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You Win More Matches By Not Participating


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#1 A banana in the tailpipe

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Posted 02 June 2013 - 11:14 AM

Doesn't that title sound like an asinine statement? Sadly it's true.

I've been experimenting lately, and found that camping/staying afk a good 1-2 minutes into a match then waltzing in to clean up has netted me more wins and damage than simply participating from the get to.

There is zero inititive to be the first ones to the front line, and the more people catch on, the more this game is going to become a turtle snooze fest.

Lets hope PGI has some ideas to bring the "brawl" back to MWO and encourage players to participate fully in matches.

#2 Liberator

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Posted 02 June 2013 - 12:19 PM

I am sorry to say, but maybe this is because you tend to rush inn and die?

And this Topic is close to a troll really, are you sure this is not a post created to agitate the community?

#3 Sephlock

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Posted 02 June 2013 - 12:24 PM

Life is always better with a meat shield.

#4 Panzerman03

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Posted 02 June 2013 - 12:27 PM

In an uncoordinated pug match, this is likely pretty true. If you've ever been winning a match with a 3v1 at the end and you find out the last enemy is a 98% DDC who knows what he's doing when you're in a pack of beat up heavies and mediums, you understand.

That said...a coordinated enemy will steamroll your buddies and you'll be facing an 8v1 at the end. Teamwork can really, really exploit even a 1-man advantage.

#5 Corvus Antaka

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Posted 02 June 2013 - 01:27 PM

yeah but a valid point. damage taken and taking more dmg than a coring should be worth points, sometimes an atlas just tanks more than anything.

#6 Narcissistic Martyr

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Posted 02 June 2013 - 01:51 PM

I find this to be 100% true on my dragons, mediums, etc because I'm quite good at flanking targets and using my speed to put my lasers and ballistics on the right target at the right time. Otherwise I tend to get focused down quickly and die with about 100-200 damage and no kills as I dance around to spread out the damage while trying to get away or brawl down an assault or phract.

#7 Ozric

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Posted 02 June 2013 - 01:53 PM

It's a shame you've gone from not knowing when not to advance, to not knowing when to advance at all.

#8 p00k

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Posted 02 June 2013 - 03:20 PM

sounds like OP is just bad at participating

#9 Inkarnus

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Posted 02 June 2013 - 04:26 PM

if i see somebody afking at base i kill him
no matter what he doesnt deserv anything
xcept some ac20 bullets to the knee or Cockpit

Edited by Inkarnus, 02 June 2013 - 04:29 PM.


#10 Ralgas

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Posted 02 June 2013 - 05:02 PM

Atm running second line is ideal for stat padding /looking like mvp, but sitting there afk is more likely to have you facing overwhemling odds rather than an easy kerb stomp. Get siesmic and go be useful scouting from behind a rock if you must really take the cowards way out. I find it,s a lot more fun flanking and picking on the snipers/lurms who think they can lone wolf it far from support.

Edited by Ralgas, 02 June 2013 - 05:02 PM.


#11 Valore

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Posted 02 June 2013 - 05:30 PM

Its true. Simply because the whole point in being a frontliner is having a team that can exploit you drawing the damage.

When you're in a PUG, with no co-ordination, any effort you make in that aspect is quite pointless. So like the OP says, waiting for them to have at each other, then coming in to pick off targets, works well if you're a decent pilot who knows what he's doing.

Of course, keep in mind this still requires you to be a decent pilot in the first place.

Keep in mind this is only PUG vs PUG. If you have a 4 man that knows what its doing on the other side, along with 3 decent PUGs, they'll obliterate your teammates who are now one mech down, then do the same to you.

Edited by Valore, 02 June 2013 - 05:31 PM.


#12 Profiteer

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Posted 02 June 2013 - 05:38 PM

It's a perfectly valid tactic used successfully by armies for thousands of years: reinforcements.

#13 Soy

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Posted 02 June 2013 - 05:46 PM

Back in the day we had a legitimate tactic we'd run in pairs maybe every other day in a random match...

...fake AFK/DC tactic. Remember when everyone was crashing to desktop and getting 4fps bug and memory leak and UI bugs and generally every other game was 5v6? Yeah. Faking was a great tactic. Last 4 dudes mosey on over to base, all beat up, and suddenly 2 fresh guys start moving and poop on them. Everyone, including own team, would be hella pissed, laughing and/or confused.

#14 A banana in the tailpipe

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Posted 02 June 2013 - 06:53 PM

View PostLiberator, on 02 June 2013 - 12:19 PM, said:

I am sorry to say, but maybe this is because you tend to rush inn and die?

And this Topic is close to a troll really, are you sure this is not a post created to agitate the community?



