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River City - Out Of Bounds By Kappa


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#1 Arcadinal

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Posted 06 June 2013 - 06:07 PM

Ok on River City, that spot by the Kappa point (in Conquest Mode) where the Out of Bounds extends onto the ramp you cross to get to Kappa from Upper City. It is really easy to accidentally get hung up on the buildings there and die from being Out of Bounds. Please fix that, it's a very frustrating way to die.

#2 Sephlock

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Posted 06 June 2013 - 08:44 PM

Just imagine it as a map hazard, like those giant Antlions on that one map in Happy Wars.

#3 BlackWidow

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Posted 07 June 2013 - 11:42 AM

Yeah, I often wonder why they have drawn the out of bounds lines where they have.

I realize that maps like ALPINE have SO MUCH under utilized area as to not make any sense, on River city the mountains on the sides could make things so much more dynamic on that map. Even on CAUSTIC I find my self constantly running the Out of Bounds timer down to 2 or 1 just to get the chance to wade through the trees up there.

I am definitely one of the PGI cheerleaders around here and understand more than most in here that we are barely into the early phases of ACTIVE DEVELOPMENT on this game....

But oh, for some maps that didnt look like post-apocalyptic waste lands.

I know what "war-torn" means and all, but for serious...

How about some nice bright green farmlands with rolling hills. A REAL city (Think Manhattan) and some lush old world forests with trees as far as the eye can see..

Mix it up a bit boys!

Yeah, volcano sounds great as well as asteroid but that does that mean...

Rocks. Lot's and lots of ROCKS. Brown rocks. Grey rocks. Black rocks. Rock on fire.

Someday.

#4 Bilbo

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Posted 07 June 2013 - 12:02 PM

Since it has been that way for quite some time, I would imagine they want to discourage the use of that route.

#5 Xeno Phalcon

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Posted 07 June 2013 - 12:04 PM

I actually made a thread about this over the exact same problem like uh a couple weeks ago. The out of bounds timer is just too fast for that spot i was in a cicada and hit a rock, couldnt wiggle free and get back in bounds before kablooey all my hard earned credits were stolen.

#6 Zerberus

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Posted 07 June 2013 - 12:09 PM

In that specific spot,I can understand why it was moved closer, becauee people actually did "overuse" the hill.

It was just moved in too close, anotehr 5 or 10 yards out so that the fastest way to kappa (and most logical way around te 2 low buildings) is not automatically accompanied by "out of bounds" would be more than just nice. I don`t want to get on teh hill and camp, just get to kappa from lower without Bitchin` Betty yelling at me. :)

#7 Agent CraZy DiP

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Posted 07 June 2013 - 12:21 PM

This was brought up literally the day they redrew the out of bounds... and nothing has been done about it since. Two whole new maps have come out since then... and still nothing. Someone should put up some orange safety cones over there, or something to the like.

#8 Bilbo

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Posted 07 June 2013 - 12:31 PM

View PostAgent CraZy DiP, on 07 June 2013 - 12:21 PM, said:

This was brought up literally the day they redrew the out of bounds... and nothing has been done about it since. Two whole new maps have come out since then... and still nothing. Someone should put up some orange safety cones over there, or something to the like.


One would think the out of bounds marker would be enough. If you are going to go out of bounds, for whatever reason, you are taking your life into your own hands. I understand that route is quicker, if you make it through, but it is out of bounds. If you don't go there, you won't get stuck.

#9 Xeno Phalcon

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Posted 07 June 2013 - 12:33 PM

View PostBilbo, on 07 June 2013 - 12:31 PM, said:


One would think the out of bounds marker would be enough. If you are going to go out of bounds, for whatever reason, you are taking your life into your own hands. I understand that route is quicker, if you make it through, but it is out of bounds. If you don't go there, you won't get stuck.


thats the thing you can accidently fall into it if you jump off the ledge beside kappa youll fall right out of bounds.

#10 Shakespeare

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Posted 07 June 2013 - 12:40 PM

It's a LITERAL path up to kappa - you're not cutting across anything, it's simply the most direct path for a heavy/assault to get uphill, since the other two routes - the bridge and park hill, are harder to climb. the timer goes off on level terrain just after climbing the hill directly behind kappa, it doesn't need to be out of bounds at all. Very distracting. They're intention, I believe, was to cut off that odd little sniper hill directly to the left of that path, but they've sliced off a bit of a perfectly reasonable route along with it.

