Since the May 21 patch, several suspected problems have been confirmed.
First and foremost: PUG vs Pre-Made.
This should NEVER happen. It doesn't matter who has what weight classes, a PUG will NEVER match the cooperation of a practiced team. I suggest Pre-made groups fight only with other pre-made groups. Solo persons allowed an option for PUG-only or mixed-play (to fill in odd-number pre-made groups).
Secondly: Weight classes.
A lesser problem than the one above, but still a problem. Currently we have a system where weight classes are completely ignored, leading to situations where 8 assaults could take on 8 lights. This will ultimately cause the extinction of everything lighter than assault. I'm not saying we need to return to a perfect balance as before, but maybe weight it so weight classes are at least considered. Whether this is done by averaging the weights or placing a (Weight_Class +/- 1) on each member's balance, or some other system.


Matchmaking Fairness
Started by Sarous, May 25 2013 04:54 PM
3 replies to this topic
#1
Posted 25 May 2013 - 04:54 PM
#2
Posted 25 May 2013 - 10:31 PM
Sarous, on 25 May 2013 - 04:54 PM, said:
Since the May 21 patch, several suspected problems have been confirmed.
First and foremost: PUG vs Pre-Made.
This should NEVER happen. It doesn't matter who has what weight classes, a PUG will NEVER match the cooperation of a practiced team. I suggest Pre-made groups fight only with other pre-made groups. Solo persons allowed an option for PUG-only or mixed-play (to fill in odd-number pre-made groups).
Secondly: Weight classes.
A lesser problem than the one above, but still a problem. Currently we have a system where weight classes are completely ignored, leading to situations where 8 assaults could take on 8 lights. This will ultimately cause the extinction of everything lighter than assault. I'm not saying we need to return to a perfect balance as before, but maybe weight it so weight classes are at least considered. Whether this is done by averaging the weights or placing a (Weight_Class +/- 1) on each member's balance, or some other system.
First and foremost: PUG vs Pre-Made.
This should NEVER happen. It doesn't matter who has what weight classes, a PUG will NEVER match the cooperation of a practiced team. I suggest Pre-made groups fight only with other pre-made groups. Solo persons allowed an option for PUG-only or mixed-play (to fill in odd-number pre-made groups).
Secondly: Weight classes.
A lesser problem than the one above, but still a problem. Currently we have a system where weight classes are completely ignored, leading to situations where 8 assaults could take on 8 lights. This will ultimately cause the extinction of everything lighter than assault. I'm not saying we need to return to a perfect balance as before, but maybe weight it so weight classes are at least considered. Whether this is done by averaging the weights or placing a (Weight_Class +/- 1) on each member's balance, or some other system.
I agree with the first.
the second...I havn't seen any thing like that. there are a few bad drops that way. but the difference is uslaylly most of the assaulkt heavy drops I've been in lost do to being out maneuvered.
#3
Posted 26 May 2013 - 11:45 AM
The second,
Aye, in realistic combat there will be a variety of unexpected weight classes, so thats fair in its own way. I'm looking more toward the future of MWO, however: I don't want to see lights and mediums become obsolete. Currently, the heaviest mech your able to drive effectivly automaticly becomes the best one. An alternative fix, I suppose, would be to add objectives of some nature: Inspect X, Destroy Y structure, Hold region Z for A duration, then objective W for B duration while NPC lance falls back from imaginary front lines.
Aye, in realistic combat there will be a variety of unexpected weight classes, so thats fair in its own way. I'm looking more toward the future of MWO, however: I don't want to see lights and mediums become obsolete. Currently, the heaviest mech your able to drive effectivly automaticly becomes the best one. An alternative fix, I suppose, would be to add objectives of some nature: Inspect X, Destroy Y structure, Hold region Z for A duration, then objective W for B duration while NPC lance falls back from imaginary front lines.
#4
Posted 26 May 2013 - 12:17 PM
Sarous, on 26 May 2013 - 11:45 AM, said:
Aye, in realistic combat there will be a variety of unexpected weight classes
I would actually think that the majority of mechs in a force being the same would be more "realistic," with a smattering of specialist mechs.
Similar to how riflemen generally have the same equipment except for the designated marskman or machine gunner.
Or how tank platoons are made up of the same tank, fighter squadrons all the same fighter, etc.
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