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Shooting Needlessly At Drop=Annoying


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#21 Cubivorre

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Posted 25 May 2013 - 11:20 AM

View PostCarcass23, on 23 May 2013 - 02:39 PM, said:

Please do not give the excuse that you need to test your heat. Test your heat in the test area, that's why they made it. It's annoying.

How can we test our heat in the training area when it doesn't take into account things like coolrun and heat containment or x2 bonuses from elite skills?

#22 James Warren

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Posted 25 May 2013 - 02:27 PM

I do it to test my weapon groups after changing my loadout. I know I could do that in the testing ground, but it literally takes me 10 seconds (there's plenty of time between dropping and people even deciding which direction they want to go in) and I'm always careful to face away from my team to prevent accidental friendly fire.

I'll agree that its distracting after the initial 30 seconds or so of dropping. When I hear weapons firing, something in my brain assumes that someone can see an enemy. Plus it gives away your team's position (although that could be a strategic decision in some cases).

Edited by James Warren, 25 May 2013 - 02:30 PM.


#23 zeroLuck

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Posted 25 May 2013 - 07:05 PM

If I alt tab during loading my next left click in game will occasionally minimize my game causing some issues. So just to be safe I fire off a shot at the start of drop to make sure I don't get screwed in a real fight.

#24 MuKen

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Posted 25 May 2013 - 10:38 PM

View PostCarcass23, on 23 May 2013 - 02:39 PM, said:

It might be just me, but I have noticed lately that the more weapons are fired off at drop seems to lessen the chance that our team wins that game. I don't think its due to a lack of ammo either. So.. please help to help yourselves and stop acting like a 10 year old on crack and focus your fire on the enemy. You know who you are.


I do it to test my heat when I made a new build, and I've never once hit a teammate from it in literally the entire time I've played. Because yanno, it's really not that hard to do it safely.

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Please do not give the excuse that you need to test your heat. Test your heat in the test area, that's why they made it.


I want to "feel" my heat dissipation and internalize it before I fight with it, not just theorize and extrapolate from numbers. Doing alpine in the test area is not going to give me a feel for my dissipation on caustic. And I am not going to hit the test area repeatedly until the random map selection has managed to give me all the temperature types every time I make a tweak to my build.

When I get into a particular map for the first time with a new build, I'll take a couple test shots to get a feel for my heat dissipation, and nobody will get hurt.


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It's annoying. Seriously.

The character trait of being needlessly annoyed by other people doing stuff which doesn't affect you is a shortcoming. Working on that can only improve you as a person.

Edited by MuKen, 25 May 2013 - 10:58 PM.


#25 MentalPatient

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Posted 25 May 2013 - 10:47 PM

I have a suggestion. There should be by default a friendly fire module in all mechs which disables all fire when a friendly is in your bore sight. If you become proficient and you pilot skill tree gets unlocked to a point you can disable this module, BUT, and that's a very important BUT, your friendly fire percentage of hits must stay below a certain crucial level, not sure what number but it should be so low that a skilled pilot can reasonably not exceed this amount.

#26 Soy

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Posted 25 May 2013 - 10:57 PM

Of all the things to get annoyed about...

#27 Carcass23

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Posted 26 May 2013 - 12:17 AM

Remind yourself that this post was made half in jest, the other half in hopes that some reasonable few also agree that it's a loss of immersion. The clowns who just don't give a rats patooshie about anyone's immersion seem to be the majority of those who feel this is neccissary. Which is fine. There are all sorts of playstyles. Did I mention it's distracting?

It was also a plea to tighten it up a little in the PUG games and concentrate on the matter at hand instead of detracting away from it. If we encourage teamwork and organization, it can actually manage to have a positive effect.

I am hoping that as CW develops, lances will become more organized and mech commanders can actually have meaningful and useful tools to manage the plan of attack, lance leaders who lead by example developing reputations as strategists and organizers. Maybe that command module could actually one day do something useful? When the time comes that it is easier for those of us who share similar playstyles are able to gather and communicate effectively before the game, from within the game. I like the direction its going and with each new fix and addition, that is coming closer to a reality.

