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Collision Sound Effects


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#1 Chou Senwan

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Posted 24 May 2013 - 05:25 AM

If I charge full speed into a building, I hear nothing. If I am trying to back up and I run into a cliff face or a low boulder, I stop moving, but I don't get any audio cue as to why.

My mech has audible footfalls. It would help immersion (and make piloting a little easier) if you could hear sounds when you ran into things. Ideally there'd be different sounds for different material interactions and varying speeds.

#2 DaZur

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Posted 24 May 2013 - 06:35 AM

View PostChou Senwan, on 24 May 2013 - 05:25 AM, said:

If I charge full speed into a building, I hear nothing. If I am trying to back up and I run into a cliff face or a low boulder, I stop moving, but I don't get any audio cue as to why.

My mech has audible footfalls. It would help immersion (and make piloting a little easier) if you could hear sounds when you ran into things. Ideally there'd be different sounds for different material interactions and varying speeds.

+1 on this suggestion!

Audible environmental queues are definitely a huge component of spatial awareness.

Good suggestion. :D

#3 Mokou

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Posted 24 May 2013 - 08:30 AM

Need more sounds, mech animations!

#4 That Guy

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Posted 24 May 2013 - 09:00 AM

Additionally we need more interaction sounds, like falling, running into other mechs, scraping against a surface (sounds and looks great in hawken)/ sliding down a surface, different and more varied foot falls. ambient map sounds like wind, water, fire etc.

plus some more "mech sounds" like fans, grinding and other internal sounds would be awesome

+1

#5 Chou Senwan

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Posted 25 May 2013 - 09:44 AM

Is there any ETA on when collisions will be back in?





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