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Dynamic Training Grounds.


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Poll: Dynamic Training Grounds (multiple selection is allowed) (7 member(s) have cast votes)

Which of the following features would you like to be implemented to the training grounds? To actually train on a more realistic enviroment.

  1. Add movement to the training targets. (6 votes [24.00%] - View)

    Percentage of vote: 24.00%

  2. Training targets can attack you back. (Cant fully destroy your mech) (5 votes [20.00%] - View)

    Percentage of vote: 20.00%

  3. Availability to change your loudout in-game without leaveing the current training session. (To save time figuring out which load fits you the best) (3 votes [12.00%] - View)

    Percentage of vote: 12.00%

  4. To be able to choose the map you want to train at. (7 votes [28.00%] - View)

    Percentage of vote: 28.00%

  5. On screen tips for new comers. (4 votes [16.00%] - View)

    Percentage of vote: 16.00%

  6. I Do Not care about training grounds at all. (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Other (please post your idea below) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 -Muta-

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Posted 24 May 2013 - 10:52 AM

I find it very useful for both new and experienced pilots.

+1

#2 -Muta-

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Posted 24 May 2013 - 11:15 AM

Please vote and leave feedback.

#3 -Muta-

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Posted 25 May 2013 - 10:53 AM

bump

#4 -Muta-

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Posted 26 May 2013 - 01:15 PM

bump again

#5 Johnny Z

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Posted 26 May 2013 - 05:57 PM

Just an idea. The availability of maps to train at should be limited to which ones are currently owned by your faction. Also Ai added to MWO here and other places would be great. Like an AI Veteran trainer or so.

I think one of my main uses for the training maps at this point would be for the air strikes targeting.
Having had alot of practice already.





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