#28 MuKen

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Posted 26 May 2013 - 12:21 AM

View PostCarcass23, on 26 May 2013 - 12:17 AM, said:

Remind yourself that this post was made half in jest, the other half in hopes that some reasonable few also agree that it's a loss of immersion.


That goes over a lot better if you don't start right off the bat and continue with insulting those who disagree with you.

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The clowns who just don't give a rats patooshie about anyone's immersion seem to be the majority of those who feel this is neccissary.


Case in point.

Edited by MuKen, 26 May 2013 - 12:22 AM.


#29 Carcass23

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Posted 26 May 2013 - 12:42 AM

Don't like clowns?

#30 Tarl Cabot

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Posted 26 May 2013 - 12:48 AM

The other would be people who forget to alt tab BACK into game while browser or doing something else then clicking with their mouse on the game screen.

It happens but luckily, especially with beginners, most weapons are no longer mapped to 1st mouse button :)

Edited by Tarl Cabot, 26 May 2013 - 12:49 AM.


#31 MuKen

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Posted 26 May 2013 - 02:23 AM

Still yet to respond to any of the counterpoints made, so I'm guessing it's more like your thread is all joke, not just half?

Edited by MuKen, 26 May 2013 - 02:25 AM.


#32 Carcass23

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Posted 26 May 2013 - 12:45 PM

View PostMuKen, on 26 May 2013 - 02:23 AM, said:

Still yet to respond to any of the counterpoints made, so I'm guessing it's more like your thread is all joke, not just half?


I thought you were off getting a "feel" for the heat dissapation. You made that one counterpoint that really didn't require a reply. As verbose as you are, you spent more time reprimanding me than actually saying anything that was actually productive. Even with your solitary argument, there is no need to shoot the weapons off right at start. Saving that obviously CRITICAL test for after everyone has moved out of the way is not only polite but also much more constructive. What you took as insults were not directed toward any individuals, if you happen to feel guilty about it no one can help you with that. At this point, now you are just trolling so no more food for you. Yanno?

Have this..

Edited by Carcass23, 26 May 2013 - 01:40 PM.


#33 MuKen

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Posted 26 May 2013 - 06:27 PM

View PostCarcass23, on 26 May 2013 - 12:45 PM, said:

You made that one counterpoint that really didn't require a reply.


It doesn't? You said go to test grounds. I pointed out why that is a poor solution. It would seem to me that demands a response, or you are conceding your solution is a poor solution.

And I wasn't referring to my one counterpoint, I was referring to multiple points that have been raised by multiple people, which you are avoiding.

- test grounds doesn't use your efficiencies and hence is inaccurate
- some people's groups get bugged when they enter a new map, checking lets them fix this
- test grounds doesn't let you choose map, and different maps have different heat behavior
- going to test ground wastes my time, testing in game doesn't waste anybody else's

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As verbose as you are, you spent more time reprimanding me than actually saying anything that was actually productive.


I didn't expect my scathing reprimands to wound you to the point of being incapable of responding to any points in the thread. Yanno, with you throwing all those rocks in every post, I figured your house wasn't made of glass.

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Saving that obviously CRITICAL test for after everyone has moved out of the way is not only polite but also much more constructive.


Or turn away and shoot where there is nobody in the way. Why exactly is that worse than what you are saying?

View PostCarcass23, on 26 May 2013 - 12:45 PM, said:

What you took as insults were not directed toward any individuals, if you happen to feel guilty about it no one can help you with that.


Insulting general groups is so much better than insulting people. Why don't you go up to some strangers and make some disparaging remarks about people of their skin color. See if the fact that you weren't directing it at them helps.

Quote

At this point, now you are just trolling so no more food for you. Yanno?


