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Raven 3L Opinions


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#1 J4G0

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Posted 01 June 2013 - 08:40 AM

So I was playing around with the 3l to modify the cookie cutter a little. What do you think?

http://mwo.smurfy-ne...7065402ecc0d23d

The idea was that the pulse lasers do more pinpoint damage in a shorter period, equating to higher sustained movement and more forgiving to aim for high ping/newer players, lowering to the xl 285 only costs you 4.6 kph (still above 130 kph), you lose 1% heat efficiency from one less heatsink, BAP makes for quicker streak locks, and in my experience (in pugs) you hardly ever go through a full ton of ssrm ammo.

As I am cheap (poor), I have not tried this build myself. This is merely theorycrafting but if someone already has the components and would be willing to give it a try I would really appreciate it.

Thoughts?



*Update*

I gave this a try a few days ago and I liked the improvements a lot however, I knew I could do better.

http://mwo.smurfy-ne...c5ea1b8ca93cfe2

This bad boy is amazing!

I know what you are thinking... this looks like one hot build. However, if you chainfire the streaks, you can put out almost full dps even on a hot map like Caustic Valley or Tourmaline Desert with the occasional 1 second break after cooldown/recharge. The 3 mplrs more than make up for the spread from chaining streaks, and they absolutely wreck other light mechs without the massive overheat threat of a ppc/lrg laser/3 mlrs. The chained streaks also have the added benefit of increasing the shake duration for the guy getting hit, reducing incoming dmg considerably. Honestly, I haven't even noticed the loss of the BAP. The mplrs easily make up for the loss of reduced lock time and for whatever reason BAP doesn't seem to "counter" enemy ECM. I still can't lock streaks (won't even attempt to form a lock) without going to disrupt mode or blowing off a side torso.

Edited by J4G0, 07 June 2013 - 02:22 PM.


#2 Spheroid

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Posted 01 June 2013 - 08:49 AM

You might consider swapping the BAP for an AMS. Also you have .03 tons unallocated.

#3 mailin

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Posted 03 June 2013 - 04:42 AM

On an ECM build, AMS is not as essential, and this is even more true on lights, so I would leave the BAP. One nice thing about BAP is that it will give you streak locks (which allows you to fire) on shutdown mechs when you're up close. About the streak ammo, I have run out of two tons of streak ammo, and I frequently get the warning that my two tons of ammo are down to 25%, so I would be very reluctant to drop it down to only one ton.

#4 Fishhawk

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Posted 03 June 2013 - 04:47 AM

This is the exact build I play with and I have my best KDR and W/L ratios on it over all my other mechs.

#5 Alistair Winter

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Posted 03 June 2013 - 05:08 AM

As much as I dislike cookie-cutter Ravens, I do love tinkering in the mechlab :D
  • You don't really need full armor on every component. If you play 20 games and see how often you actually die from damage to the cockpit, or how often you get an arm blown off, I think you'll find that those components don't need full armour.
  • I would go for the XL 280 engine instead of 285. The XL280 already comes with another stock mech - I forget which - and the speed difference is negligible.
If you reduce each arm to 16 armor and the cockpit to 11 armor, and go for the XL280, you have 2 tons free. You can get AMS or you can get 1 medium laser and 1 extra heatsink. You can even swap those streaks for an SRM6+SRM2 with 1 extra ton of ammo ;)

#6 kilgor

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Posted 05 June 2013 - 08:36 PM

It works. I run a 235 XL instead and 1 additional double heat sink, so I have a very tiny bit better heat dissipation, but a lot slower speed wise. The plus side is that if you get hit by a PPC on a Mech with ECM, since your ECM is disabled, you then counter their ECM with BAP, so you won't be locked out from using your streaks for 5 seconds.

Edited by kilgor, 05 June 2013 - 08:37 PM.


#7 Dragoon20005

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Posted 05 June 2013 - 10:53 PM

RVN-3L

this is my take of the Raven-3L serving as a scout mech with BAP/ECM/TAG

called me werid but i usually carry AMS to keep those missiles off my a**

skitter run/change direction and fire back with streaks and ML and TAG enemy for Allies LRM locks

#8 AlaskanShrake

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Posted 06 June 2013 - 02:11 PM

Here's the loadout I use with my Raven 3L.
http://mwo.smurfy-ne...048c7b9583b1a73

Med Pulse Lasers and the Small laser both have a .75 second beam duration, and the shorter cool down on the Small laser is a nice advantage in strafing run drive-bys.

I can clock 500 damage on a good round,

#9 AlaskanShrake

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Posted 06 June 2013 - 03:01 PM

View PostSyldria, on 06 June 2013 - 02:11 PM, said:

Here's the loadout I use with my Raven 3L.
http://mwo.smurfy-ne...048c7b9583b1a73

Med Pulse Lasers and the Small laser both have a .75 second beam duration, and the shorter cool down on the Small laser is a nice advantage in strafing run drive-bys.

I can clock 500 damage on a good round,


Small demonstration of this loadout in action: http://www.twitch.tv...ake/b/413202383 Starts at 2:00:15 .

#10 mailin

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Posted 06 June 2013 - 03:27 PM

View PostDragoon20005, on 05 June 2013 - 10:53 PM, said:

RVN-3L

this is my take of the Raven-3L serving as a scout mech with BAP/ECM/TAG

called me werid but i usually carry AMS to keep those missiles off my a**

skitter run/change direction and fire back with streaks and ML and TAG enemy for Allies LRM locks

Dragoon, I would drop 6 points off the head armor and add that back to your legs.

#11 MonkeyCheese

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Posted 07 June 2013 - 03:12 AM

Ive been trying to make non traditional builds with my 295xl raven in the last few days since im grounded with the screenshake jj nausea for my spider and jenner and lets face it the ml streak cookie cutter 3L isnt the godmode thing it use to be, i still think they were evil days and I was evil for doing it too but I love my ravens and had them mastered before the ecm days. First mechs actually mastered since we went open beta.

But moving on I havent had much luck making a long range scout as there isnt much you can squeeze in there with a max engine, best I did was a 295xl, 1 erLL, 2sl, ecm, 2 ssrm+ 1ton ammo with mixed performances.

I would love to squeeze in 2 erLL and 2 ssrms and still have a decent 130kph+ speed but it just wont work. This is the best I can do http://mwo.smurfy-ne...d6c0cdd7dc0d449 it is doable as I have the engine but it just seems like that speed could be a problem. Also the lower armor dosnt seem like a problem for me as I intend to stay at range as much as possible.

Edit its a failure, the 4x raven is usable at 124kph thanks to its jumpjets, a grounded light at that speed just wont work for me.

Another edit; I see what people mean by the leg hitboxes nowdays, this thing gets legged no matter what hits it, even with full armor. I guess I can either go back to my lrm raven build or mothball my 3L again...

Edited by MonkeyCheese, 07 June 2013 - 04:07 AM.


#12 -Muta-

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Posted 10 June 2013 - 05:55 AM

Raven 3L super useful but super easy to leg as well.





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