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Where Is The Eu Server?


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#1 Jonneh

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Posted 27 May 2013 - 06:25 AM

As I'm sure many of you who reside in Europe will have realized, the game is becoming increasingly unplayable due to the extreme latency between us and the US based MWO servers.

I actually tweeted a couple of the devs regarding this, and Russ did respond (somewhat). What we need is some movement on the previously announced EU server. It was stated during the founders program that eventually there would be an EU server.

Why do we need it? Well, degrading player experience more than anything. Latency seems to hugely impact our ability to hit the more speedy mechs. In testing I've discovered that I lose nearly half my damage to latency based "misses" that seem to actually strike the target from my perspective. This is highly speculative, rather than conclusive, but I'm sure the Devs already know about the issue. I believe the importance of this feature is being under emphasized, given how long into open beta we now are and still there has been no update.

I think this should just be an open "region" choice at login, meaning you can play on whichever server you please (so as not to break up any established clans/companies etc). Its a pretty simple job to hold your account details centrally and then host the combat on more local servers. Flexibility being much desired.

So, can we have an update as to when this might appear on the development roadmap?

Quote

Edit: It was mentioned in the GDC interview - so all I'm really asking for is an update. Its been 2 months, and Bryan said "we're working on it". So, how is it coming?

Edited by Jonneh, 27 May 2013 - 11:48 AM.


#2 Sabazial

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Posted 27 May 2013 - 07:07 AM

Yeah, i don't know what's been going on the last week or so but i've gone from a stable 106 - 110ms up to 160 - 168ms.

#3 Thaar

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Posted 27 May 2013 - 07:48 AM

Yeah! I had a stable 129 ms and now it's always between 150 ms and 180 ms. weird

#4 Deathlike

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Posted 27 May 2013 - 09:21 AM

It's not really a lack of an EU server issue than it is the current netcode that is affecting other server nodes... increasing the load that affects many people, EU or otherwise (yes, including those of us living in North America).

#5 Jonneh

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Posted 27 May 2013 - 11:45 AM

View PostDeathlike, on 27 May 2013 - 09:21 AM, said:

It's not really a lack of an EU server issue than it is the current netcode that is affecting other server nodes... increasing the load that affects many people, EU or otherwise (yes, including those of us living in North America).


Even so. EU server was (I hate to use the word) promised. Or announced. Way back when us EU folk were encouraged to purchase founders and not be deterred by the "US server only" start.

Its a fact that this is always going to be a game in which latency plays a huge part. FPS games just usually are. The reasons for it are obvious and don't really require too much gilding to put across.

It was mentioned in the GDC interview - so all I'm really asking for is an update. Its been 2 months, and Bryan said "we're working on it". So, how is it coming?

Edited by Jonneh, 27 May 2013 - 01:55 PM.


#6 jakucha

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Posted 27 May 2013 - 11:48 AM

Careful, you'll attract the people who claim giving European players a closer server option will make match times quadruple. They'll probably add more servers as it gets closer to launch anyway.

#7 Bloody Moon

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Posted 27 May 2013 - 11:50 AM

View PostJonneh, on 27 May 2013 - 06:25 AM, said:

As I'm sure many of you who reside in Europe will have realized, the game is becoming increasingly unplayable due to the extreme latency between us and the US based MWO servers.



What are you talking about? With HSR i can play without any problems at all from the EU.

#8 Jonneh

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Posted 27 May 2013 - 11:54 AM

View Postjakucha, on 27 May 2013 - 11:48 AM, said:

Careful, you'll attract the people who claim giving European players a closer server option will make match times quadruple. They'll probably add more servers as it gets closer to launch anyway.


WoT, StarCraft and about a thousand other games have no queue times, but regional servers. Probably another thousand that do. The difference?

Well, games that are good have lots of players. Seems like a moot point when you think about it right?


View PostBloody Moon, on 27 May 2013 - 11:50 AM, said:



What are you talking about? With HSR i can play without any problems at all from the EU.


I don't doubt that you can play. We can all play. "With no problems" seems like an absolute though. Are you really sure you never lose any damage to lag? I guarantee you that you do.

#9 James DeGriz

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Posted 27 May 2013 - 01:15 PM

View PostJonneh, on 27 May 2013 - 11:54 AM, said:

Are you really sure you never lose any damage to lag? I guarantee you that you do.


How can you make that guarantee, exactly?

#10 Bloody Moon

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Posted 27 May 2013 - 01:18 PM

View PostJonneh, on 27 May 2013 - 11:54 AM, said:

I don't doubt that you can play. We can all play. "With no problems" seems like an absolute though. Are you really sure you never lose any damage to lag? I guarantee you that you do.


If the servers and HSR works as it should then no, i don't lose damage to latency whatsoever. What could cause lost damage is the packet loss, which is minimal in my experience, or server side issues that affect everyone not only players from Europe.

So overall EU servers are not as much of a priority you make it look like in my opinion.

#11 Chavette

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Posted 27 May 2013 - 01:47 PM

View PostPhylum, on 27 May 2013 - 07:48 AM, said:

Yeah! I had a stable 129 ms and now it's always between 150 ms and 180 ms. weird

You can find the source of your problem at the bottom of the new patch notes, they are trying to make the bandwidth cost as low as possible.

