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Faction ? For What ?


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#1 thallusronin

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Posted 17 April 2013 - 01:19 AM

There is absolut nothing for Factions in this game that makes any differance.....
and i see nothing in the Future of this game for Factions.....there will never be a Metagame.

All you get is a stupid Arena rumble....They should call this Solaris Online not Mechwarrior online

Edited by thallusronin, 17 April 2013 - 01:19 AM.


#2 OMEGA-CHI

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Posted 17 April 2013 - 08:14 AM

And an "ASSAULT" is not a real assault when you spend half your time and people defending your home base. Bleah!



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#3 LtPoncho

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Posted 17 April 2013 - 09:33 AM

But you get a cool badge icon and can pretend that there might be a purpose for it so that you can say 'hey I was a house so and so for THIS LONG'...

#4 Lord Ikka

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Posted 18 April 2013 - 05:23 AM

Go troll in some other game.

#5 Saint Scarlett Johan

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Posted 26 April 2013 - 01:11 AM

View PostLord Ikka, on 18 April 2013 - 05:23 AM, said:

Go troll in some other game.


Trolls. Uniting lifelong enemies. Kinda like siblings actually...

#6 Lily of Thrace

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Posted 26 April 2013 - 04:46 AM

But I like lording my Steiner allegience over other, lesser factions...
Oh god, I actually complimented a Kuritan the other day for his piloting abilities...
What is the universe coming to?

#7 C E Dwyer

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Posted 26 April 2013 - 07:21 AM

View PostLord Ikka, on 18 April 2013 - 05:23 AM, said:

Go troll in some other game.

View PostJohanssenJr, on 26 April 2013 - 01:11 AM, said:


Trolls. Uniting lifelong enemies. Kinda like siblings actually...



The guy has a point, other than personal prefrence, what is the point in a house, in MWO.

The meta game has no eta as far as I have,read, and when it does go live, alot of swing players will drop their current affiliation to be 'on the winning team' or go Clan.

Currently whether we like it or not, the set up is that of merc's, yesterday i fought a battle with 5 kurita, a lio, and a cappellan, against a team containing 3 davion 2 steiner and unaflilated

#8 Joker Two

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Posted 26 April 2013 - 07:39 AM

View PostCathy, on 26 April 2013 - 07:21 AM, said:

The guy has a point, other than personal prefrence, what is the point in a house, in MWO.

The meta game has no eta as far as I have,read, and when it does go live, alot of swing players will drop their current affiliation to be 'on the winning team' or go Clan.

Currently whether we like it or not, the set up is that of merc's, yesterday i fought a battle with 5 kurita, a lio, and a cappellan, against a team containing 3 davion 2 steiner and unaflilated


The whole point is that it is personal preference. None of the community warfare stuff has come out yet (and I agree, I'd like an ETA and a better explanation of what it will be like) and when it does, of course there will be plenty of people who change faction, since only a fraction of the factions in Battletech are currently available (and even then, the factions listed aren't entirely accurate. I'm a Fed-Com unionist, I want my Gauntlet-on-Sunburst)

The idea of people switching sides based on the current leader is more problematic, it'll be interesting to see what PGI does about that. Plenty of people will remain loyal though, there's so much history in the universe, and can you really see a whole group changing their backstory, paint scheme, insignia, every time they feel like switching? The mercs will be mercs, but I bet most of the faction-aligned people will switch once or twice at most.

And that game you played doesn't look like a Solaris free for all or a bunch of mercs to me, it looks like the 4th Succession War! :)

#9 Corbon Zackery

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Posted 26 April 2013 - 08:15 AM

Latter on when the game is fully released your going to see mechs and equipment split into factions.

The main basic public factions will be:

Capellan Confederation
Draconis Combine
Federated Suns
Lyran Commonwealth
Free Worlds League

The Developers will have control of:
Comstar:
Clans: At the start but will become public at a latter date and time.

You also have 2 other player factions:
Merc. Corp: Full 4 to 8 man teams who handle contracts with the other public factions and comstar.

Lonewolfs or hired guns: This will be the toughest thing to do because you be on your own yet you have more of elite reputation.

Once they get the world map going you will see a lot of changes as full teams of House Steiner start being dropped general public tactics will start to form.

