stock
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