you guys can beat around the bush all your want but this game is lol-OMG CORE HIM OUT ASAP-warrior Online.
imo, all center torso armor ought to be like 500. everywhere else can be whateves. This would make for some interesting DECISIONS on what to attack. IE: hes got a gauss on the left arm. take that **** out pronto since the [insert less useful hardpoint weapon here] on the right arm can be ignored, for now.
right now its just wait for CT then OMG TORSO TORSO TORSO.


Alphacore Warrior Online!
Started by Millybays, May 25 2013 11:14 AM
9 replies to this topic
#1
Posted 25 May 2013 - 11:14 AM
#2
Posted 25 May 2013 - 11:19 AM
You must play with some awful pilots.
Knowing how to de claw mech is a Major part of the game. But if I see a mech that has no armour on his CT I will aim for that first.
Knowing how to de claw mech is a Major part of the game. But if I see a mech that has no armour on his CT I will aim for that first.
#3
Posted 25 May 2013 - 11:21 AM
Because trying to kill your opponent is bad, right?
Anyways, it depends on the mech. If I come across an atlas with moderate armor damage to it's side torsos, I'll always tear off that right torso, for example. Remove half it's energy weapons and the dangerous ballistic right quick and he's as good as dead.
If I know an enemy mech has an XL, then I'll aim side torso - side torso's have substantially less armor than center torsos, and a kill is a kill.
You almost never aim at arms, that's just foolish most of the time (unless one is nearly destroyed and packing a dangerous armament). Arms, in fact, if anything are defensive - turn, take incoming shots on your arms, and you live longer.
Legs? Well, that's situational.
Anyways, it depends on the mech. If I come across an atlas with moderate armor damage to it's side torsos, I'll always tear off that right torso, for example. Remove half it's energy weapons and the dangerous ballistic right quick and he's as good as dead.
If I know an enemy mech has an XL, then I'll aim side torso - side torso's have substantially less armor than center torsos, and a kill is a kill.
You almost never aim at arms, that's just foolish most of the time (unless one is nearly destroyed and packing a dangerous armament). Arms, in fact, if anything are defensive - turn, take incoming shots on your arms, and you live longer.
Legs? Well, that's situational.
#4
Posted 25 May 2013 - 11:22 AM
Maybe you haven't gotten into the amount of customization, or you just don't understand the metagame yet. Tactics are a large part of surviving in this game. If you're getting cored you need to stop going in alone, you need to beef up your CT armor, and you need to learn to turn away while your weapons cycle.
If you're finding people Alpha-Striking you, then they're setting themselves up to overheat.
If you're finding people Alpha-Striking you, then they're setting themselves up to overheat.
#5
Posted 25 May 2013 - 11:24 AM
Wintersdark, on 25 May 2013 - 11:21 AM, said:
Because trying to kill your opponent is bad, right?
Anyways, it depends on the mech. If I come across an atlas with moderate armor damage to it's side torsos, I'll always tear off that right torso, for example. Remove half it's energy weapons and the dangerous ballistic right quick and he's as good as dead.
If I know an enemy mech has an XL, then I'll aim side torso - side torso's have substantially less armor than center torsos, and a kill is a kill.
You almost never aim at arms, that's just foolish most of the time (unless one is nearly destroyed and packing a dangerous armament). Arms, in fact, if anything are defensive - turn, take incoming shots on your arms, and you live longer.
Legs? Well, that's situational.
Anyways, it depends on the mech. If I come across an atlas with moderate armor damage to it's side torsos, I'll always tear off that right torso, for example. Remove half it's energy weapons and the dangerous ballistic right quick and he's as good as dead.
If I know an enemy mech has an XL, then I'll aim side torso - side torso's have substantially less armor than center torsos, and a kill is a kill.
You almost never aim at arms, that's just foolish most of the time (unless one is nearly destroyed and packing a dangerous armament). Arms, in fact, if anything are defensive - turn, take incoming shots on your arms, and you live longer.
Legs? Well, that's situational.
I would aim at the one with the missiles, they are far more dangerous than the ballistic. Being a close range atlas pilot from time to time myself, the ballistic side is the one I HOPE they blow off. Since my missile side is alot deadlier.
