Jump to content

Battlemech 20: Victor


566 replies to this topic

#281 Sir Roland MXIII

    Member

  • PipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 1,152 posts
  • LocationIdaho

Posted 25 May 2013 - 11:45 AM

View PostOdanan, on 25 May 2013 - 11:34 AM, said:


You people use to judge the Victor by its main variant (which yes, it is somewhat between the Orion and the Highlander).

Look at the other variants: (I will post this one more time)
Posted Image
If triple Gauss or AC/60 are not able to impress you, I don't know what WTF you want.


I'm not judging it by it's main variant, I'm judging it by the only variant I know we'll get. They announce the variant with RA / LA Ballistics and that'll be somethin' else entirely. Until then I'll go with the variant that's a solid lock rather than smoke in the wind.

Oh, and triple guass / AC60 is going to be done but I see it as being a build akin to the 4 UAC5 JM6s - not viable in the MW:O paradigm. Double of either is more dangerous and sane, and also not something we can do currently in assualt. That'd be nice, but again, until we KNOW the variants with this I'm holding judgement - although I would like nothing more than to retract myy statement of being underwhelmed and replace it with a thanks & sorry.... this IS PGI we're talking about.

#282 Grey Death Storm

    Member

  • PipPipPipPipPipPip
  • The Angel
  • The Angel
  • 290 posts

Posted 25 May 2013 - 11:46 AM

View PostInnerSphereNews, on 24 May 2013 - 10:00 AM, said:

The roar of her jump jets fill her ears she lands on the side of the hill firing her gauss rifle at the distant Atlas. As it turned to fire back, she waits till just before it had her in his sights to trigger her jump jets. Twin PPC blasts hit the ground where she was, followed by a gauss round, as her second gauss shot smacks into its side torso.
The fight continues for a solid minute, and her opponent is clearly not amused. As another flight of LRMs sails toward her, she lands her Mech behind cover. Popping out on the other side, she lands with just enough of the Atlas in sight to fire off a round before moving again – and destroying the enemy Atlas’ right shoulder. The gauss rifle explodes, turning the centre torso dark orange on her screen.
"This is Captain Von Deum to Alpha lance, are you close to my position? I have one enemy Atlas remaining, heavily damaged."
"We’re with you, Captain. Five-hundred metres out and closing. You have enemy Cataphract and Centurion on your left flank.”
"Roger – moving to intercept.”
Posted Image
As she jumpjets over another obstacle, she sees a quick glimpse of her opponents. The Cataphract rises into the air before her in the distance, letting off an alpha of two ERPPC’s and a Gauss shot, completely passing by her. Reaching the apex of its jump, she fires her gauss, smashing into the right torso. As the Centurion moves to her left behind cover, and she closes the distance to the ‘Phract. Rising he fires, his rounds sailing wide of her. She returns, firing her gauss as he reaches his apex, and just as before, hitting the right side torso. Injured, she closes the space to come within SRM range.

As she strides along at 64 km/h, her first SRM4 salvo crashes into the ‘Phract, hitting the centre and right torso. This time her opponent fires at her from the ground, just as she taps her jump jets, throwing his aim off and taking one ERPPC hit to the right leg. Landing she fires her gauss rifle and medium pulse lasers, followed by volley of SRMs. The enemy Cataphract’s side torso explodes outward, hurling sideways into the ground.

Assuming the Centurion to be behind her at this point, she turns and lifts off just as an AC/10 round hits her left arm and twin medium lasers pulling up after her, lightly damaging both her legs, followed by a volley of SRMs missing entirely. Landing she returns fire with a gauss/medium pulse laser combo to her opponents centre torso, followed by her own SRM volley, the Centurion twists to get its left arm in the way. She quickly closes the distance as it tries to sneak shots. As they trade shots, she finds that she had removed the enemy Mechs left arm, right arm, and left torso, leaving only its centre torso medium lasers.

“Captain, pull back south! Bandits at F6, full lance!”
"Received, on my way.” She replies, sailing over an obstacle.

Alarms rang through her cockpit:

WARNING – INCOMING MISSILES

“Captain you have massive incoming LRMs, can you make it?”
“I’ll be fine,” she says, smiling down at her Victor after landing behind cover “We do this all the time.”


