Jump to content

Best Srm Setup For Atlas Ddc


40 replies to this topic

#1 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 24 May 2013 - 08:19 AM

Hey guys,

I'm currently going back and forth between three DDC builds:

This one with 3x SRM6 W/O Artemis

http://mwo.smurfy-ne...087b8b55031f141

This one with 3x SRM4 Artemis

http://mwo.smurfy-ne...9a13aca5098ad41

And this one with 2x SRM6 Artemis

http://mwo.smurfy-ne...3ca1d23e20d682a

I have not really had problems with heat on any of the above builds, but it's hard to tell what's actually more effective in game. I'm happiest, so far, with the 3x SRM4 Artemis, but I'm wondering if it's worth it to discard the Artemis, and go with 3 SRM6.

#2 JackPoint

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 216 posts

Posted 24 May 2013 - 08:28 AM

For me its 3x ssrms+artemis 2LL's AC20 Std 350 engine. Its been my main go to build for Atlas D-DC.

#3 Hex Pallett

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,009 posts
  • Twitter: Link
  • LocationHomeless, in the streets of Solaris 7

Posted 24 May 2013 - 09:00 AM

First, now you can only place ECM in LT.

Three SRM4 definitely works better than a a pair of SRM6 in terms of EVERYTHING, and better than triple SRM6 in terms of accuracy (given that Artemis is upgraded) and heat efficiency.

Also it's a bad idea to run a DDC with Gauss.

This is how i run my DDC.

#4 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 24 May 2013 - 09:50 AM

Well, I did some more comparisons and I definitely like 3xSRM4 with Artemis better.

For Gauss vs. AC/20, I still prefer Gauss for the greater range, better accuracy (faster projectile), and lower heat. It's more prone to detonation, but I think the longer punch and higher dps has worked well for me.

#5 Hex Pallett

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,009 posts
  • Twitter: Link
  • LocationHomeless, in the streets of Solaris 7

Posted 24 May 2013 - 11:40 AM

Gauss has a DPS of 3.75 but AC20 has 5.

#6 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 25 May 2013 - 02:08 PM

Yeah but Gauss has practically not heat output. What I find is that often when my mech is on the verge of overheating I can just shoot the Gauss to still do some damage. That and being able to use it out at long range in conjunction with my large lasers makes it a winner in my book.

What's the damage fall off like with AC/20 beyond 270 m?

#7 Ullr

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 81 posts
  • LocationOrono Maine

Posted 26 May 2013 - 08:38 AM

Do you guys really only need 2 tons of ammo for you SRMs? Also to the guy who uses SSRMs and Artemis, they don't work together.

I stick to my 2 ML, 3 SRM6, AC20, ECM, and a larger engine. as long as a few meds stay near me they work well.

#8 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 26 May 2013 - 12:29 PM

What I find is that usually, by the time I run out of SRMs, I'm pretty much dead anyways.

I prefer to have more Gauss ammo. Since the SRMs travel slower and are harder to aim, I tend to use them less.

The 2 LL mean that I can still fight effectively at 400 m and out, and the cooling on my mech lets me shoot that almost continuously.

So what I usually do at long range is to shoot the gauss and the LL (unless it's a light, in which case I usually just shoot LL).

Then I get to about 300 m or so I fire the gauss, the 2 LL together, and then chain fire the SRM4s, and repeat until I get near over heat, then I shoot the gauss only for a couple of reloads, then it's back to chain firing all weapons.

If I'm at point blank range, or against people walking straight at me or away from me, or against stationary targets, I will just shoot the alpha. Usually I can shoot it about 3 or 4 times straight before going back to chain fire.

I've tried your setup before with the MLs, AC/20 and SRMs. It's devastating up close against heavy mechs, but a lot of times I can't get close enough to really bring the full firepower to effect or the lights or mediums are moving too fast for me to aim well.

I'm pretty good at aiming with the LLs, so I can get in 10 to 18 pts of damage no matter what on pretty much any target. I also get a better hit rate with the Gauss than the AC/20, because of how fast the projectile travels.

Edited by JigglyBoobs, 26 May 2013 - 12:30 PM.


#9 Hex Pallett

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,009 posts
  • Twitter: Link
  • LocationHomeless, in the streets of Solaris 7

Posted 26 May 2013 - 12:39 PM

View PostJigglyBoobs, on 25 May 2013 - 02:08 PM, said:

Yeah but Gauss has practically not heat output. What I find is that often when my mech is on the verge of overheating I can just shoot the Gauss to still do some damage. That and being able to use it out at long range in conjunction with my large lasers makes it a winner in my book.

What's the damage fall off like with AC/20 beyond 270 m?


AC20 has an effective range of 270m but also an amazing max range of 810m, thus assuming the damage drop-off is linear, it would still do something like 15 damage around 400m. To think I've melted a Cicada's face off across the Caustic volcano crater....

Also, since the ballistic is mounted at waist level, it would be very hard to shoot from cover. Besides, I'd rather pick AC20, which has its own health of something like 18, than Gauss which has a health of 3 and also deals 20 EXPLOSION damage that will blow your right arm to kingdom come.

I always say stuffing a Gauss in LT/RT is like stuffing a time bomb under your bra. Besides, AC20 is no doubt the king weapon for brawling, so, well, why not?

