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Srm's Are Broken, And All The Talk Is About Lrm's


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#21 BlackDrakon

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Posted 27 May 2013 - 12:16 PM

I tend to dissagree Thontor, and believe me Im not trying to make u look bad.

SRM's had an incredible nerf, and Im completly sure about it, my STK-5M is my banner mech, 70 alpha (it was 100 alpha before the last nerf) and I have used it in 269 matches with a win/loss ratio of 3.75 and a K/D ratio of 3.93, killing 358 mechs and died 91 times.

Damage dealt with that mech is 225,991 and I have an SRM6 accuracy of 61.28% with 224,409 damage done.

Believe me, im a SRM6's user and they are broken.

#22 The Black Knight

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Posted 30 May 2013 - 08:39 AM

I guess I kind of like the concept of the new flight path system but the spread is to big. SRM max range is 270m (fixed) but they are useless at that range, the spread is so big you can't hit a single location with even 2 missles. i think if they tighten the spread up a bit it would work better. that said, I think something needs to be done to up their damage. I have several mechs I dont use anymore because they are built around srms, like my 4SP and one of my stalkers. The 4SP is built to have its srm6s as its main weapons, putting lrms in the shoulders is useless as there are only 6 missle tubes per shoulder. But with SRMs as they currently are they are crap as a main weapon. Not only are SRMS broke but this renders several chassis that rely on them broken/useless. My founders jenner's main asset is it can carry 2 small missle systems, but what is the point? this relegates my jenner to being subpar to the 6 energy hard point jenner. I'll admit that SRMs used to be too powerful, but now they are just a joke. I unloaded 28 srms into an atlas yesterday from about 180 meters and all but maybe 3 hit his left side. He was yellow damage everywhere but that was it. I think I should have done atleast orange/red damage to at least one location. meanwhile his ac/20 and two large lasers chewed deeply into me. I want my srms back. To me somewhere in the middle of where they are now and where they were would be prime. I'd really like to want to use my 4SP again as that mech was really fun to brawl with.

Edited by the black knight, 31 May 2013 - 07:44 AM.


#23 Unrelenting Farce

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Posted 30 May 2013 - 08:52 AM

I am a brawler/skirmisher. My main mechs are the 4SP and the 4P. I haven't seen a brawl since patch, and I can't win a game because nobody is brawling any more. I want SRMs back so that brawlers can play again... oh, and a buff to shorter range lasers would be nice. Similarly, I used to main a com 2D as well, but streaks suck now, too. And, I can't brawl in my Atlas any more because nobody brawls.

I'm having to 100% change my playstyle, and I LOVE brawling.

To make matters worse, the new maps are all massive and, while I suspect they're intended to promote team play/LRMs, they've only promoted mechs that can boat pinpoint ranged gauss or PPC, and the drastic changes in elevation have made brawling even harder.

#24 BlackDrakon

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Posted 30 May 2013 - 01:37 PM

SRM's max range is 270 meters.......

And yes, they are broken. The flight path sux so its like shooting flavor on bread....

#25 2sl0w

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Posted 30 May 2013 - 02:50 PM

One thing balancing can't change is play style. I still brawl. I have plenty of fun and success in my yenlowang, HBK 4sp, 4g, and CN9-D. I even took an old splat cat out for fun: 1v1 vs a highlander and won with ease. SRM's are fine. If you want a tighter pattern... get closer you guys say you wanna brawl right.

#26 Liam Neeson

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Posted 30 May 2013 - 02:58 PM

View PostHarmAssassin, on 24 May 2013 - 02:04 PM, said:

But then came splash damage that caused missiles to do their stated damage to the area hit AND each surrounding area. But instead of taking out splash damage (the problem), they instead starting nerfing SRMs... then nerfing them again... and again.... and again...

The problem was splash damage.

So take out splash damage?

Find whatever text file, variable, etc. that lists what the splash damage value of each weapon is... and replace it with ZERO. Seriously, how hard is that?

This game has no legitimate use for splash damage, take it out.

If you were thinking of using it for artillery and air-strikes, just take the damage inflicted, divide it by 5 and apply the result to random locations... no splash mechanic needed. Concerned that it might hit the head too often, assign percentages for each hit location based upon their size. Again, no splash mechanic needed.

I'm tired of throwing powder snowballs at enemy mechs, I want my SRMs back.

This. All of it.

#27 Cest7

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Posted 30 May 2013 - 03:10 PM

Missiles used to instil fear in enemies, LRMs kind of still do this, but SRMs are a joke.

#28 Corvus Antaka

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Posted 30 May 2013 - 03:16 PM

SRMS are not a brawling punch weapon, they are filler weapons to eat criticals up and hit various areas on the mech as softeners.

Edited by Colonel Pada Vinson, 30 May 2013 - 03:16 PM.


#29 Asmosis

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Posted 30 May 2013 - 05:51 PM

All the missles are equally bad atm. 3 volleys of ssrms at a light mech (jenner) and it was still only light yellow armor? (6ssrm2 cat) got alpha killed by a nearby stalker, had 53 damage at end of match lol. It'd take about 3 minutes at that rate to kill a light mech with an anti-light boat.

srm's on the other hand are the top end of brawling weapons requiring a shorter effective range than med lasers or ac/20's, doesnt get any closer than brawling with srms.

Edited by Asmosis, 30 May 2013 - 05:53 PM.


#30 Thorqemada

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Posted 30 May 2013 - 06:51 PM

View PostColonel Pada Vinson, on 24 May 2013 - 02:44 PM, said:

hmpf. they seem fine to me. still, with BAP changes SSRM may need dmg brought down I see every1 has gone to BAP & SSRM warrior, Jenner is a murderous beast again (5.92 KDR pugging) and surely the ssrm is the culprit.


The SSRM damage is spot on - no change needed, it takes multiple times to kill someone with a SSRM Boat compared to an Alpha Striker.
SSRM is for most Mechs a filler weapons that do suplemental dps.
If you take that away the gameplay will become even more Alpha heavy.

SRM and LRM are crap - i think the straight flightpath makes SRM work better with the Missile HSR.
There is no sensible balancing possible until that is implemented.

Edited by Thorqemada, 30 May 2013 - 06:52 PM.






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