I remember that Mech from Mechwarrior 4 Never really played in it however it mounted a Heavy Gauss Rifle wich was powerfull,

Can I ask will we see other Mechs Such as Uziel, Shadow Cat, Dashier, Mauler, Mad Cat, Mad Cat 2, Templar, Gladiator, Thor, Loki, check out mechwarrior 4 to find out what mechs I am talking about

Is there any Plans to add more weapons to the Mechlab, and what about Base Defenders such as calliope turrests and tanks

I would like to see the return of all the above mentioned hopefully

#283 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 25 May 2013 - 11:51 AM

View PostOdanan, on 25 May 2013 - 11:34 AM, said:


You people use to judge the Victor by its main variant (which yes, it is somewhat between the Orion and the Highlander).

Look at the other variants: (I will post this one more time)
Posted Image
If triple Gauss or AC/60 are not able to impress you, I don't know what WTF you want.

With regard to the table, it might be worth listing the VTR-9D and VTR-9K as separate variants - while they may have identical minimum hardpoint requirements and placements, the hardpoints after inflation could still be quite different.

As an example, the HGN-732, HGN-733, and HGN-733C all have the same minimum hardpoint requirements and placement, but the post-inflation hardpoints still differentiate them significantly.

Notably, this gives PGI the option of choosing from among six variants to implement (assuming they don't implement all of them :huh:).

#284 Stokes52

    Member

  • PipPipPip
  • 88 posts

Posted 25 May 2013 - 11:51 AM

View PostDeath Storm, on 25 May 2013 - 11:46 AM, said:


I remember that Mech from Mechwarrior 4 Never really played in it however it mounted a Heavy Gauss Rifle wich was powerfull,

Can I ask will we see other Mechs Such as Uziel, Shadow Cat, Dashier, Mauler, Mad Cat, Mad Cat 2, Templar, Gladiator, Thor, Loki, check out mechwarrior 4 to find out what mechs I am talking about

Is there any Plans to add more weapons to the Mechlab, and what about Base Defenders such as calliope turrests and tanks

I would like to see the return of all the above mentioned hopefully


Some of those Mechs we will see with the Clan Invasion sometime next year hopefully. Others we will probably never see since they are 50+ years off from the timeline.

PGI has decided to do this whole "one year in real life is one year in MW:O world", so some Mechs won't be in the game. It would be like having an M16 in World War II. If you look on the Sarna Wiki, you can see when the Mech came out. If it came out before 3050, then it is fair game.

#285 Khan Ignotus Kotare

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 381 posts

Posted 25 May 2013 - 11:51 AM

View PostHuntsman, on 24 May 2013 - 04:17 PM, said:

While that is the hope let's not get too far ahead of ourselves. We haven't seen the mwo hardpoint locations yet.


This should be the locations of the hardpoints if they wish to remain canon, as none of the weapons are in the legs or anywhere that requires relocation. Yes, I agree I may be slightly getting ahead of myself here, but I have done this research before with previous mechs (ie. Cataphract, Jagermech, Highlander), and it has proven either accurate, or even better than what I predicted.

Posted Image

Posted Image

#286 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 25 May 2013 - 11:56 AM

View PostThomas Covenant, on 24 May 2013 - 01:50 PM, said:

kinda looks like a hatimoto chi actually.

View PostCathy, on 25 May 2013 - 09:02 AM, said:

Um no it looks tastefull, and not like some bad Japanese 60's scifi movie extra, that was added after a booze and dope party


I have to disagree.

Posted Image

Edited by Thomas Covenant, 25 May 2013 - 12:06 PM.


#287 Grey Death Storm

    Member

  • PipPipPipPipPipPip
  • The Angel
  • The Angel
  • 290 posts

Posted 25 May 2013 - 12:01 PM

View PostStokes52, on 25 May 2013 - 11:51 AM, said:


Some of those Mechs we will see with the Clan Invasion sometime next year hopefully. Others we will probably never see since they are 50+ years off from the timeline.

