Puretech Society
#1
Posted 22 May 2013 - 06:24 PM
I have always been a huge fan of stock only matches in Mechwarrior games. While I recognize the importance of the mechlab in Mechwarrior (and love it), I also am way too much of a Btech nerd. Sooo. This post is kind of to gauge interest in forming an unofficial "league" of sorts who is devoted to using only stock mechs. It would obviously have to be based on some sort of honor system, but I think it could be an interesting way to play the game for people who want to stick to the flavor of the designs without getting pounded into scrap all the time playing in the regular pool of 8v8 min/maxing.
This kind of just popped into my head so I'm still fleshing out ideas, but I'm thinking of assigning some kind of BV system to the stock chassis to balance games, as anything with star league tech would have a significant advantage in a ton for ton matchup.
So are there any opinions about this? Any units or individuals interested?
#2
Posted 23 May 2013 - 03:23 AM
#3
Posted 23 May 2013 - 06:44 AM
Surtr, on 22 May 2013 - 06:24 PM, said:
I have always been a huge fan of stock only matches in Mechwarrior games. While I recognize the importance of the mechlab in Mechwarrior (and love it), I also am way too much of a Btech nerd. Sooo. This post is kind of to gauge interest in forming an unofficial "league" of sorts who is devoted to using only stock mechs. It would obviously have to be based on some sort of honor system, but I think it could be an interesting way to play the game for people who want to stick to the flavor of the designs without getting pounded into scrap all the time playing in the regular pool of 8v8 min/maxing.
This kind of just popped into my head so I'm still fleshing out ideas, but I'm thinking of assigning some kind of BV system to the stock chassis to balance games, as anything with star league tech would have a significant advantage in a ton for ton matchup.
So are there any opinions about this? Any units or individuals interested?
Moving topic to appropriate area.
#4
Posted 23 May 2013 - 07:00 AM
Stock: A way a play stock against stock would be a great idea I think, to the point where I would rather it have its own queue.
Puretech: Hopefully when clan mechs are introduced they will only allow clan tech on clan mechs and IS tech on IS mechs. This is mainly because as the IS gets some new toys (light gauss, heavy gauss, rotary AC) it can help balance against those clan advantages.
#5
Posted 23 May 2013 - 08:16 AM
CapperDeluxe, on 23 May 2013 - 07:00 AM, said:
haha, I'm aware of the difference, I just needed a catchy name! But I do agree, I sincerely hope we can do puretech in the future, as well as stock only. Until then, I would love to see a player run organization of sorts to play stock only matches.
#6
Posted 23 May 2013 - 09:08 AM
Puretech and stock mechs suggest to me mechs that are assigned to a pilot, rather than mechs a pilot owns - i.e. These are the kind of mechs a cadet might be assigned to pilot as part of formal Academy training. Perhaps this kind of combat could be mock-combat / cadet training exercises.
A bit of fluff maybe - but PGI might be inclined to use Academy & Cadet training & stock mechs as a 'welcome mat' in a pleasant environment for newcomer players, if asked nicely?
#7
Posted 23 May 2013 - 12:47 PM
Khanublikhan, on 23 May 2013 - 09:08 AM, said:
Puretech and stock mechs suggest to me mechs that are assigned to a pilot, rather than mechs a pilot owns - i.e. These are the kind of mechs a cadet might be assigned to pilot as part of formal Academy training. Perhaps this kind of combat could be mock-combat / cadet training exercises.
A bit of fluff maybe - but PGI might be inclined to use Academy & Cadet training & stock mechs as a 'welcome mat' in a pleasant environment for newcomer players, if asked nicely?
I like the academy idea. It would definitely teach new players good heat management and positioning. But what I'm talking about is more of a competitive or league/tournament based environment for super nerdy battletech fans like me!
I'm going to begin working on a charter, basic rules, and point values for the existing mechs and chassis, probably using the basic BV 2.0 values from the MUL. I'm not a math whiz so I won't know how to approach altering them for balance, but I figure with the combat abstraction from battletech not translating to MWO the changes in armor and weapon damages will probably offset eachother. We shall see!
#8
Posted 23 May 2013 - 03:00 PM
#9
Posted 23 May 2013 - 05:54 PM
Blue Footed Booby, on 23 May 2013 - 03:00 PM, said:
For me its a combination of nostalgia and roleplaying. The mechlab, which while I do love it, and it definitely has a place, also has a tendency to make mechwarrior games less...mechwarrior-y... Its just far too easy to exploit. And the simple way around that is to play mechs as they were designed.
And this idea of mine is basically a way that would allow myself (and others with a similar interest) to play the game as we want. When (if) PGI decides to implement stock only then it will become obsolete.
I
#10
Posted 23 May 2013 - 06:10 PM
Blue Footed Booby, on 23 May 2013 - 03:00 PM, said:
I think reasons are legion for people who would like to play stock or light mod. Most obvious are that people kinda get sick of the mechlab super builds. Another is that by playing stocks mechs from the houses the you choose to be part of makes you feel like you are more connected to the lore of the game. Another reason would be because mechs to a lot of people are meant to be all purpose war machines and in the battletech universe no house,clan, or pirate group would play such a limited role mech. As they need these mechs to operate over a wide variety of maps and mission. Customization isn't really a huge part of TT like in mechwarrior video games. There are more reasons, but tired of listing them. Another thought is that stock mechs in TT don't really suck. But due to the nature of the conversion from turn based roll to hit to real time eye ball aiming they do not translate well. For example in table top if you had an enemy mech at med range and you didn't move and he didn't and your gunnery is 4 then you have a base of 6 or better to hit with your lrms. That doesn't translate to the mechwarrior game where you gain lock, fire and then your target runs behind cover. You lose lock and miss. Thus a lrm boat in TT can mother his 1 ton of ammo until he has a high certainty that he will hit. Meaning he does not need 10 tons of ammo.
Edited by Yanlowen Cage, 23 May 2013 - 06:23 PM.
#11
Posted 23 May 2013 - 06:15 PM
#12
Posted 23 May 2013 - 06:17 PM
#13
Posted 23 May 2013 - 07:03 PM
#14
Posted 24 May 2013 - 07:05 PM
My next step will be figuring out a rough estimate of what size teams would need to be. I think what I'll do is average BV and C-bill cost for each mech, then each weight class, then approximate for now. That way matches of different weight brackets can be played.
If anyone is interested in helping figure this stuff out, specifically people who like fiddling with math, please let me know! I would love to get this thing off the ground.
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