That's why recruitment into House Steiner is key right now as long as Lone Wolf's fight, and win a victory for House Steiner we welcome them with open arms. You don't have to fight alone House Steiner is here to help guide you to victory!

Edited by Corbon Zackery, 26 April 2013 - 08:35 AM.


#10 Todo Sandybanks

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Posted 13 May 2013 - 10:01 AM

No point but the faction symbols are cool! ;)

No point but the faction symbols are cool! :wacko:

View PostKatherine Kerensky, on 26 April 2013 - 04:46 AM, said:

But I like lording my Steiner allegience over other, lesser factions... THOUGH IT MAKES NO SENESE I JUST GANNA TROLL
Oh god, I actually complimented a Kuritan the other day for his piloting abilities...
What is the universe coming to?

good point but why troll? that is not nice LOL

#11 zraven7

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Posted 13 May 2013 - 10:45 AM

There never is a point to the Factions. Just is the decision of whether you want to listen to the big dog, or you want to BE the big dog. ;-)

Yeah, the houses have power, but they'll just sling your mech around like a sword, and toss it aside when they have a sharper one.

Better bet is to go it on your own. Give em a contract, get your money, and go on to the next job. All of the houses will eventually fall anyways, just so more houses can take their place.

...or Clans. or Confederations. Doesn't really matter.

So yeah, the symbols are cool. But hard, cold C-bills? Even cooler.

#12 Lily of Thrace

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Posted 14 May 2013 - 04:32 AM

View PostTodo ringman, on 13 May 2013 - 10:01 AM, said:

-snip-


Your quote of me makes absolutely zero sense. Where is there trolling in my post?

#13 Freemarine

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Posted 26 May 2013 - 07:02 AM

Good point.

#14 Koniving

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Posted 26 May 2013 - 08:27 AM

View Postthallusronin, on 17 April 2013 - 01:19 AM, said:

There is absolut nothing for Factions in this game that makes any differance.....
and i see nothing in the Future of this game for Factions.....there will never be a Metagame.

All you get is a stupid Arena rumble....They should call this Solaris Online not Mechwarrior online


The upcoming community warfare will make factions matter. Holding certain areas will make some merchandise (weapons, mechs) cheaper for one faction as opposed to another. There supposedly be benefits to each faction which include but not limited to more affordability to lore-friendly mechs (that is, Steiners may see cheaper Atlases. Liao may have the monopoly on Cataphracts since it is their design. The list goes on.)

While the above may come and fade, there's also supposed to be company specific models / variants of weapons. One AC/20 will have a single cannon shell fired. Another, which recycles faster, will fire spurts of 10 2 damage shells. Yet another will fire 5 shells of 4 damage each. Some will fire one shell like the normal AC/20 but have other benefits. There's little information on what some other weapons may see as their variations.

#15 Lord Ikka

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Posted 26 May 2013 - 03:01 PM

View PostKoniving, on 26 May 2013 - 08:27 AM, said:


The upcoming community warfare will make factions matter. Holding certain areas will make some merchandise (weapons, mechs) cheaper for one faction as opposed to another. There supposedly be benefits to each faction which include but not limited to more affordability to lore-friendly mechs (that is, Steiners may see cheaper Atlases. Liao may have the monopoly on Cataphracts since it is their design. The list goes on.)

While the above may come and fade, there's also supposed to be company specific models / variants of weapons. One AC/20 will have a single cannon shell fired. Another, which recycles faster, will fire spurts of 10 2 damage shells. Yet another will fire 5 shells of 4 damage each. Some will fire one shell like the normal AC/20 but have other benefits. There's little information on what some other weapons may see as their variations.


Interesting if true, what's your source for the differences?

#16 Koniving

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Posted 26 May 2013 - 03:02 PM

View PostLord Ikka, on 26 May 2013 - 03:01 PM, said:

Interesting if true, what's your source for the differences?


Already mentioned it. "Sarna.net."
http://www.sarna.net/wiki/AC/20

It's been a lengthy while but in one of the later ATD 20's or early ATD 30's, someone asked about the weapon variants of lasers, missiles and cannons based on manufacturer. Bryan Ekman said we could expect that after community warfare comes out.

