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If Seismic Needs Balancing


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#1 Agent CraZy DiP

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Posted 25 May 2013 - 04:05 PM

Just a few suggestions to potentially balance it if it's needed.

1) If you're moving the range is cut in-half
2) Make it an active with a cool down to use it again.
3) Make it like a SONAR ping where the enemy is only show for a second before it disipates
4) It only exposes the enemy on the Battlegrid and not the HUD

Again these are only suggestions. I'm not suggesting they should be implemented all at once nor even at all. Just suggesting this cause there seems to be a lot of Q.Q about them already. And if a balance is coming these are just a few possible ways.





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