Edited by Helmstif, 26 May 2013 - 12:47 PM.


#10 JackPoint

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 216 posts

Posted 26 May 2013 - 12:47 PM

Yes they changed the placement of the ECM mod to the left torso,i used to put that in a leg slot for longevity, why on earth they locked it into the torso I have no idea its the weakest point of an Atlas. Would have been better served in the CT, main reason I don't roll the Atlas anymore, one hit and your ECM is toasted ergo taking your input into the team out of the game completely.

#11 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 27 May 2013 - 06:37 AM

ECM should be in the center torso, IMHO. Those 2 slots are completely dead space on a DDC. Not sure about other ECM mechs, but it is rather silly in the side torso on an Atlas since they are the first target.

#12 Capt Jester

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 269 posts
  • LocationWashington

Posted 27 May 2013 - 10:24 AM

View PostUllr, on 26 May 2013 - 08:38 AM, said:

Do you guys really only need 2 tons of ammo for you SRMs? Also to the guy who uses SSRMs and Artemis, they don't work together.

I stick to my 2 ML, 3 SRM6, AC20, ECM, and a larger engine. as long as a few meds stay near me they work well.


2 tons of SRM ammo I find to be plenty enough. I usually use my lasers and big guns more than my SRMs. And no, SSRM+Artemis reduced missile lock time by 50%. Nobody knows this, but it's been in patch notes twice and I've seen it work on my Raven 3L.

The problem with 2xMLas is that your effective range is only 270m. Swap for 2xLLas, and you now have a weapong group whose effective range is 540m.

#13 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 27 May 2013 - 10:37 AM

As someone else mentoined 3 SRM4 is better than 2 SRM6 in every regard except for heat generation. That's probably what I would choose. 3 SRM6 with no artemis will waste a lot of missiles, so you will get more damage per ton of ammo with the smaller launchers.

#14 Ghost Inc

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 136 posts
  • LocationGermany

Posted 27 May 2013 - 11:38 AM

What do you guys think about 3xSRM6 + Artemis?

#15 JackPoint

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 216 posts

Posted 27 May 2013 - 11:43 AM

View PostIncorporeaL GhosT, on 27 May 2013 - 11:38 AM, said:

What do you guys think about 3xSRM6 + Artemis?


View PostIncorporeaL GhosT, on 27 May 2013 - 11:38 AM, said:

What do you guys think about 3xSRM6 + Artemis?


if I was going srms, i'd chose srm4s+artemis over srm6s, that way you can add more ammo or bap or heatsinks. My main reason I use ssrms+artemis is for pesky lights /mediums.

#16 Cubivorre

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 531 posts
  • LocationLocation Location

Posted 27 May 2013 - 11:46 AM

I like the first build, but not so much the others.

#17 Snowcrow

    Member

  • PipPipPipPipPipPip
  • 299 posts

Posted 27 May 2013 - 12:31 PM

I really want to try 3 srm4 + artemis, but with no host state rewind I can't ;)

#18 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 29 May 2013 - 10:10 AM

Well guys, after playing around with this I'm back to my 2xSRM6 artemis setup. The reduced heat generation compared to 3xSRM4s made the difference for me. The faster reload times don't help if you have to wait to shoot them, and the spread doesn't seem to matter as much as being able to get that extra shot out without overheating.

#19 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 29 May 2013 - 10:23 AM

View PostIncorporeaL GhosT, on 27 May 2013 - 11:38 AM, said:

What do you guys think about 3xSRM6 + Artemis?


You mean something like this:

http://mwo.smurfy-ne...c5cb7efcc92a8ed

Or this:

AS7-D-DC

I think it could work if you prefer to shoot SRMs. It's a tradeoff between short and long range firepower. Also, with the SRMs, your hits will be distributed all over the enemy mech. With the 2xLL, the damage will be more focused. I tried the 3xSRM6 with Artemis setup before the previous couple of hot patches. What I found was that I was doing a lot of damage but people did not go down as easily. With the 2xLL + Gauss, you can have 33 pts of damage going to the same compartment on the mech at about the same time, with another 10 to 18 pts distributed over the sectors facing you. It works well at >200m.

If you get into a hug with the Atlas with the AC/20, 2x ML, 3xSRM6, though, he's going to win.

Edited by JigglyMoobs, 29 May 2013 - 10:29 AM.


#20 Demosthones

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 71 posts

Posted 29 May 2013 - 10:52 AM

View PostJigglyMoobs, on 24 May 2013 - 08:19 AM, said:

Hey guys,

I'm currently going back and forth between three DDC builds:

This one with 3x SRM6 W/O Artemis

http://mwo.smurfy-ne...087b8b55031f141

This one with 3x SRM4 Artemis

http://mwo.smurfy-ne...9a13aca5098ad41

And this one with 2x SRM6 Artemis

http://mwo.smurfy-ne...3ca1d23e20d682a

I have not really had problems with heat on any of the above builds, but it's hard to tell what's actually more effective in game. I'm happiest, so far, with the 3x SRM4 Artemis, but I'm wondering if it's worth it to discard the Artemis, and go with 3 SRM6.

I would suggest a 3x srm6 with artemis. The recycle time between a 4 and a 6 srm is negligable in a brawler as you should be torso twisting.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users