PGI has decided to do this whole "one year in real life is one year in MW:O world", so some Mechs won't be in the game. It would be like having an M16 in World War II. If you look on the Sarna Wiki, you can see when the Mech came out. If it came out before 3050, then it is fair game.



It would have been great to see them all again I loved the Uziel it was a well balanced Mech any way hope to seem some base defenders and calliope turrets that would make thing bit more interesting any cheers for the input

#288 Khan Ignotus Kotare

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 381 posts

Posted 25 May 2013 - 12:03 PM

View Postverybad, on 24 May 2013 - 05:20 PM, said:


Because 4 Gauss and 4 PPC would make for a great game!


That sounds lovely, but would be hard to configure with IS Technology due to weight. I was thinking more of 2 AC/20 and 2 AC/10 as the armaments for it.

#289 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,210 posts
  • LocationBrazil

Posted 25 May 2013 - 12:13 PM

View PostStrum Wealh, on 25 May 2013 - 11:51 AM, said:

With regard to the table, it might be worth listing the VTR-9D and VTR-9K as separate variants - while they may have identical minimum hardpoint requirements and placements, the hardpoints after inflation could still be quite different.


Good idea! Wow, plenty of variants to play with. :huh:

#290 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 25 May 2013 - 12:23 PM

It kinda looks like the commando hit the gym.

#291 Sir Roland MXIII

    Member

  • PipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 1,152 posts
  • LocationIdaho

Posted 25 May 2013 - 12:27 PM

View PostOdanan, on 25 May 2013 - 12:13 PM, said:


Good idea! Wow, plenty of variants to play with. :huh:


Indeed. The question is, which ones and what HP inflation* will they have? If I can have a Rifleman II-esque Vic' then that'll be just golden - IF.

*Shamelessly borrowing that term from you Sturm, 'cause it's perfect.

Edited by Sir Roland MXIII, 25 May 2013 - 12:28 PM.


#292 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 25 May 2013 - 12:27 PM

View PostSir Roland MXIII, on 25 May 2013 - 11:45 AM, said:

I'm not judging it by it's main variant, I'm judging it by the only variant I know we'll get. They announce the variant with RA / LA Ballistics and that'll be somethin' else entirely. Until then I'll go with the variant that's a solid lock rather than smoke in the wind.

Oh, and triple guass / AC60 is going to be done but I see it as being a build akin to the 4 UAC5 JM6s - not viable in the MW:O paradigm. Double of either is more dangerous and sane, and also not something we can do currently in assualt. That'd be nice, but again, until we KNOW the variants with this I'm holding judgement - although I would like nothing more than to retract myy statement of being underwhelmed and replace it with a thanks & sorry.... this IS PGI we're talking about.

Well, the VTR-9B is the "basic/common/default" variant, so it seems fairly safe to say that it will ultimately be included.

The variant from the intro story is from the Davion Heavy Guards and is described as firing a Gauss Rifle, Medium Pulse Lasers, and an SRM launcher - so, it is either a stock VTR-9D (or a captured VTR-9K - the difference is that the the parts are sourced from different manufacturers) or a custom variant (as was the case with the Blackjack intro).
Based on that, it seems fairly safe to see that the VTR-9D (and/or VTR-9K) will also ultimately be included.

Also of note is that the VTR-9D and VTR-9K have the Lower Arm Actuator present in the Right Arm, which prevents those specific variants from mounting an AC/20 there.

The VTR-9B and VTR-9S carry their AC/20s in their Right Arms (which lack the Lower Arm Actuator) as their only ballistic weapons (so, it seems likely that any additional ballistic hardpoints will be added to the same location).
The VTR-9A comes stock with an AC/20 in the Right Arm and a Machine Gun in the Left Torso, which guarantees (if that variant is implemented) the potential for at least two heavy ballistic weapons.

it is the VTR-9A1 that presents the issue - it comes stock with the AC/20 in the Right Arm and a Machine Gun in each leg.
Some hope (and some fear) that the MGs will be "moved straight up" from each leg to the corresponding side-torso, which guarantees (if that variant is implemented) the potential for up to three heavy ballistic weapons (RA, RT, and LT).
By contrast, some fear (and some hope) that PGI would actively try to avoid precisely that by consolidating the MGs' hardpoints into one location (probably the RT, IMO, so as to be distinct from the VTR-9A) or by not implementing that particular variant at all (as only three are actually needed for the XP system, and there are five others to choose from).

