Tor6, on 26 May 2013 - 12:31 PM, said:
The biggest problem with trying to use cost to balance anything is that it disproportionately affects poor and new players over rich ones and requires that the expensive items be straight upgrades over their cheaper brethren which simply isn't the case. You can't balance XL engines on cost for instance because some mechs benefit greatly from them while others become just fodder the moment they mount them. A catapult with an XL is a faster, more dangerous opponent because of its hitbox profile while the Jager of the same weight becomes significantly more vulnerable and essentially a glass cannon with one due to its elephantine side torsos. The Cicada requires one to do well, the Hunchback becomes a deathtrap with one. If you had to choose between a mech which was roughly as effective as another of the same weight class, but one required an XL to be as effective as the other which did not, which would you choose?
Some mech builds need Endo to work, while some equally effective ones on the same chassis do not, much the same way the XLs work in some mechs but not others. Restricting it based on cost would just make people run builds which don't require it far more often.
In other words because all the mechs are good at some things and bad at others because of their hitboxes and how they're built, you can't just say 'XL engines are a straight upgrade so they need to cost X amount more to repair'. Because they're not. If all mechs had the same hitbox and ran roughly the same loadouts then this would be a valid argument, but it really isn't in this state of the game. Sure if you m make XL engines crazy expensive you'll screw over all the cat pilots out there, but will the phracts care? NOPE. Will the huncback and cent pilots even notice? I doubt it. But every light pilot will feel it. Every cicada pilot will drop their mech in a second for something cheaper. Atlases and stalkers and highlanders, the ones that you see way too many of? They won't care about ENDO and Ferro and XLs suddenly being crazy expensive, because they don't run them.
XL engines don't need to cost more to repair. That they did in canon is irrelevant because you're trying to balance a game, not write a novel. Could hitboxes be more normalized so that it's a roughly even risk between chassis? Probably, as that'd be the only way to make it balanced across various mechs. But cost? That won't actually change whether people think to mount it. It'll just make all the builds and variety brought about by its incorporation into the game extinct.
Balancing on cost means the death of variety as everyone is discouraged from actually using the tools we have available to make a mech. And this goes for DHS too. Before DHS the gausscat was king because it had WAAAAY higher DPS per unit of heat generated than anything else. The small laser ruled the field and people laughed at you for taking even one PPC. Now, while obviously weapon balance still needs work, we see a far bigger variety of weapons and builds on the field because we actually have the Heat Dissipation to use them.
A further problem is that you have no control over who you will face and who your teammates will be. You could wind up running your souped up mech that you spent 5 rounds saving up to run... only to drop with 7 guys running their gimped farming builds. So you get totalled with no real hope of victory or survival and your teammates don't care. They're running cheap mechs and have no skin in the game. But you're screwed. Or you run a farming build and your teammates hate you because they lose in their expensive mechs. Or you fight a team running all farming mechs and roll them. If you think Elo is crap now, it'll be five times worse with this system in place that encourages wild swings in player effectiveness from match to match based on their loadout price.
TL;DR Balance on cost doesn't work when all the mechs have unique geometry and hardpoints that make the 'upgrades' common on some but not others. Trying to use R&R will hurt variety of builds and mechs seen while doing little to actually balance the game. And it'll lead to a ton of irritation at ones teammates because you still have no control over who you drop with.
I see your point, but it doesn't seem to account for the other parts of my suggestion.
Balancing on economy alone would be bad, that is a well known and fairly universal opinion.
The idea; why I brought up the thread, is that RnR could be used as a motivator to
not run the most overpowered build at all time, and in fact use others to make money.
Another facet would be tier-matching: A BV bracket that puts your mech based on BV (sum of all your parts/upgrades) so you are matched against another person of your weight class, with a similar ELO, with a similarly decked out build.
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I'm not completely stuck on the idea of RnR, but I would like to find some motivation for mechs to not *always* bring the most top-notch killing machine.. I would even be satisfied if there was a legitimate downside to bringing Endo steel and DHS..
14 out of your 50+ crit slots doesn't make for much sacrifice unless you're planning on boating a bunch of ALRM20s or heavy ballistics. (or PPCs with gross HS needs) 3 Critslot DHS doesn't mean anything when you have a base 20HS from your engine, and can cram up to 6 more in it.
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As I mentioned before, with one exception, every build I have has Endosteel, and EVERY build I have has DHS.. because there is no reason not to. As a matter of fact, NOT bringing DHS is failing a standard, making you a detriment to your team.
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The elephant in the room for me (and why I even thought about this), is the coming clans, and their clan tech. By definition, they're imbalanced.. and the only two things the IS had going for them, were the clan honor crutch (RP) and extreme cost of the sweet technology. (Econ)
Currently, we have neither.
We need something.
Peekaboo I C JU, on 26 May 2013 - 02:08 PM, said:
I will never be FOR R&R returning, no matter how many times you try and push it
Thank you for your contribution.