

Dakka Dakka? Today's Mgs
#1
Posted 23 May 2013 - 04:08 PM
Has anyone given them some use in larger mechs? I'd like to hear what others impressions are of them since the patch.
#2
Posted 23 May 2013 - 04:11 PM
#3
Posted 23 May 2013 - 04:11 PM
Of course, the entire process took about 3 minutes during which I killed 3 other guys and ignored the Spider completely.
#4
Posted 23 May 2013 - 04:42 PM
Pycckuu, on 23 May 2013 - 04:11 PM, said:
Yeah, no. They are nowhere even remotely close to small lasers. Small lasers are useful for something. Underpowered, but still usable.
MGs are still more of a risk to the user due to the chance of ammo explosions.
Edited by Sable Dove, 23 May 2013 - 04:42 PM.
#5
Posted 23 May 2013 - 04:47 PM
#6
Posted 23 May 2013 - 05:17 PM
That said, they are secondary weapons. I would like to see them bumped to a full 1 DPS, but other than that, they are close to where they need to be.
Edited by Monky, 23 May 2013 - 05:18 PM.
#7
Posted 23 May 2013 - 06:23 PM
Where is teh MG "meta" ? I want to exploit and test it

Edited by General Taskeen, 23 May 2013 - 06:24 PM.
#8
Posted 23 May 2013 - 07:02 PM
However, they are much better than they used to be. Maybe if PGI had increased PPC heat by 2 and left the cooldown alone, my Cicada 3C would reap greater benefits from the 0 heat of MGs.
#9
Posted 24 May 2013 - 12:19 AM
Pycckuu, on 23 May 2013 - 04:11 PM, said:
No, they really are not.
The Small Laser delivers 3 damage over 0.75 seconds (which equates to 4 DPS), then it cools off for 2.25 seconds - a time you can spend maneuvering to avoid incoming damage.
The MG needs 3.75 seconds of continuous time-on-target do deliver 3 damage - at least, since spread will reduce that damage considerably - 3.75 seconds where you cannot maneuver, cannot torso-twist, cannot do anything to reduce incoming damage.
No, they really aren't anything like Small Lasers, neither in damage or in use.
That you think so only shows that you look at DPS numbers, see "0.8 is almost 1.0", and go "herp derp, must be fine then", without even taking the time to think about how that damage is delivered.
Wait a minute... Are you sure you're not working for PGI's balance team?
Pycckuu, on 23 May 2013 - 04:11 PM, said:
Can't speak for the Cicada, but the 4xMGs on my SDR-5K still don't do anything worthwhile.
#10
Posted 24 May 2013 - 12:26 AM
#11
Posted 24 May 2013 - 01:09 AM
Halconnen, on 24 May 2013 - 12:26 AM, said:
No, you can then easily strip its weapons and equipment, but doing that won't give you a kill. To kill, you need to do damage to internal structure, and the MG is as bad at that as it is against armour.
#12
Posted 24 May 2013 - 01:50 AM
jeffsw6, on 23 May 2013 - 04:47 PM, said:
Yeah, I just don't understand why they're so timid when it comes to adjusting MGs but are quite happy to make numerous sweeping changes to LRMs all at once and have them lurching back and forth between utter uselessness and game-defining brokenness. It's odd.
I really to buy and elite the Cicada-3C to go with my others because it looks boss, but it's still so gimp with those ballistic hardpoints I just can't be bothered grinding it out.
Plz PGI, save the bugs (I mean Cicadas and Spiders, not LRM descent angles or performance regressions, you silly manz)

#13
Posted 24 May 2013 - 01:53 AM
#14
Posted 24 May 2013 - 05:42 AM
stjobe, on 24 May 2013 - 01:09 AM, said:
So...the engine isn´t listed as equipment? You can also blow up some ammo.
#15
Posted 24 May 2013 - 06:47 AM
Halconnen, on 24 May 2013 - 05:42 AM, said:
I think it's time for another instalment of "Ask stjobe" - brought to you by Reactor Lite; the beer for the thirsty MechWarrior:
Q: What happens when you destroy the engine?
A: Absolutely nothing.
Q: Will ammo explode when it is destroyed?
A: Yes, but there's only a 10% chance of it - if there's any ammo left, and it will do damage proportionate to the amount of ammo remaining.
This has been another instalment of "Ask stjobe" - brought to you by our friends over at Reactor Brewery, Inc. Reactor Lite; the beer for the thirsty MechWarrior.
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