I dare say you're both right and both wrong. Allow me to use an example, to set things in perspective and to move me away from the thin ice of discussing elite level gaming.
If you look at martial arts, it's constantly evolving, much like gaming. People use different attacks and different counters, they have different styles. Now, most martial artists will try to emulate the top dogs, whether we're talking about boxing, kickboxing, judo, BJJ, wrestling or MMA. While this has a lot of merit (safer to emulate a world champion than to follow the ramblings of your local instructor with no qualifications), it also leads to a lot of people shutting their eyes to effective technique and fighting styles.
If you look at MMA ten years ago, people were advocating a very limited arsenal of techniques and a very specific style of fighting, because most of the top fighters had similar backgrounds. Non-standard, esoteric techniques and styles were dismissed as ineffective, "because none of the top fighters are doing it". Lo and behold, ten years later, the scene has changed completely, even though the rules are almost completely the same (unlike MWO, where the rules change, forcing a faster evolution). Styles and techniques that were previously considered ineffective are now more widely appreciated. Of course, this was all predicted by Bruce Lee who said it was all about the fighter and not about his style of fighting (the whole "be like water" spiel) and he was only quoting Miyamoto Musashi, a samurai who figured this out centuries ago.
Fast forward to MWO in 2013 - if you're only judging builds by whether they conform to top level play, then you're not taking into account that the game is constantly evolving and that good players will figure out how to make different builds and styles viable. Now, PEEFsmash may be aware of this and simply advising new players to take the safer road of emulating top players instead of trying to discover greatness on their own. It's not bad advice. I tend to recommend the safe road myself, albeit in a different way.
On the other hand... I very much dislike the idea that "anything goes". The flip side to Bruce Lee's coin is that if you're doing exceedingly well with a bad build / technique (and let's face it, most people who claim they are the bee's knees in their Death's Knell with 4 small lasers are either lying or simply playing very poor players) then your accomplishment is probably a result of your skills rather than your build. It doesn't necessarily mean your build is good, just because you do well with it.
People constantly abuse the "I did 900 dmg in my Spider 5V with flamers" argument, as if proving that all builds are equally viable. They're definitely not.
@Tesunie: Your LRM15 Raven build is very similar to a Raven 2X build that was in the first version of this guide, but now removed. I also found out that a Raven with an LRM15 can potentially do a lot of damage and punch above its weight. I've since removed it, because I now feel that light mechs are hard enough to play to begin with, that you don't need the additional burden of being almost defenseless in certain scenarios. And LRMs require a lot of situational awareness that new players don't have, especially for a light mech.
While I no longer play an LRM Raven, I do have a Gauss ECM Cicada, which is kind of in the same boat. I do ok with it at my level, but I certainly would never recommend it to new players
Edited by Alistair Winter, 15 October 2013 - 01:47 AM.