

River City - Out Of Bounds By Kappa
#1
Posted 06 June 2013 - 06:07 PM
#2
Posted 06 June 2013 - 08:44 PM
#3
Posted 07 June 2013 - 11:42 AM
I realize that maps like ALPINE have SO MUCH under utilized area as to not make any sense, on River city the mountains on the sides could make things so much more dynamic on that map. Even on CAUSTIC I find my self constantly running the Out of Bounds timer down to 2 or 1 just to get the chance to wade through the trees up there.
I am definitely one of the PGI cheerleaders around here and understand more than most in here that we are barely into the early phases of ACTIVE DEVELOPMENT on this game....
But oh, for some maps that didnt look like post-apocalyptic waste lands.
I know what "war-torn" means and all, but for serious...
How about some nice bright green farmlands with rolling hills. A REAL city (Think Manhattan) and some lush old world forests with trees as far as the eye can see..
Mix it up a bit boys!
Yeah, volcano sounds great as well as asteroid but that does that mean...
Rocks. Lot's and lots of ROCKS. Brown rocks. Grey rocks. Black rocks. Rock on fire.
Someday.
#4
Posted 07 June 2013 - 12:02 PM
#5
Posted 07 June 2013 - 12:04 PM
#6
Posted 07 June 2013 - 12:09 PM
It was just moved in too close, anotehr 5 or 10 yards out so that the fastest way to kappa (and most logical way around te 2 low buildings) is not automatically accompanied by "out of bounds" would be more than just nice. I don`t want to get on teh hill and camp, just get to kappa from lower without Bitchin` Betty yelling at me.

#7
Posted 07 June 2013 - 12:21 PM
#8
Posted 07 June 2013 - 12:31 PM
Agent CraZy DiP, on 07 June 2013 - 12:21 PM, said:
One would think the out of bounds marker would be enough. If you are going to go out of bounds, for whatever reason, you are taking your life into your own hands. I understand that route is quicker, if you make it through, but it is out of bounds. If you don't go there, you won't get stuck.
#9
Posted 07 June 2013 - 12:33 PM
Bilbo, on 07 June 2013 - 12:31 PM, said:
One would think the out of bounds marker would be enough. If you are going to go out of bounds, for whatever reason, you are taking your life into your own hands. I understand that route is quicker, if you make it through, but it is out of bounds. If you don't go there, you won't get stuck.
thats the thing you can accidently fall into it if you jump off the ledge beside kappa youll fall right out of bounds.
#10
Posted 07 June 2013 - 12:40 PM
Takes 10 minutes to adjust, I'm sure.
#11
Posted 07 June 2013 - 12:58 PM
Bilbo, on 07 June 2013 - 12:31 PM, said:
One would think the out of bounds marker would be enough. If you are going to go out of bounds, for whatever reason, you are taking your life into your own hands. I understand that route is quicker, if you make it through, but it is out of bounds. If you don't go there, you won't get stuck.
I've seen the OOB map change looking out over the OOB areas....one can see the horizon on some of them now, where one couldn't before, so it makes me wonder if they might be opening up some wider spaces in the future......
#12
Posted 07 June 2013 - 01:07 PM
Hellen Wheels, on 07 June 2013 - 12:58 PM, said:
Entirely possible. I would think some of the maps might need to be expanded for 12v12 play. Seems some of them would be a little cramped otherwise.
#13
Posted 07 June 2013 - 01:26 PM
Yeah, a little crowded.
Honestly, I'd prefer that map was 4v4.
#14
Posted 07 June 2013 - 04:11 PM
Xeno Phalcon, on 07 June 2013 - 12:33 PM, said:
thats the thing you can accidently fall into it if you jump off the ledge beside kappa youll fall right out of bounds.
Precisely. Or, you mis-time a jump-jet landing. Or, you're being driven backwards by an enemy at point-blank range. And plenty of times that "Out of Bounds" warning doesn't come up, and it seems to interact oddly with the "Critical Damage" warning.
They really need to fix this before reintroducing collisions or tackling people out of bounds for an easy kill will happen at this spot on the map, which is really just idiotic.
#15
Posted 07 June 2013 - 04:16 PM
oldradagast, on 07 June 2013 - 04:11 PM, said:
Hereafter known as the Super Smash Brothers Kill!
#16
Posted 09 June 2013 - 04:00 AM
I just avoid that area like the plague.
#17
Posted 12 June 2013 - 03:55 AM
Bilbo, on 07 June 2013 - 12:02 PM, said:
Given how slow PGI is to fix issues that aren't game breaking I don't think that's a great assumption.
It'd be terrible to have too much of the mountains accessible, part of what makes that map what it is is that there aren't really snipe points that overlook the entire map. At the same time, I think the borders are a bit farther in than they need to be.
And if it were up to me it'd show you a "you're leaving the game area" message when you cross the line, and then a few steps past that there'd be an invisible wall. If players aren't supposed to go there it shouldn't let them go there.
#18
Posted 12 June 2013 - 07:28 AM
Blue Footed Booby, on 12 June 2013 - 03:55 AM, said:
Given how slow PGI is to fix issues that aren't game breaking I don't think that's a great assumption.
It'd be terrible to have too much of the mountains accessible, part of what makes that map what it is is that there aren't really snipe points that overlook the entire map. At the same time, I think the borders are a bit farther in than they need to be.
And if it were up to me it'd show you a "you're leaving the game area" message when you cross the line, and then a few steps past that there'd be an invisible wall. If players aren't supposed to go there it shouldn't let them go there.
Never been a fan of invisible barriers myself, but I see where you are coming from.
#19
Posted 12 June 2013 - 01:18 PM
I would suggest to put a building there or something that won t kill you.
#20
Posted 12 June 2013 - 08:11 PM
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