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Petition: Pgi: Can We Get A Statement On Weapon Balance?


133 replies to this topic

Poll: Should PGI make a statement regarding each weapon system? (135 member(s) have cast votes)

Do you agree with the OP's Suggestion?

  1. Yes (99 votes [73.33%])

    Percentage of vote: 73.33%

  2. No (30 votes [22.22%])

    Percentage of vote: 22.22%

  3. Other (6 votes [4.44%])

    Percentage of vote: 4.44%

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#81 Asmudius Heng

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Posted 28 May 2013 - 11:29 PM

View PostPixelmancer, on 28 May 2013 - 11:21 PM, said:

Fixed.


That is not called for - lets keep things civil. I disagree with a lot of what PGI have done but I want them to communicate with us and that stuff doesnt help.

#82 jeffsw6

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Posted 29 May 2013 - 12:52 AM

View PostAkulakhan, on 28 May 2013 - 05:03 PM, said:

However, it is unusual to see an eight man. That queue is dead as a doornail. We tried to get an 8-man matchup today around 6pm/EST, and six failed to find matches, straight in a row. So I would actually be somewhat inclined to argue there is no endgame at the moment.

Sadly, this is true.

#83 Victor Morson

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Posted 29 May 2013 - 12:57 AM

View PostSephlock, on 28 May 2013 - 11:16 PM, said:

Seriously, I'm insane enough that I've tried 3x LBX on my Ilya just so I can pretend I have LBXes as they SHOULD be... it doesn't end well :D.


I gave them the same fair shake on my Ilya since I figured it would be the best way to try them without unfair results coming in from other weapons.

The spread is fine now. I liked that. Damage is horrendous overall however. That said, I do love the idea from this or another thread, I'm not sure, to up the AC/10 - LBX/10 - AC/20 ROF by as much as 20% for the LBX/10; I think that would bring them in line with a really great weapon.

#84 Victor Morson

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Posted 29 May 2013 - 01:03 AM

View PostAkulakhan, on 28 May 2013 - 05:03 PM, said:

However, it is unusual to see an eight man. That queue is dead as a doornail. We tried to get an 8-man matchup today around 6pm/EST, and six failed to find matches, straight in a row. So I would actually be somewhat inclined to argue there is no endgame at the moment. Just load up your PPC heavies and assaults and four-man it up. It's sad, really.


Drop me a line sometime, maybe we can get a scrimmage going. While the Blazing Aces have kept activity fairly high, we're having a really hard time securing scrimmages these days there's so few teams active these days.

#85 Victor Morson

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Posted 29 May 2013 - 01:11 AM

EDIT: Editing out as it appears the listed data was for graphical MG speeds, not actual projectile speeds.

Edited by Victor Morson, 29 May 2013 - 02:25 AM.


#86 Pixelmancer

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Posted 29 May 2013 - 02:09 AM

View PostAsmudius Heng, on 28 May 2013 - 11:29 PM, said:

That is not called for - lets keep things civil. I disagree with a lot of what PGI have done but I want them to communicate with us and that stuff doesnt help.

Quit ages ago. My other account (Digital Ninja) is a founder. Came back to find we still have no community warfare. Joystick controls are still unusable. LRMs, LB10X, etc are still broken. Lights have been nerfed into uselessness. We have a new map and game mode (which is basically the same mode with more capture points) and basically everything else has either stayed the same or gotten worse. Explain to me how it isn't called for? And no, irate customers are not causing the lack of communication. The lack of communication is causing irate customers.

Edited by Pixelmancer, 29 May 2013 - 02:10 AM.


#87 TexAce

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Posted 29 May 2013 - 06:40 AM

Today bryan tweeted me that a fix to SRM spread is coming next patch.
No word about damage buff though. Looks like their damage is "as intended". :/

#88 Acid Phase

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Posted 29 May 2013 - 06:49 AM

View PostTexAss, on 29 May 2013 - 06:40 AM, said:

Today bryan tweeted me that a fix to SRM spread is coming next patch.
No word about damage buff though. Looks like their damage is "as intended". :/


Yea. We want answers? Gotta get them from twitter. Although both Russ and Bryan seem very vague in their answers.

Not sure about buffing SRMs, just remove splash damage and revert spread to pre-missile patch.