Edited by Koniving, 26 May 2013 - 03:05 PM.


#17 Lord Ikka

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Posted 26 May 2013 - 03:22 PM

If so, that will completely change the current dynamic of ACs. Multiple rounds encourages brawling over sniping, as it is harder to stay on target at range.

#18 Tarl Cabot

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Posted 26 May 2013 - 03:52 PM

The following is based on tidbits here and there only.

As for faction leadership, at the top will be PGI with the non-PC figures. For the foreseeable future the highest obtainable position will be unit/regimental commander and that will be for mercenary organizations and non-canon House units. Canon House units will have no direct leadership.

Some of the more prestige will have game stat requirements to even take their unit emblem but no direct control. So there could be 40 people who quality and take the 5th Sword of Light unit emblem but no real internal unit structure. The only structure they can make is for those who decide the band together now (friends) and decide who will be their CO (not regimental CO) for that band of 4, 8, 13, etc. Again though, no actual in game unit abilities, as of the information we have been able to gleam.

PGI plans are to provide actual in-game unit controls to mercenary units. Why? :) They are really mercs at heart themselves but as the CW gets closer and they start fleshing it out more, plans may change for House units, at least non-canon House units or they will have lots of upset people.

Some may say, so? Units that are actually able to form up in-game and have in-game structure provides a foundation of stability, support within the game overall. Without that structure it is very difficult to build up the camaraderie to keep people interested. All three of the previous MPBTs exhibited that more foundation more than anything else. Without that inner community, individuals will leave and not come back who may not have left completely due to friendships that had been developed, that family/team atmosphere/competitiveness.

Bah, as I get older I sure do carry on more. -_-

(bows)

Edited by Tarl Cabot, 26 May 2013 - 03:53 PM.


#19 Kyone Akashi

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Posted 27 May 2013 - 03:56 AM

View PostTarl Cabot, on 26 May 2013 - 03:52 PM, said:

Some of the more prestige will have game stat requirements to even take their unit emblem but no direct control. So there could be 40 people who quality and take the 5th Sword of Light unit emblem but no real internal unit structure. The only structure they can make is for those who decide the band together now (friends) and decide who will be their CO (not regimental CO) for that band of 4, 8, 13, etc. Again though, no actual in game unit abilities, as of the information we have been able to gleam.
And I still don't see the problem with this - especially considering that few "guilds" will be able to fill an entire regiment on their own. It is simply a matter of 4+ players of regiment X gathering and deciding that they wish to portray an element with its own hierarchy, and then playing the game. :)

The only true difference of note (aside from being able to pick their own targets, but this isn't something that a military regiment would be able to do anyways, as this is the privilege of DCMS High Command) between such lances/companies and the "outsourced" Merc Corps is that the players in the former won't be able to lay sole claim to an entire regiment's name and command. I agree that the game could certainly do a better job at supporting this approach (such as custom, unique lance names - which would be a nice workaround when you think about it!), but is it not true that any "guild's" structure and foundation exists predominantly out of the game? On a unit's website, their forum, their own Teamspeak server? All of these things will have to be attained outside of MWO, and they can be acquired by sub-units of a canon regiment just as well.

As for faction leadership, PGI said that they plan on handing over the control of a House's military campaigns to the players once CW is established and we can see potential leaders amongst the playerbase:

"We're going to manage those units from a strategy point of view. We're going to say, 'House Kurita goes here, they're going to take over these planets, and these are the things they're interested in.' Our ultimate goal is to slowly give that power to the users, so that they can actually rank up and level up and gain enough loyalty points where they can elect a group of people to manage their House. Then that group will choose the targets for planetary control. That is the goal."
- Bryan Ekman in an interview in PC Gamer

I would assume that there will be some process to narrow down the number of eligible players. Possibly a mixture of ingame skills/success (likely a minimum faction rank) and community popularity (number/type of forum posts and likes, general presence)?

Edited by Kyone Akashi, 27 May 2013 - 04:51 AM.


#20 Lord Ikka

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Posted 27 May 2013 - 05:08 AM

Recently there was mention of House-affiliated Mercs, something in the middle of Faction warriors and Mercs. Wonder if we will get some clarification soon.





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