Lrms Underpowered Again.
#1
Posted 25 May 2013 - 08:05 AM
I fired 900 lrms in 60 missile volleys on targets IN THE OPEN moving at no more than 50 kph and did 388 damage. That is with artemis and tag and line of sight.
While my alpha should do 54 damage (.9*60) a good 20-40% of the missiles hit the ground or otherwise miss their target.
As a reciver I have also instantly dropped AMS back off my mechs and dont worry at all about LRMs as they are nothing compared to the quickly returning poptarts.
Have you played a LRM boat since the hotfix? Were you able to do "well" on LRMs alone?
Discuss!
#2
Posted 25 May 2013 - 08:29 AM
#3
Posted 25 May 2013 - 08:33 AM
You're still playing with the same improved LRM speed, damage and spread from the patch.
But of course there's nothing to stop anyone from claiming "hidden" nerfs in the hotfix. /rolleyes
#4
Posted 25 May 2013 - 08:40 AM
Nauht, on 25 May 2013 - 08:33 AM, said:
You're still playing with the same improved LRM speed, damage and spread from the patch.
But of course there's nothing to stop anyone from claiming "hidden" nerfs in the hotfix. /rolleyes
It's not hidden. It's right out in the open. The fact is, 0.7 damage with a 1.8m splash radius is > 0.9 damage with a 0.05m radius(smaller than the warhead model, the missile implodes). So if reducing the effectiveness of a weapon system isn't a nerf, I don't know what is. No changes were made to arc when you have LOS. So for people firing missiles in direct fire mode it was a complete nerf. Sorry if the missiles traveling faster, without HSR in place so most of the "hits" don't register anyway, is in no way useful.
#5
Posted 25 May 2013 - 08:41 AM
Now let's think about it...we have 0.2 more damage per missile, higher speed but lower splash damage. How did this carry them from 100% bad and unowrthy to 100% good and battlefield-reigning?
Wouldn't it be reasonable to assume that, even with the lower damage per missile, they could've been great before the patch and hotfix, but never had the chance because one half of the community claimed they'd be bad and the other half jumped on the lrm-hate-bandwagon? Yep, I'm pretty sure this is true. LOL!
#6
Posted 25 May 2013 - 08:42 AM
I put some LRMs on my mixed Atlas and they work great.
They weren't ever supposed to do the ridiculous damage of AC20s and Gauss rifles. (Except maybe the LRM20, but that is Gauss/AC20 damage over an area of three torsos)
#7
Posted 25 May 2013 - 08:42 AM
GODzillaGSPB, on 25 May 2013 - 08:41 AM, said:
Now let's think about it...we have 0.2 more damage per missile, higher speed but lower splash damage. How did this carry them from 100% bad and unowrthy to 100% good and battlefield-reigning?
Wouldn't it be reasonable to assume that, even with the lower damage per missile, they could've been great before the patch and hotfix, but never had the chance because one half of the community claimed they'd be bad and the other half jumped on the lrm-hate-bandwagon? Yep, I'm pretty sure this is true. LOL!
Except that ton for ton they are the worst weapon in the game, by far.
#8
Posted 25 May 2013 - 08:43 AM
GODzillaGSPB, on 25 May 2013 - 08:41 AM, said:
Now let's think about it...we have 0.2 more damage per missile, higher speed but lower splash damage. How did this carry them from 100% bad and unowrthy to 100% good and battlefield-reigning?
Wouldn't it be reasonable to assume that, even with the lower damage per missile, they could've been great before the patch and hotfix, but never had the chance because one half of the community claimed they'd be bad and the other half jumped on the lrm-hate-bandwagon? Yep, I'm pretty sure this is true. LOL!
They're being used again because they don't take 10 seconds to get to the target...
#9
Posted 25 May 2013 - 08:43 AM
Livewyr, on 25 May 2013 - 08:42 AM, said:
I put some LRMs on my mixed Atlas and they work great.