#89 zorak ramone

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Posted 29 May 2013 - 06:51 AM

View PostVictor Morson, on 28 May 2013 - 11:08 PM, said:

I've got to say catching up on the posts, I really dig the idea of the LBX/10 and AC/10 getting buffed with a refire bonus. I think the AC/20 could stand for a small refire boost too. I think that would bring them totally up to speed, honestly.


Refire bonuses on the AC20 and AC10/LBX10 would be great. However, it MUST accompany a reduction in heat. The main reason why AC20s/10s aren't as competitive is their damage to heat ratio (compared, say, to the GR and UAC5/AC5).

Remember back in the day when PPCs sucked because they were too hot. The devs first tried fixing this by reducing their refire rate to 3 and it didn't change anything. They dropped heat (eventually) to 8, and suddenly, they're usable. Now, they've actually UNDONE the refire rate buff ... and it didn't change anything again! They're still useful.

A refire bonus on an infighting weapon will be more consequential, but heat is key.

#90 Nicholas Carlyle

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Posted 29 May 2013 - 07:40 AM

View PostTexAss, on 29 May 2013 - 06:40 AM, said:

Today bryan tweeted me that a fix to SRM spread is coming next patch.
No word about damage buff though. Looks like their damage is "as intended". :/


View PostAcid Phase, on 29 May 2013 - 06:49 AM, said:


Yea. We want answers? Gotta get them from twitter. Although both Russ and Bryan seem very vague in their answers.

Not sure about buffing SRMs, just remove splash damage and revert spread to pre-missile patch.


I have the same problem with their twitter answers.

WHICH IS WHY WE HAVE MESSAGE BOARDS.

Lord knows.

Edited by Nicholas Carlyle, 29 May 2013 - 07:41 AM.


#91 Stone Profit

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Posted 29 May 2013 - 07:42 AM

Why? So people can whine and scream and cry like they did about the upcoming weapon balancing they HAVE told us about? Or to tell us something so very far in the distance and have the unwashed masses of trolls say "but i want it NAOW!"?

#92 Deathlike

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Posted 29 May 2013 - 09:47 AM

I'd rather have missile HSR for SRMs implemented... I keep making the shots count, except they don't...

Edited by Deathlike, 29 May 2013 - 09:48 AM.


#93 N a p e s

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Posted 29 May 2013 - 10:08 AM

I voted yes.

I realize there's plenty of things to work on in terms of developing and programming but it'd be nice for the devs to comment on weapon balance after patches. There were quite a few changes last patch and hearing about what trends they're seeing from collected data would be cool. In that regard the patch notes become a sort of briefing for what to expect and the follow-up post is a debriefing with their impressions and a good place for us to post feedback.

More discussions with the devs (so long as its civil) is always better.

#94 Nicholas Carlyle

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Posted 29 May 2013 - 10:21 AM

The thing that blows me away, is it's been a week since one of the bigger patches we've seen in recent months.

That REALLY missed the mark on a lot of what they were trying to do.

And it's just been silent really aside from admitting they messed up LRM's again and hotfixing them to uselessness....again.

Edited by Nicholas Carlyle, 29 May 2013 - 10:22 AM.


#95 MrDrunkenMaster

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Posted 29 May 2013 - 11:42 AM

View PostOpCentar, on 27 May 2013 - 12:46 AM, said:



Yeah right, and the various LRM assault boats, the ever-so-boatable A1 'Cat and various Stalkers are prime examples of boats which do not break weapon balance.

Thank whatever deity you worship that we don't have a ballistic assault or we would all be getting cored in two shots by triple Gauss or AC/20 boats.


Actually, the problem is that with unbalanced weapons, boating is the ONLY way to make a superior mech, as it allows you focus on the particular weapon that is OP. If LRMS or SMRS were balanced, the A1 would be a balanced chassis, with a specialism in either long or short range. Unbalanced weapons cause boating, boating does not cause imbalance.

#96 N a p e s

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Posted 29 May 2013 - 11:58 AM

View PostMrDrunkenMaster, on 29 May 2013 - 11:42 AM, said:


Actually, the problem is that with unbalanced weapons, boating is the ONLY way to make a superior mech, as it allows you focus on the particular weapon that is OP. If LRMS or SMRS were balanced, the A1 would be a balanced chassis, with a specialism in either long or short range. Unbalanced weapons cause boating, boating does not cause imbalance.


