Lrm Doing Impossible Damage After Hotfix In Training Grounds
#1
Posted 24 May 2013 - 02:44 PM
Now here is the thing I don't get. Right now LRM damage is sopposed to be 0.9 per missile. A stock Atlas-D has 94 center torso armor and 64 side torso armor. I am removing more than 94 armor with 60 LRM's which SHOULD be 54 damage. I am getting at a minimum 1.57 damage per missile in the training grounds and it actually is a bit more than that. To core the Atlas I think center torso internal is 1/2 of maximum total armor + front armor which would be a total of 156 damage. Someone let me know if I have that number wrong.
I am coring them with 100 LRM's which SHOULD be 90 damage assuming every single missile hit center torso directly (which they don't).
I guess my question is this damage bug also in online games? or are the testing grounds just messed up. I also checked in the local game files and they do in fact list 0.9 damage for LRM's.
#2
Posted 24 May 2013 - 02:47 PM
2. you forgot splash-damage (don't know how much that would be-....or if it's still in )
Edit: lol..totally ninjad TexAss
Edited by WhiteRabbit, 24 May 2013 - 02:48 PM.
#3
Posted 24 May 2013 - 02:47 PM
2.) splash damage was not REMOVED but toned down. You have to add x splash damage to the 0.9 (we don't know how much exactly yet)
Edit: DAMN YOU NINJA
Edited by TexAss, 24 May 2013 - 02:47 PM.
#4
Posted 24 May 2013 - 02:56 PM
DO NOT USE TRAINING GROUNDS AS PROOF OF ANYTHING.
#5
Posted 24 May 2013 - 03:27 PM
#6
Posted 24 May 2013 - 03:30 PM
Mystery solved.
#7
Posted 24 May 2013 - 03:35 PM
#8
Posted 24 May 2013 - 03:45 PM
Quote
I hear this all the time but do you have a recent source for this? Every time I test with energy/ballistics, things line up exactly as the math indicates and is no different than in a normal game.
#9
Posted 24 May 2013 - 04:45 PM
Jman5, on 24 May 2013 - 03:45 PM, said:
I hear this all the time but do you have a recent source for this? Every time I test with energy/ballistics, things line up exactly as the math indicates and is no different than in a normal game.
it was approved by the devs when the splash damage bug was discovered
#10
Posted 24 May 2013 - 04:57 PM
before testing I did a baseline test with a single medium laser at 100m against leg, arm, side torso, and center torso of commando, catapult, and atlas. All showed damage to exactly match the stock models armor. So energy weapons at least do correct damage.
Then I did tests using exactly 1 LRM 5 launcher with no tag or artemis (or narc)
you can look at my post there for data, but my conclusion is:
First they have removed splash damage completely.
Second missiles spread perfectly
Third center torso takes between 3-6x damage per hit (all other locations take normal damage)
I suspect this is either a new a bug, or an old one that went unnoticed under the splash bugs.
#11
Posted 24 May 2013 - 05:28 PM
I am using stock numbers for armor and the missiles are the total launched at a fresh undamaged atlas. The math I have in the original post is kinda important in showing the missiles are doing way over 0.9 damage even if 100% of them were directly hitting center torso which they are not.
#12
Posted 24 May 2013 - 06:18 PM
Put a single LRM5 launcher on the missile Hardpoint with only 1 tube. This will make it launch 5 x 1 missile volleys. Then count the number of CT hits.
If someone wants to spend 15 mins doing this please post your findings. Optionally if you go from directly to the side you can get a good damage for hits to the arm to compare it with.
#13
Posted 24 May 2013 - 07:29 PM
Ningyo, on 24 May 2013 - 06:18 PM, said:
Put a single LRM5 launcher on the missile Hardpoint with only 1 tube. This will make it launch 5 x 1 missile volleys. Then count the number of CT hits.
If someone wants to spend 15 mins doing this please post your findings. Optionally if you go from directly to the side you can get a good damage for hits to the arm to compare it with.
This was a good idea. I did it with a raven 3L on multipule mechs and the results were the same. On arms I was doing about 0.71 damage per missile. On center torso I was doing 1.7 damage per missile. This is hitting ONLY 1 component with 100% of the missiles so no splash damage between components.
#14
Posted 24 May 2013 - 07:34 PM
when you get shot by lrm, it damages directly the internals, no matter if there's armor or not.
i had this happen numerous times, more often than not.
could you check for this on grounds too?
#15
Posted 24 May 2013 - 10:03 PM
It is kind of interesting that the damage to arms appears to be too low also?
#16
Posted 24 May 2013 - 10:19 PM
Jman5, on 24 May 2013 - 03:45 PM, said:
I hear this all the time but do you have a recent source for this? Every time I test with energy/ballistics, things line up exactly as the math indicates and is no different than in a normal game.
try missles..at least those (were) quite a lot stronger than they should be... even with lowered armor, no cover or ams.
might be that something with the splash-damage is still off in testing-grounds
#17
Posted 24 May 2013 - 10:22 PM
Thank you.
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