Takes 10 minutes to adjust, I'm sure.

#11 Hellen Wheels

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Posted 07 June 2013 - 12:58 PM

View PostBilbo, on 07 June 2013 - 12:31 PM, said:


One would think the out of bounds marker would be enough. If you are going to go out of bounds, for whatever reason, you are taking your life into your own hands. I understand that route is quicker, if you make it through, but it is out of bounds. If you don't go there, you won't get stuck.

I've seen the OOB map change looking out over the OOB areas....one can see the horizon on some of them now, where one couldn't before, so it makes me wonder if they might be opening up some wider spaces in the future......

#12 Bilbo

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Posted 07 June 2013 - 01:07 PM

View PostHellen Wheels, on 07 June 2013 - 12:58 PM, said:

I've seen the OOB map change looking out over the OOB areas....one can see the horizon on some of them now, where one couldn't before, so it makes me wonder if they might be opening up some wider spaces in the future......

Entirely possible. I would think some of the maps might need to be expanded for 12v12 play. Seems some of them would be a little cramped otherwise.

#13 Shakespeare

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Posted 07 June 2013 - 01:26 PM

heh, river city with 24 mechs on it?

Yeah, a little crowded.

Honestly, I'd prefer that map was 4v4.

#14 oldradagast

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Posted 07 June 2013 - 04:11 PM

View PostXeno Phalcon, on 07 June 2013 - 12:33 PM, said:


thats the thing you can accidently fall into it if you jump off the ledge beside kappa youll fall right out of bounds.


Precisely. Or, you mis-time a jump-jet landing. Or, you're being driven backwards by an enemy at point-blank range. And plenty of times that "Out of Bounds" warning doesn't come up, and it seems to interact oddly with the "Critical Damage" warning.

They really need to fix this before reintroducing collisions or tackling people out of bounds for an easy kill will happen at this spot on the map, which is really just idiotic.

#15 Shakespeare

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Posted 07 June 2013 - 04:16 PM

View Postoldradagast, on 07 June 2013 - 04:11 PM, said:

...They really need to fix this before reintroducing collisions or tackling people out of bounds for an easy kill will happen at this spot on the map, which is really just idiotic.


Hereafter known as the Super Smash Brothers Kill!

#16 egreSS

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Posted 09 June 2013 - 04:00 AM

lol I've ran into this problem before and died there too as a light - couldn't turn back in time.


I just avoid that area like the plague.

#17 Blue Footed Booby

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Posted 12 June 2013 - 03:55 AM

View PostBilbo, on 07 June 2013 - 12:02 PM, said:

Since it has been that way for quite some time, I would imagine they want to discourage the use of that route.


Given how slow PGI is to fix issues that aren't game breaking I don't think that's a great assumption.

It'd be terrible to have too much of the mountains accessible, part of what makes that map what it is is that there aren't really snipe points that overlook the entire map. At the same time, I think the borders are a bit farther in than they need to be.

And if it were up to me it'd show you a "you're leaving the game area" message when you cross the line, and then a few steps past that there'd be an invisible wall. If players aren't supposed to go there it shouldn't let them go there.

#18 Bilbo

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Posted 12 June 2013 - 07:28 AM

View PostBlue Footed Booby, on 12 June 2013 - 03:55 AM, said:



Given how slow PGI is to fix issues that aren't game breaking I don't think that's a great assumption.

It'd be terrible to have too much of the mountains accessible, part of what makes that map what it is is that there aren't really snipe points that overlook the entire map. At the same time, I think the borders are a bit farther in than they need to be.

And if it were up to me it'd show you a "you're leaving the game area" message when you cross the line, and then a few steps past that there'd be an invisible wall. If players aren't supposed to go there it shouldn't let them go there.

Never been a fan of invisible barriers myself, but I see where you are coming from.

#19 McBrahman

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Posted 12 June 2013 - 01:18 PM

May be they are trying to block the way, so that not too much of a team can take that way in the same time.

I would suggest to put a building there or something that won t kill you.

#20 l3elthaz0r

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Posted 12 June 2013 - 08:11 PM

If only overheating worked like how the out of bounds worked. I mean it makes more sense to have your mech explode from overheating than from walking two steps away from the playing field. Unless for immersion sake it was a minefield





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