I apologize for getting back to you so late but I had a full day. This was no troll thread, but more so the 'canary in the cole mine' as an early indicator the meta game is taking a huge nosedive into McCampfest. My observations are strictly from personal experience which will varry from player to player, but after conclusive testing over a dozen matches, the human behavior remains consistant.

Currently, Camping/not playing till the last moment = win.

View PostPanzerman03, on 02 June 2013 - 12:27 PM, said:

In an uncoordinated pug match, this is likely pretty true. If you've ever been winning a match with a 3v1 at the end and you find out the last enemy is a 98% DDC who knows what he's doing when you're in a pack of beat up heavies and mediums, you understand.

That said...a coordinated enemy will steamroll your buddies and you'll be facing an 8v1 at the end. Teamwork can really, really exploit even a 1-man advantage.



I do nothing but Pug so I respect your opinion.

View Postp00k, on 02 June 2013 - 03:20 PM, said:

sounds like OP is just bad at participating


Jump in a match with me and you'll see I'm active in chat, providing tactics to the team and crossing my fingers people listen to me.

View PostInkarnus, on 02 June 2013 - 04:26 PM, said:

if i see somebody afking at base i kill him
no matter what he doesnt deserv anything
xcept some ac20 bullets to the knee or Cockpit


This happened to me when I got up to get a beer on alpine. Came back and some tool took off one of my legs. Guess what? Because I was afk and joined the fight late, I still had 2 kills, 4 assists, and when the match was over I reminded everyone that the one legged man just beat them in an aszkicking contest.

Edited by lockwoodx, 02 June 2013 - 06:53 PM.


#15 TexAce

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Posted 03 June 2013 - 01:21 AM

When I press on the launch button I alt-tab out of the game and surf a bit, then alt-tab back in when the game is running already 1 minute.

And I usually end up killing the light mech that came for capping. Ha.

#16 Felbombling

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Posted 03 June 2013 - 06:52 AM

What was that line the King used in Braveheart?

"Send in the Irish... the dead cost nothing."

*Apologies to any people of Irish decent... I meant no offence... like people who hang out in the rear with the gear mean to mount no offence. ;)

Edited by StaggerCheck, 03 June 2013 - 06:52 AM.


#17 mekabuser

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Posted 03 June 2013 - 06:57 AM

actually its true op. Ive noticed it myself when RL forces me to take care of something for a min or so at outset.. There are also plenty of people who d o u c h e out and use this as their tactic..
THe answer is to bring the fight to the enemy.. Totally viable and easy to do..

#18 DaZur

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Posted 03 June 2013 - 07:13 AM

In the context of MW:O...

Tactically this is called "Vulching"... I.E. Hanging back, letting the rest of the team (yours and theirs) take a beating then waltz in and pick off the weak and damaged.

Valid tactic?... absolutely. Socially acceptable?... Not really. This tactic is selfish and self-serving...

That said, in the current meta, particularly in PUG games there is no greater incentive to play for the team and as a result pilots systematically assume the "every man for themselves" mentality...

Hopefully CW will re-emphasize being part of a bigger picture.

#19 A banana in the tailpipe

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Posted 03 June 2013 - 08:07 AM

View PostTexAss, on 03 June 2013 - 01:21 AM, said:

When I press on the launch button I alt-tab out of the game and surf a bit, then alt-tab back in when the game is running already 1 minute.

And I usually end up killing the light mech that came for capping. Ha.


I love doing that when running mediums because I'll be fast enough to re-join the main battle once I've dealt with the capper.

View PostDaZur, on 03 June 2013 - 07:13 AM, said:

In the context of MW:O...

Tactically this is called "Vulching"... I.E. Hanging back, letting the rest of the team (yours and theirs) take a beating then waltz in and pick off the weak and damaged.

Valid tactic?... absolutely. Socially acceptable?... Not really. This tactic is selfish and self-serving...

That said, in the current meta, particularly in PUG games there is no greater incentive to play for the team and as a result pilots systematically assume the "every man for themselves" mentality...

Hopefully CW will re-emphasize being part of a bigger picture.



I use to take team command roles for pugs all the time but nobody follows the waypoints so I stopped doing it. ;)

What would be really cool is, as a 'special feature' of the command module that mech could drop a special waypoint on his team's map that lasted 60 seconds. Anyone fighting within/inside 1000km of the beacon earns bonus points. Only 1 use per match, per team. That would be a fairly benign way to encourage more sound tactics for pugging.

Every stick needs a carrot sadly...

Edited by lockwoodx, 03 June 2013 - 08:11 AM.


#20 Hammertrial

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Posted 03 June 2013 - 08:55 AM

How does one kill the other team by not participating? If you fired a single shot you participated in the match.





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