The guy that starts off inflammatory, and remains so throughout the discussion, doesn't like it and calls people "troll" when they respond in like manner. Funny.

Edited by MuKen, 26 May 2013 - 07:14 PM.


#34 Kilo 40

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Posted 26 May 2013 - 10:22 PM

Posted Image

#35 Aslena

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Posted 26 May 2013 - 10:28 PM

I totally agree with the OP. if you need to test weapons or setup groups get to the training grounds. I personally kill players that shoot me at drop point more than once.

#36 Escef

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Posted 27 May 2013 - 09:13 PM

I've gotten in the habit of going into team chat after the first test fire goes off with "test fire monkeys to the front plz". Sometimes I'll follow it up with "nothing personal, ive just been backshot by friendlies too many times".

That crap just irks me to no end. Weapons fire while engaged I'm cool with, weapons fire when I've no reason to expect it makes me jumpy as all hell.

#37 NinetyProof

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Posted 28 May 2013 - 10:51 AM

View PostCarcass23, on 23 May 2013 - 02:39 PM, said:

It might be just me, but I have noticed lately that the more weapons are fired off at drop seems to lessen the chance that our team wins that game. I don't think its due to a lack of ammo either. So.. please help to help yourselves and stop acting like a 10 year old on crack and focus your fire on the enemy. You know who you are.

Please do not give the excuse that you need to test your heat. Test your heat in the test area, that's why they made it. It's annoying. Seriously. This strategy will assist in making PUGs more cohesive, focused and seeming a lot less like a field trip on the short bus.

This post was made for the small percentage that can and will bother to read.

Who ... Cares ... If ... You ... Get ... Annoyed?

Answer: Nobody.

I will generally test my weapons upon each drop ... period. You being annoyed? Don't care ... will never care.

Question: Why do you think anybody cares if you get annoyed at anything? Why do you think you being annoyed is a reason for anybody to change what they do?

Answer: Egotistically Maniac Much?

You being annoyed is your issue ... deal with it.

Why do I test weapons? cause I tend to swap thing around depending upon whether I am dropping in an 8 man, a 4 man or just PugGrinding. Especially where PPC's are concerned. I tend to run PPC's in team matches because I can count on my team mates to chase away the ankle bitters ... but in a PUG group? ER PPC's all the way.

So I test my weapons whenever I change from one mech to another .. better to realized my groups are not right at the start then once I am in a fire fight.

Don't like it? tough.

#38 zraven7

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Posted 28 May 2013 - 10:57 AM

I tend to do it once or twice, into the ground, to gauge my heat for the map I'm on. It changes from map to map, and I need the reminder.

That being said, blasting it into the sky is kind of silly.

#39 malibu43

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Posted 28 May 2013 - 11:04 AM

OP -

Instead of me providing reasons for why I should fire my LLAS into the ground or side of the hill next to me as I start my trek across Tourlamine or Alpine, how about instead you give me valid reasons why I should not and explain how me doing these things somehow affects the outcome of the match?

(assuming I don't friendly fire)

#40 Dan Nashe

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Posted 28 May 2013 - 11:14 AM

Disagree.
Friendly fire is bad.
Intentionally firing a weapon at start and accidentally hitting an ally is a reliable sign you're a bad player.
Accidentally firing a weapon and hitting an ally does happen though. I've accidentally clicked my mouse before or misplaced a hand or had issues with chat. It happens, ya have to learn to live with what shiuld be very rare mistakes.

But drawing smileys in mountains? Meh. Whatever keeps people from afking that first half k walk in alpine.
Also, testing grounds are not nearly as helpful or efficient. Especially if you own at least two mechs. That's 10 different heat profiles right there. You would need to spend more time in testing grounds than playing to instinctively feel all the heat profiles.

But mostly, if they don't hit allies, cooldown to zero before you get in range of enemies, don't waste ammo, and aren't giving away a sneaky advance, who cares?
P.S. the other team knows where you start. It's not a secret.





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