

So About The 3Rd Person "modes"
#1
Posted 14 June 2013 - 06:18 PM
so i'm confused. clarity maybe?
#2
Posted 14 June 2013 - 08:58 PM
#3
Posted 14 June 2013 - 09:22 PM
If 3pv turns out to be not OP and is useful in certain play style; ie 3pv for brawling 1pv for long range.
I don't mind playing in a mixed view match.
#4
Posted 14 June 2013 - 10:33 PM
Horrible, horrible idea for this game.
#5
Posted 14 June 2013 - 11:10 PM
Bryan Ekman, on 14 June 2013 - 03:23 PM, said:
3PV
Viper69 : If we are going to be able to choose to play against people using 3PV or not to, how are you going to address the then fractured and smaller groups that then have to wait in queue for a match that meets their perimeters?
A: There will be two modes Normal and Hardcore (FPV) only. We anticipate most players will play the first mode leaving the hardcore mode for the those wanting a challenge. 3PV will be going onto test servers in the next 60 days and we’ll see how it goes from there.
Ghost Badger: How does PGI plan to reconcile Community Warfare matches with 3PV and 1PV? How will they reconcile matches between teams with different preferences? Or do they plan to split the CW mechanic by viewpoint?
A: The plan is to have scheduled matches will be FPV only, since these will be performed between Merc. Units. Regular matches will follow the above rules (Normal/Hardcore).
thanks for confirming that the majority of MWO players is not here for a challenge. Thanks for confirming that PGI´s intentions behind design of MWO have stepped away from a MechWarrior Sim... thanks for confirmation that a in-cockpit view of a battlemech is considered "Hardcore" instead of normal... you really made my day,i still have to decide if i may laugh or cry...
at least give the so-called HC mode an xp and bill bonus, so people at least CONSIDER playing the game for real
#6
Posted 15 June 2013 - 01:08 AM
Adrienne Vorton, on 14 June 2013 - 11:10 PM, said:
thanks for confirming that the majority of MWO players is not here for a challenge. Thanks for confirming that PGI´s intentions behind design of MWO have stepped away from a MechWarrior Sim... thanks for confirmation that a in-cockpit view of a battlemech is considered "Hardcore" instead of normal... you really made my day,i still have to decide if i may laugh or cry...
at least give the so-called HC mode an xp and bill bonus, so people at least CONSIDER playing the game for real
Quote
Warge: Are any plans to encourage future 3PV players to use 1PV? Maybe slight XP or/and CB boost, that sort of things...
A: Probably not, however we’re going to emphasize that both view modes are essential to a well-rounded experience, with FPV being something that you use if you are a true sim-head.
^this sucks
if this keeps up everyone will be playing in 3PV in the long run. new players might not even know a first person view exist.
Edited by Lokust Davion, 15 June 2013 - 01:10 AM.
#7
Posted 15 June 2013 - 01:22 AM
#8
Posted 15 June 2013 - 01:27 AM
Honestly, if they do it well and it does not give any direct advantage... what does it matter what view mode people use.
#9
Posted 15 June 2013 - 01:57 AM
#10
Posted 15 June 2013 - 02:03 AM
Lokust Davion, on 15 June 2013 - 01:08 AM, said:
^this sucks
if this keeps up everyone will be playing in 3PV in the long run. new players might not even know a first person view exist.
They will if they participate in CW and are apart of a Mercenary Corporation. Or, are apart of private matches. BTW @ OP if what you took from the recent ATD session is "1st person people kick rocks" you're ignorant of the largest player base in MWO: Mercenary players. Why do you think that specific group was targeted for micro transactions?
Edited by Pando, 15 June 2013 - 02:03 AM.
#11
Posted 15 June 2013 - 02:11 AM
Adridos, on 15 June 2013 - 01:57 AM, said:
Actually it is not, you said it your self. It acts more like a regular FPS then a vehicle based shooter. Also i am sure the running costs for Hawken is a lot smaller then for MWO.
#12
Posted 15 June 2013 - 02:33 AM
AlexEss, on 15 June 2013 - 02:11 AM, said:
Actually it is not, you said it your self. It acts more like a regular FPS then a vehicle based shooter. Also i am sure the running costs for Hawken is a lot smaller then for MWO.
It is still considered "hard-core" from Bryan's perspective.
I mean, I like the game and even PGI (because of the announcement -> pre-open beta period, when they really ranked as the best F2P developers you could hope for to continue a franchise's legacy), but sometimes, they really say or do really dumb stuff.
There is a general rule that if you are competing with the best, the only way you can succeed is through finding your specific niche and mopping the floor even with the best in the industry by it's standards being way above what they are putting out.
#13
Posted 15 June 2013 - 04:38 AM
rat move in my opinion
#14
Posted 15 June 2013 - 05:43 AM
1PV only is very nice and i fully agree that no system should go in just for the heck of it. But that knife cut both ways, no system should be kept out just for the heck of it either. If putting in 3PV increase the chance of there being a game to play in 5 years time. I am all for it. I have had to "bury" enough MMO´s by now that i rather see devs err on the side of caution.
As for the hardcore note... Yesh... Most active people on this forum would fall in to that category... We are passionate and care about the game and the lore... But sometimes i think people get a bit to wrapped up in "the vision" contra "the reality" and i am personally glad that the devs have not ended up there yet.
Edited by AlexEss, 15 June 2013 - 05:43 AM.
#16
Posted 15 June 2013 - 12:46 PM
#17
Posted 15 June 2013 - 01:09 PM
So is it to make the game appeal to a wider audience? I'm not sure how wide you can make Mechwarrior or battletech, as they are kind of niche to start with. I know some go with the mindset of "X has Y feature and X is popular therefore if we add Y to our product we too shall be popular", however I am not so sure that it will work in this case.
I am no expert however and all I can give is opinion (so worth very little I'd wager) but where I sit I'd rather have a good game with a solid design focus and vision with a small but dedicated audience, than one always trying to broaden the product to become evermore wider reaching with less focus and likely less dedicated players.
But I guess the money talks, or the idea of potential money does at least.
Edited by Oriius, 15 June 2013 - 01:10 PM.
#18
Posted 16 June 2013 - 08:04 AM
Seems we all get to pilot a mech from FPV of Magneto.
I'll probably still pilot from inside the mech. I don't view 3rd person in any game when possible.
#19
Posted 16 June 2013 - 02:34 PM
Hellcat420, on 15 June 2013 - 12:46 PM, said:
This, it's like if valve said "HEY ALL YOU TRY-HARDS WHO ONLY CARE ABOUT YOUR K/D AND USING THE AWP. NOW YOU CAN USE THE AWP WITHOUT EVER GOING INTO THE SIGHT, COOL HUH?!"
#20
Posted 16 June 2013 - 11:56 PM
Tbh I would prefer 3PV to not exist at all, but thems the breaks.
Basically all planet attacks/defences are set to FPV. Unless of course, a planet is held by a 3PV group, and attacked by a 3PV group. In that situation, obv it could stay 3PV.
EG
------------------------------------------
Planet Holder = 3PV
Attacker = FPV
Battle = FPV
----------------------------------------
Planet Holder = FPV
Attacker = 3PV
Battle = FPV
----------------------------------------
Planet Holder = 3PV
Attacker = 3PV
Battle = 3PV
The front battles between the houses, (as have been described by the devs so far) , would just be using the 2 seperate queues keeping the player groups seperate in battles, but effecting the same fronts. (FPV Queue, 3PV Queue)
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