Srm's Are Broken, And All The Talk Is About Lrm's
#21
Posted 27 May 2013 - 12:16 PM
SRM's had an incredible nerf, and Im completly sure about it, my STK-5M is my banner mech, 70 alpha (it was 100 alpha before the last nerf) and I have used it in 269 matches with a win/loss ratio of 3.75 and a K/D ratio of 3.93, killing 358 mechs and died 91 times.
Damage dealt with that mech is 225,991 and I have an SRM6 accuracy of 61.28% with 224,409 damage done.
Believe me, im a SRM6's user and they are broken.
#22
Posted 30 May 2013 - 08:39 AM
Edited by the black knight, 31 May 2013 - 07:44 AM.
#23
Posted 30 May 2013 - 08:52 AM
I'm having to 100% change my playstyle, and I LOVE brawling.
To make matters worse, the new maps are all massive and, while I suspect they're intended to promote team play/LRMs, they've only promoted mechs that can boat pinpoint ranged gauss or PPC, and the drastic changes in elevation have made brawling even harder.
#24
Posted 30 May 2013 - 01:37 PM
And yes, they are broken. The flight path sux so its like shooting flavor on bread....
#25
Posted 30 May 2013 - 02:50 PM
#26
Posted 30 May 2013 - 02:58 PM
HarmAssassin, on 24 May 2013 - 02:04 PM, said:
The problem was splash damage.
So take out splash damage?
Find whatever text file, variable, etc. that lists what the splash damage value of each weapon is... and replace it with ZERO. Seriously, how hard is that?
This game has no legitimate use for splash damage, take it out.
If you were thinking of using it for artillery and air-strikes, just take the damage inflicted, divide it by 5 and apply the result to random locations... no splash mechanic needed. Concerned that it might hit the head too often, assign percentages for each hit location based upon their size. Again, no splash mechanic needed.
I'm tired of throwing powder snowballs at enemy mechs, I want my SRMs back.
This. All of it.
#27
Posted 30 May 2013 - 03:10 PM
#28
Posted 30 May 2013 - 03:16 PM
Edited by Colonel Pada Vinson, 30 May 2013 - 03:16 PM.
#29
Posted 30 May 2013 - 05:51 PM
srm's on the other hand are the top end of brawling weapons requiring a shorter effective range than med lasers or ac/20's, doesnt get any closer than brawling with srms.
Edited by Asmosis, 30 May 2013 - 05:53 PM.
#30
Posted 30 May 2013 - 06:51 PM
Colonel Pada Vinson, on 24 May 2013 - 02:44 PM, said:
The SSRM damage is spot on - no change needed, it takes multiple times to kill someone with a SSRM Boat compared to an Alpha Striker.
SSRM is for most Mechs a filler weapons that do suplemental dps.
If you take that away the gameplay will become even more Alpha heavy.
SRM and LRM are crap - i think the straight flightpath makes SRM work better with the Missile HSR.
There is no sensible balancing possible until that is implemented.
Edited by Thorqemada, 30 May 2013 - 06:52 PM.
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