MuKen, on 23 May 2013 - 04:40 PM, said:
Vibrations don't propagate with consistent speed, so you can't get as accurate a distance measure from a single vector. That's why you need a greater separation of input points to achieve accuracy at the same distance using vibrations as by viewing light.
And, eye-based detection of location gets a lot worse when the air between you and the target becomes highly inconsistent too. That's why we have phenomenon like heat haze and mirages when heat warps the consistency of the air. The ground is far less consistent than even that.
But sure, if all the maps were composed of consistently dense, flat surfaces, then yeah accurate seismic detection with close points would be believable.
actually we use these methods for monitoring earth quakes currently. with 2 off set sensors (one in each foot) you could easily triangulate the location of a target that is close to you. we can already pinpoint the epicenter of an earthquake that happened on the other side of the globe to within a few miles and we can even determine how deep it was in the crust.
we use these tools to monitor mild shifts in volcanic activity for SPECIFIC mountains.
this is not only something that can be done, but it is something that we currently do IRL.
the speed of sound does vary some but in this sort of tight proximity the margin for error would likely not be more than a few millimeters.
also any seismic activity creates 2 types of waves that travel differently through materials, and can be compared to clear up any inconsistency.
i was going to go through a big long explanation of how seismic waves travel, but then i realized having two separate sensors renders that completely unnecessary. the feet are not far enough apart for any major material changes and simply comparing the two readings would be more than enough to find a specific range and location.
Edited by blinkin, 23 May 2013 - 11:45 PM.