

Best Srm Setup For Atlas Ddc
#1
Posted 24 May 2013 - 08:19 AM
I'm currently going back and forth between three DDC builds:
This one with 3x SRM6 W/O Artemis
http://mwo.smurfy-ne...087b8b55031f141
This one with 3x SRM4 Artemis
http://mwo.smurfy-ne...9a13aca5098ad41
And this one with 2x SRM6 Artemis
http://mwo.smurfy-ne...3ca1d23e20d682a
I have not really had problems with heat on any of the above builds, but it's hard to tell what's actually more effective in game. I'm happiest, so far, with the 3x SRM4 Artemis, but I'm wondering if it's worth it to discard the Artemis, and go with 3 SRM6.
#2
Posted 24 May 2013 - 08:28 AM
#3
Posted 24 May 2013 - 09:00 AM
Three SRM4 definitely works better than a a pair of SRM6 in terms of EVERYTHING, and better than triple SRM6 in terms of accuracy (given that Artemis is upgraded) and heat efficiency.
Also it's a bad idea to run a DDC with Gauss.
This is how i run my DDC.
#4
Posted 24 May 2013 - 09:50 AM
For Gauss vs. AC/20, I still prefer Gauss for the greater range, better accuracy (faster projectile), and lower heat. It's more prone to detonation, but I think the longer punch and higher dps has worked well for me.
#5
Posted 24 May 2013 - 11:40 AM
#6
Posted 25 May 2013 - 02:08 PM
What's the damage fall off like with AC/20 beyond 270 m?
#7
Posted 26 May 2013 - 08:38 AM
I stick to my 2 ML, 3 SRM6, AC20, ECM, and a larger engine. as long as a few meds stay near me they work well.
#8
Posted 26 May 2013 - 12:29 PM
I prefer to have more Gauss ammo. Since the SRMs travel slower and are harder to aim, I tend to use them less.
The 2 LL mean that I can still fight effectively at 400 m and out, and the cooling on my mech lets me shoot that almost continuously.
So what I usually do at long range is to shoot the gauss and the LL (unless it's a light, in which case I usually just shoot LL).
Then I get to about 300 m or so I fire the gauss, the 2 LL together, and then chain fire the SRM4s, and repeat until I get near over heat, then I shoot the gauss only for a couple of reloads, then it's back to chain firing all weapons.
If I'm at point blank range, or against people walking straight at me or away from me, or against stationary targets, I will just shoot the alpha. Usually I can shoot it about 3 or 4 times straight before going back to chain fire.
I've tried your setup before with the MLs, AC/20 and SRMs. It's devastating up close against heavy mechs, but a lot of times I can't get close enough to really bring the full firepower to effect or the lights or mediums are moving too fast for me to aim well.
I'm pretty good at aiming with the LLs, so I can get in 10 to 18 pts of damage no matter what on pretty much any target. I also get a better hit rate with the Gauss than the AC/20, because of how fast the projectile travels.
Edited by JigglyBoobs, 26 May 2013 - 12:30 PM.
#9
Posted 26 May 2013 - 12:39 PM
JigglyBoobs, on 25 May 2013 - 02:08 PM, said:
What's the damage fall off like with AC/20 beyond 270 m?
AC20 has an effective range of 270m but also an amazing max range of 810m, thus assuming the damage drop-off is linear, it would still do something like 15 damage around 400m. To think I've melted a Cicada's face off across the Caustic volcano crater....
Also, since the ballistic is mounted at waist level, it would be very hard to shoot from cover. Besides, I'd rather pick AC20, which has its own health of something like 18, than Gauss which has a health of 3 and also deals 20 EXPLOSION damage that will blow your right arm to kingdom come.
I always say stuffing a Gauss in LT/RT is like stuffing a time bomb under your bra. Besides, AC20 is no doubt the king weapon for brawling, so, well, why not?
Edited by Helmstif, 26 May 2013 - 12:47 PM.
#10
Posted 26 May 2013 - 12:47 PM
#11
Posted 27 May 2013 - 06:37 AM
#12
Posted 27 May 2013 - 10:24 AM
Ullr, on 26 May 2013 - 08:38 AM, said:
I stick to my 2 ML, 3 SRM6, AC20, ECM, and a larger engine. as long as a few meds stay near me they work well.
2 tons of SRM ammo I find to be plenty enough. I usually use my lasers and big guns more than my SRMs. And no, SSRM+Artemis reduced missile lock time by 50%. Nobody knows this, but it's been in patch notes twice and I've seen it work on my Raven 3L.
The problem with 2xMLas is that your effective range is only 270m. Swap for 2xLLas, and you now have a weapong group whose effective range is 540m.
#13
Posted 27 May 2013 - 10:37 AM
#14
Posted 27 May 2013 - 11:38 AM
#15
Posted 27 May 2013 - 11:43 AM
IncorporeaL GhosT, on 27 May 2013 - 11:38 AM, said:
IncorporeaL GhosT, on 27 May 2013 - 11:38 AM, said:
if I was going srms, i'd chose srm4s+artemis over srm6s, that way you can add more ammo or bap or heatsinks. My main reason I use ssrms+artemis is for pesky lights /mediums.
#16
Posted 27 May 2013 - 11:46 AM
#17
Posted 27 May 2013 - 12:31 PM

#18
Posted 29 May 2013 - 10:10 AM
#19
Posted 29 May 2013 - 10:23 AM
IncorporeaL GhosT, on 27 May 2013 - 11:38 AM, said:
You mean something like this:
http://mwo.smurfy-ne...c5cb7efcc92a8ed
Or this:
AS7-D-DC
I think it could work if you prefer to shoot SRMs. It's a tradeoff between short and long range firepower. Also, with the SRMs, your hits will be distributed all over the enemy mech. With the 2xLL, the damage will be more focused. I tried the 3xSRM6 with Artemis setup before the previous couple of hot patches. What I found was that I was doing a lot of damage but people did not go down as easily. With the 2xLL + Gauss, you can have 33 pts of damage going to the same compartment on the mech at about the same time, with another 10 to 18 pts distributed over the sectors facing you. It works well at >200m.
If you get into a hug with the Atlas with the AC/20, 2x ML, 3xSRM6, though, he's going to win.
Edited by JigglyMoobs, 29 May 2013 - 10:29 AM.
#20
Posted 29 May 2013 - 10:52 AM
JigglyMoobs, on 24 May 2013 - 08:19 AM, said:
I'm currently going back and forth between three DDC builds:
This one with 3x SRM6 W/O Artemis
http://mwo.smurfy-ne...087b8b55031f141
This one with 3x SRM4 Artemis
http://mwo.smurfy-ne...9a13aca5098ad41
And this one with 2x SRM6 Artemis
http://mwo.smurfy-ne...3ca1d23e20d682a
I have not really had problems with heat on any of the above builds, but it's hard to tell what's actually more effective in game. I'm happiest, so far, with the 3x SRM4 Artemis, but I'm wondering if it's worth it to discard the Artemis, and go with 3 SRM6.
I would suggest a 3x srm6 with artemis. The recycle time between a 4 and a 6 srm is negligable in a brawler as you should be torso twisting.
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