Just my two cents.
In this post I make no claims of being any good at this game.
#6
Posted 25 May 2013 - 11:33 AM
I always try and strip the arm of the cent if it's anything bigger than a large laser, which is usually the case.
#7
Posted 25 May 2013 - 12:33 PM
I've never understood all these topics that pop up, that essentially boil down to "People are winning using tactics that I don't like!"
I'll be honest, I aim for the CT. Not because I don't understand the importance of stripping weapons, but because if I miss the CT my shot will 9 times out of 10 still hit somewhere else the Mech. Also, by wearing down the hostile Mech's center torso, they're forced to play much more carefully or get dropped like a rock. This takes heat off of my team and puts pressure on the enemy team.
Coring is the fastest way to dispose of your opponent. Personally, I love getting into brawls with guys that focus fire on my hands while I'm ripping their engine apart. Keep it up, OP.
If you don't like the fact that players are using tactics that get the job done, you're going to be disappointed with every game ever.
EDIT: Also, I challenge you to come up with a way to gripe about something you don't like in MWO without using the "(insert thing you don't like)Warrior: Online" formula.
I'll be honest, I aim for the CT. Not because I don't understand the importance of stripping weapons, but because if I miss the CT my shot will 9 times out of 10 still hit somewhere else the Mech. Also, by wearing down the hostile Mech's center torso, they're forced to play much more carefully or get dropped like a rock. This takes heat off of my team and puts pressure on the enemy team.
Coring is the fastest way to dispose of your opponent. Personally, I love getting into brawls with guys that focus fire on my hands while I'm ripping their engine apart. Keep it up, OP.
If you don't like the fact that players are using tactics that get the job done, you're going to be disappointed with every game ever.
EDIT: Also, I challenge you to come up with a way to gripe about something you don't like in MWO without using the "(insert thing you don't like)Warrior: Online" formula.
Edited by Rabid Dutchman, 25 May 2013 - 12:36 PM.
#8
Posted 25 May 2013 - 01:06 PM
The alpha strike/boating/highest instant damage metagame is most likely the way the game will be played competitively. Unless a player likes losing all the time they will have to play the game with the competitive meta game in mind. Lore/stock builds will have to be ignored for the most part. Individuals will have to determine if this is fun for them or not and vote with deciding to stay or not and weather or not to recommended to friends or social media.
#9
Posted 25 May 2013 - 02:08 PM
Carrion Hound, on 25 May 2013 - 11:24 AM, said:
I would aim at the one with the missiles, they are far more dangerous than the ballistic. Being a close range atlas pilot from time to time myself, the ballistic side is the one I HOPE they blow off. Since my missile side is alot deadlier.
Just my two cents.
In this post I make no claims of being any good at this game.
The problem with that approach is that SRM's (I'm assuming you mean SRM's) on a slow Atlas means your opponents can just meander out to 270+m and leave you with one (or two, depending on chassis) lasers; or just snuggle into 180m if they're all LRM's, either way they negate pretty much all your firepower removing the one torso segment. As you're in an Atlas, your opponent can pretty much always dictate engagement range.
Nasty McBadman, on 25 May 2013 - 01:06 PM, said:
The alpha strike/boating/highest instant damage metagame is most likely the way the game will be played competitively. Unless a player likes losing all the time they will have to play the game with the competitive meta game in mind. Lore/stock builds will have to be ignored for the most part. Individuals will have to determine if this is fun for them or not and vote with deciding to stay or not and weather or not to recommended to friends or social media.
This is patently untrue.
If you play with lore/balanced builds (not necessarily the same thing, mind you) that are less competitive, you'll win and lose just as often as harshly competitive players thanks to the magic of Elo. You can play nothing but Trial mechs and maintain a roughly 50% win ratio.
#10
Posted 25 May 2013 - 02:27 PM
I believe that Wintersdark and I are using different definitions of "competitive" as it applies to the current metagame. I am not saying that Wintersdark is incorrect in his assessment, I am just saying that I have not seen a lore/balanced/stock build in an 8-man match that I have played.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users