

You Win More Matches By Not Participating
#1
Posted 02 June 2013 - 11:14 AM
I've been experimenting lately, and found that camping/staying afk a good 1-2 minutes into a match then waltzing in to clean up has netted me more wins and damage than simply participating from the get to.
There is zero inititive to be the first ones to the front line, and the more people catch on, the more this game is going to become a turtle snooze fest.
Lets hope PGI has some ideas to bring the "brawl" back to MWO and encourage players to participate fully in matches.
#2
Posted 02 June 2013 - 12:19 PM
And this Topic is close to a troll really, are you sure this is not a post created to agitate the community?
#3
Posted 02 June 2013 - 12:24 PM
#4
Posted 02 June 2013 - 12:27 PM
That said...a coordinated enemy will steamroll your buddies and you'll be facing an 8v1 at the end. Teamwork can really, really exploit even a 1-man advantage.
#5
Posted 02 June 2013 - 01:27 PM
#6
Posted 02 June 2013 - 01:51 PM
#7
Posted 02 June 2013 - 01:53 PM
#8
Posted 02 June 2013 - 03:20 PM
#9
Posted 02 June 2013 - 04:26 PM
no matter what he doesnt deserv anything
xcept some ac20 bullets to the knee or Cockpit
Edited by Inkarnus, 02 June 2013 - 04:29 PM.
#10
Posted 02 June 2013 - 05:02 PM
Edited by Ralgas, 02 June 2013 - 05:02 PM.
#11
Posted 02 June 2013 - 05:30 PM
When you're in a PUG, with no co-ordination, any effort you make in that aspect is quite pointless. So like the OP says, waiting for them to have at each other, then coming in to pick off targets, works well if you're a decent pilot who knows what he's doing.
Of course, keep in mind this still requires you to be a decent pilot in the first place.
Keep in mind this is only PUG vs PUG. If you have a 4 man that knows what its doing on the other side, along with 3 decent PUGs, they'll obliterate your teammates who are now one mech down, then do the same to you.
Edited by Valore, 02 June 2013 - 05:31 PM.
#12
Posted 02 June 2013 - 05:38 PM
#13
Posted 02 June 2013 - 05:46 PM
...fake AFK/DC tactic. Remember when everyone was crashing to desktop and getting 4fps bug and memory leak and UI bugs and generally every other game was 5v6? Yeah. Faking was a great tactic. Last 4 dudes mosey on over to base, all beat up, and suddenly 2 fresh guys start moving and poop on them. Everyone, including own team, would be hella pissed, laughing and/or confused.
#14
Posted 02 June 2013 - 06:53 PM
Liberator, on 02 June 2013 - 12:19 PM, said:
And this Topic is close to a troll really, are you sure this is not a post created to agitate the community?
I apologize for getting back to you so late but I had a full day. This was no troll thread, but more so the 'canary in the cole mine' as an early indicator the meta game is taking a huge nosedive into McCampfest. My observations are strictly from personal experience which will varry from player to player, but after conclusive testing over a dozen matches, the human behavior remains consistant.
Currently, Camping/not playing till the last moment = win.
Panzerman03, on 02 June 2013 - 12:27 PM, said:
That said...a coordinated enemy will steamroll your buddies and you'll be facing an 8v1 at the end. Teamwork can really, really exploit even a 1-man advantage.
I do nothing but Pug so I respect your opinion.
p00k, on 02 June 2013 - 03:20 PM, said:
Jump in a match with me and you'll see I'm active in chat, providing tactics to the team and crossing my fingers people listen to me.
Inkarnus, on 02 June 2013 - 04:26 PM, said:
no matter what he doesnt deserv anything
xcept some ac20 bullets to the knee or Cockpit
This happened to me when I got up to get a beer on alpine. Came back and some tool took off one of my legs. Guess what? Because I was afk and joined the fight late, I still had 2 kills, 4 assists, and when the match was over I reminded everyone that the one legged man just beat them in an aszkicking contest.
Edited by lockwoodx, 02 June 2013 - 06:53 PM.
#15
Posted 03 June 2013 - 01:21 AM
And I usually end up killing the light mech that came for capping. Ha.
#16
Posted 03 June 2013 - 06:52 AM
"Send in the Irish... the dead cost nothing."
*Apologies to any people of Irish decent... I meant no offence... like people who hang out in the rear with the gear mean to mount no offence.

Edited by StaggerCheck, 03 June 2013 - 06:52 AM.
#17
Posted 03 June 2013 - 06:57 AM
THe answer is to bring the fight to the enemy.. Totally viable and easy to do..
#18
Posted 03 June 2013 - 07:13 AM
Tactically this is called "Vulching"... I.E. Hanging back, letting the rest of the team (yours and theirs) take a beating then waltz in and pick off the weak and damaged.
Valid tactic?... absolutely. Socially acceptable?... Not really. This tactic is selfish and self-serving...
That said, in the current meta, particularly in PUG games there is no greater incentive to play for the team and as a result pilots systematically assume the "every man for themselves" mentality...
Hopefully CW will re-emphasize being part of a bigger picture.
#19
Posted 03 June 2013 - 08:07 AM
TexAss, on 03 June 2013 - 01:21 AM, said:
And I usually end up killing the light mech that came for capping. Ha.
I love doing that when running mediums because I'll be fast enough to re-join the main battle once I've dealt with the capper.
DaZur, on 03 June 2013 - 07:13 AM, said:
Tactically this is called "Vulching"... I.E. Hanging back, letting the rest of the team (yours and theirs) take a beating then waltz in and pick off the weak and damaged.
Valid tactic?... absolutely. Socially acceptable?... Not really. This tactic is selfish and self-serving...
That said, in the current meta, particularly in PUG games there is no greater incentive to play for the team and as a result pilots systematically assume the "every man for themselves" mentality...
Hopefully CW will re-emphasize being part of a bigger picture.
I use to take team command roles for pugs all the time but nobody follows the waypoints so I stopped doing it.

What would be really cool is, as a 'special feature' of the command module that mech could drop a special waypoint on his team's map that lasted 60 seconds. Anyone fighting within/inside 1000km of the beacon earns bonus points. Only 1 use per match, per team. That would be a fairly benign way to encourage more sound tactics for pugging.
Every stick needs a carrot sadly...
Edited by lockwoodx, 03 June 2013 - 08:11 AM.
#20
Posted 03 June 2013 - 08:55 AM
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