They weren't ever supposed to do the ridiculous damage of AC20s and Gauss rifles. (Except maybe the LRM20, but that is Gauss/AC20 damage over an area of three torsos)
Agreed. Boats suck, but why should something like 2xLRM15s be rendered completely useless on a varied build?
#10
Posted 25 May 2013 - 08:45 AM
Dude42, on 25 May 2013 - 08:43 AM, said:
They aren't, I have 2LRM15s (with art) on my atlas, and I kick *** with it. Always get to fight throughout the match, because of the LRMS.
#11
Posted 25 May 2013 - 08:45 AM
Livewyr, on 25 May 2013 - 08:43 AM, said:
They're being used again because they don't take 10 seconds to get to the target...
I personally believe it's because people who were afraid of being mocked just for equipping them got a chance to try them for a couple days. Now they think people won't mock them for carrying them. Well, a LRM user is certainly a detriment to a team now.
#12
Posted 25 May 2013 - 08:46 AM
Dude42, on 25 May 2013 - 08:45 AM, said:
And lets not forget, lasers got their HSR, Ballistics have theirs.. lets see what happens with Missiles get theirs...
#13
Posted 25 May 2013 - 08:47 AM
Livewyr, on 25 May 2013 - 08:45 AM, said:
They aren't, I have 2LRM15s (with art) on my atlas, and I kick *** with it. Always get to fight throughout the match, because of the LRMS.
With the missiles or the other weapon systems on the mech? If I were a betting man, I'd wager that in any given match, those LRMs account for less than 10% of your total damage done.
#14
Posted 25 May 2013 - 08:48 AM
Dude42, on 25 May 2013 - 08:47 AM, said:
some matches I've only gotten to fire my AC20 once or twice, and an ERLL isn't doing that much.. still getting 400+ damage.
#15
Posted 25 May 2013 - 08:51 AM
C1 is somewhat usable, but wasting majority of of its weapon loadout on underperforming system sux. It's not really balanced, it's still a LRM boat by nature and LRMs are crippled.
C4 is a LRM boat or SRM boat - crippled.
A1 is a pure missile boat - Streakcats are weak and a waste of a heavy mech, SRMs are massively nerfed and LRMs...see above.
The only other mech I enjoy driving is X-5 with SRMs and that was hit by Tuesday's nerf as well.
#16
Posted 25 May 2013 - 08:52 AM
Livewyr, on 25 May 2013 - 08:48 AM, said:
some matches I've only gotten to fire my AC20 once or twice, and an ERLL isn't doing that much.. still getting 400+ damage.
This is why I wish we had better match breakdowns, like, damage per weapon, per group, total damage taken, all that jazz. But ok, if you're telling me you're doing 400 damage with LRMs thats at least 445(400x0.9) missile hits, that's an awful high number of "hits" in a match, especially considering a lack of HSR. You sure about those numbers? Anyway, you have to agree that ton for ton they're the worst weapon in the game.
#17
Posted 25 May 2013 - 08:55 AM
Dude42, on 25 May 2013 - 08:52 AM, said:
Well, it's about 60-70% of a complete ammo load for that mech, so it makes sense.
EDIT: I don't agree, because they shouldn't be compared to direct fire weapons in a directfire fight.. their specialty is being able to do damage over long distance without line of sight, supporting other mechs.
If they were indirect gauss rifles, nobody'd use anything else. (Cue LRMs from earlier this year...)
Edited by Livewyr, 25 May 2013 - 08:57 AM.
#18
Posted 25 May 2013 - 08:59 AM
Edited by Spheroid, 25 May 2013 - 09:01 AM.
#19
Posted 25 May 2013 - 09:01 AM
Spheroid, on 25 May 2013 - 08:59 AM, said:
Not if you keep moving.
#20
Posted 25 May 2013 - 09:10 AM
I think the LRMs need a splash damage increase, and give the AMS another small buff, (which I don't think will happen because of the LAMS is just around the corner.)
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