Thoughts?

Edited by Strum Wealh, 25 May 2013 - 12:32 PM.


#293 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,210 posts
  • LocationBrazil

Posted 25 May 2013 - 12:39 PM

View PostStrum Wealh, on 25 May 2013 - 12:27 PM, said:

it is the VTR-9A1 that presents the issue - it comes stock with the AC/20 in the Right Arm and a Machine Gun in each leg.
Some hope (and some fear) that the MGs will be "moved straight up" from each leg to the corresponding side-torso, which guarantees (if that variant is implemented) the potential for up to three heavy ballistic weapons (RA, RT, and LT).

Yes, yes, yes!!

View PostStrum Wealh, on 25 May 2013 - 12:27 PM, said:

By contrast, some fear (and some hope) that PGI would actively try to avoid precisely that by consolidating the MGs' hardpoints into one location (probably the RT, IMO, so as to be distinct from the VTR-9A) or by not implementing that particular variant at all (as only three are actually needed for the XP system, and there are five others to choose from).

Oh God, no!

#294 Sir Roland MXIII

    Member

  • PipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 1,152 posts
  • LocationIdaho

Posted 25 May 2013 - 12:49 PM

View PostStrum Wealh, on 25 May 2013 - 12:27 PM, said:


it is the VTR-9A1 that presents the issue - it comes stock with the AC/20 in the Right Arm and a Machine Gun in each leg.
Some hope (and some fear) that the MGs will be "moved straight up" from each leg to the corresponding side-torso, which guarantees (if that variant is implemented) the potential for up to three heavy ballistic weapons (RA, RT, and LT).
By contrast, some fear (and some hope) that PGI would actively try to avoid precisely that by consolidating the MGs' hardpoints into one location (probably the RT, IMO, so as to be distinct from the VTR-9A) or by not implementing that particular variant at all (as only three are actually needed for the XP system, and there are five others to choose from).

Thoughts?


Thought is, even if they did all that I could still do an AC 20 & 2 LB 10x.

Edited by Sir Roland MXIII, 25 May 2013 - 01:00 PM.


#295 Haakon Magnusson

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 636 posts
  • LocationI have no idea, they keep resetting CW map

Posted 25 May 2013 - 12:59 PM

Wuaaah, why not King Crab... should have been that.

And I just wonder what is this talk of crit splitting? It is just creatively removed arm actuators...

#296 ulziel

    Member

  • PipPip
  • Big Brother
  • Big Brother
  • 47 posts
  • LocationUSA

Posted 25 May 2013 - 01:03 PM

makes me happy to see this now just for some 20 factions to be boosted into this world :huh:

#297 Nutlink

    Member

  • PipPipPipPipPipPip
  • 427 posts
  • LocationMountain Man!

Posted 25 May 2013 - 01:10 PM

It would have been nice to see something other than a oversized Centurion or undersized Highlander make an appearance. It's also disappointing to see another poptart. Combine that with the wording of the current sale and the intro given to the Vic, and my impression of PGI slides down yet another notch.

#298 Gemecht

    Rookie

  • 7 posts

Posted 25 May 2013 - 01:28 PM

Do we have to wait for it half a year again?

#299 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 25 May 2013 - 01:31 PM

There weren't enough King Crab variants available at this time for it to be viable. ComStar/ Word of Blake make a bunch later, but they're not available "Now". Still, the Victor is about the least interesting assault they could have picked IMO. Not that it's a bad mech, just that it doesn't bring anything interesting to the table.

Edited by verybad, 25 May 2013 - 01:33 PM.


#300 Sir Roland MXIII

    Member

  • PipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 1,152 posts
  • LocationIdaho

Posted 25 May 2013 - 01:32 PM

View PostGemecht, on 25 May 2013 - 01:28 PM, said:

Do we have to wait for it half a year again?


No, this one's out in July.





13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users