See if the weapons were balanced individually I'm pretty sure we'd still see all or nothing builds. So basically either all LRM or all SRM A1s... Isn't that the whole thing with min/maxing?

I'm all for balancing the weapons so that it doesn't feel foolish to take a single SRM4/6 because it gives me another option in combat but if these individually balanced weapons can also be boated people probably will.

That being said I do agree with you that having unbalanced weapons may push people who would want balanced builds into the boating mentality just for the sake of combat effectiveness.

#97 Nicholas Carlyle

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Posted 29 May 2013 - 12:04 PM

If all weapons are generally (perfect balance doesn't exist) balanced, you'd see people playing whatever mech they like. Because they wouldn't be as worried about it.

Yeah boating would still happen. But if brawlers have bite, you'll see people in a Highlander with SRM's, Large Pulse Lasers and AC/20's.

You'll see Trebuchets with a pair of LRM's and some Medium Lasers.

You'll see Awesome's with 3 PPC's.

Whatever it is.

Because it won't matter as much.

But right now the meta is so skewed one direction, nothing else is a real option.

Edited by Nicholas Carlyle, 29 May 2013 - 12:05 PM.


#98 Hammertrial

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Posted 29 May 2013 - 12:16 PM

Ya, why don't those devs ever comment about weapon balance?

They should totally have a command chair thread specially called weapon balacing and have updated news about the changes going into the game.

Maybe they could even have a forum where once a week a bunch of people ask questions to the developers and get answers the following. They could call it "ask the devs", I think it's catchy.

Monthly updates would also be amazing! They can give an overview about all the changes that are going to go into the game that month!

They could even put a developer tracker in the game, possibly in the "MWO in the news" subforum that combines all the recent posts from the developers about the game, and even cite things like twitter and reddit chats, which the developers should also do because they totally should make statements there as well.

If only....

Edited by Hammertrial, 29 May 2013 - 12:19 PM.


#99 Nicholas Carlyle

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Posted 29 May 2013 - 12:39 PM

View PostHammertrial, on 29 May 2013 - 12:16 PM, said:

Ya, why don't those devs ever comment about weapon balance?

They should totally have a command chair thread specially called weapon balacing and have updated news about the changes going into the game.

Maybe they could even have a forum where once a week a bunch of people ask questions to the developers and get answers the following. They could call it "ask the devs", I think it's catchy.

Monthly updates would also be amazing! They can give an overview about all the changes that are going to go into the game that month!

They could even put a developer tracker in the game, possibly in the "MWO in the news" subforum that combines all the recent posts from the developers about the game, and even cite things like twitter and reddit chats, which the developers should also do because they totally should make statements there as well.

If only....


Seriously? Have you read the command chairs? They have gotten to the point where they might as well not do them half the time. They used to be really informative. And there is definitely no dialogue. It's just "HERE IS WHAT WE ARE DOING, SUCK IT UP".

ATD is the same way, you are lucky to get a real answer, and when you do sometimes it involves spiders with 6MG.

In fact most of the official posts end up contradicting themselves a month later. ECM is fine, ECM is fine, OUT OF THE BLUE HERE IS HARDCOUNTER BAP.

MG's are fine, MG's COULD CORE AN ATLAS FROM BEHIND....SUDDENLY WE ARE CHANGING MG'S.

Didn't Bryan actually say "I don't know who said it, but it was wrong" and it was him who said it?

Good lord.

The only real communication we have right now is UI 2.0, which while it will be a help and is good, certainly isn't the number one issue with the game.

#100 Victor Morson

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Posted 29 May 2013 - 12:49 PM

View PostTexAss, on 29 May 2013 - 06:40 AM, said:

Today bryan tweeted me that a fix to SRM spread is coming next patch.
No word about damage buff though. Looks like their damage is "as intended". :/


And that is the major reason that we absolutely need to get a response, and to shake some sense into, PGI. If they honestly believe damage is alright, I hate to say it, but they need to hire someone else to do balancing because it's most positively way, way off.

I really believe that half the people in this thread could fix the weapons with one hour access to the weapons data file, without even needing programming experience.





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