#12 Spr1ggan

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Posted 27 May 2013 - 01:48 PM

I'm from the UK and to be honest I couldn't care less about EU servers anymore. The unit i'm part of is a mixture of EU and NA like a lot of other units and I would rather still be able to play MWO with all my teammates than be restricted to an EU server.

#13 Jonneh

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Posted 27 May 2013 - 01:50 PM

View PostJames DeGriz, on 27 May 2013 - 01:15 PM, said:


How can you make that guarantee, exactly?


Because everyone does. Its a simple fact of a server/client based system. Its a concept as old as the oldest first person shooters. The issue here is that its so much worse for those of us with higher latency, and a better quality of gameplay as a result of reducing that.

View PostBloody Moon, on 27 May 2013 - 01:18 PM, said:


If the servers and HSR works as it should then no, i don't lose damage to latency whatsoever. What could cause lost damage is the packet loss, which is minimal in my experience, or server side issues that affect everyone not only players from Europe.

So overall EU servers are not as much of a priority you make it look like in my opinion.


I'd encourage you to do some testing. I think its obvious just from this, and even more so from a full 8v8 when you're chasing another light and hitting his back on your screen, but the damage indicators don't change even after hits.

View PostMcHarg, on 27 May 2013 - 01:48 PM, said:

I'm from the UK and to be honest I couldn't care less about EU servers anymore. The unit i'm part of is a mixture of EU and NA like a lot of other units and I would rather still be able to play MWO with all my teammates than be restricted to an EU server.


Agreed. I have some US friends and I'd love to still be able to play with them. I think that is the best solution, as in my OP. Let players select a region and make "accounts" region-less. Anybody can play anywhere.

Edited by Jonneh, 27 May 2013 - 01:56 PM.


#14 Inkarnus

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Posted 27 May 2013 - 02:51 PM

View PostPhylum, on 27 May 2013 - 07:48 AM, said:

Yeah! I had a stable 129 ms and now it's always between 150 ms and 180 ms. weird

it was around 122 now the it was 144 now it is 150 and higher #-# as they startet messing with the netcode and aiming and shooting feels alot different same as getting ghost shots wich play the hit mechanic[cockpit shake]but deal no damage to me

Edited by Inkarnus, 27 May 2013 - 03:02 PM.


#15 coolcook007

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Posted 27 May 2013 - 03:07 PM

Please, no Orion, no Flea, no Victor... Just EU Servers with a decent latency.

Edited by coolcook007, 27 May 2013 - 03:07 PM.


#16 OpCentar

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Posted 28 May 2013 - 02:56 AM

The game isn't ready yet for EU servers. With this small playerbase, including BT fans from all over the world, I think regional servers would fail.

We need more content and CW before splitting the playerbase.


View Postcoolcook007, on 27 May 2013 - 03:07 PM, said:

Please, no Orion...



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#17 Corleym

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Posted 28 May 2013 - 03:26 AM

Dota 2 allows users to select which regions or servers they wish to search for games in each time - something like this would be great and not restrict players

#18 Fooooo

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Posted 28 May 2013 - 05:04 AM

TBH since HSR I have found it much more reliable.

I get a 250ms ping usually, so higher than most in europe, and yet I have no problems hitting most lights etc. I had 3 swarm me the other night, and yet I hit all of them with my AC/20 multiple times....and they died.

Yes, sometimes it seems to not register and or still be slightly "off" (you see it hit the target yet no dmg done) however these things are rare in my experience. (However I generally don't "snapshot" and give almost a second for the server to catch up before I fire a shot that I really want to hit )


Still, regional servers would be nice, I'm just not sure they are needed once HSR is fully tuned as with a 250ms ping from australia I feel its much better than before HSR, almost close to LAN feeling........

#19 Jonneh

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Posted 28 May 2013 - 06:56 AM

View PostFooooo, on 28 May 2013 - 05:04 AM, said:

TBH since HSR I have found it much more reliable.

I get a 250ms ping usually, so higher than most in europe, and yet I have no problems hitting most lights etc. I had 3 swarm me the other night, and yet I hit all of them with my AC/20 multiple times....and they died.

Yes, sometimes it seems to not register and or still be slightly "off" (you see it hit the target yet no dmg done) however these things are rare in my experience. (However I generally don't "snapshot" and give almost a second for the server to catch up before I fire a shot that I really want to hit )


Still, regional servers would be nice, I'm just not sure they are needed once HSR is fully tuned as with a 250ms ping from australia I feel its much better than before HSR, almost close to LAN feeling........


A single shot weapon with a longer reload time would be harder to notice it on. Lasers are the most obvious, given that you need to hold them on target, and both you and the target are moving.

Its a lot more common with these weapons.

#20 Bjarnulf

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Posted 30 May 2013 - 09:49 AM

View PostNiko Snow, on 30 May 2013 - 09:46 AM, said:

EU servers, as well as any other international servers, will have to be established after a number of technical, legal, translation, staffing and networking details have been fleshed out, and only after the time is right in the development schedule

Due to the nature of internet business laws in various countries: It's not quite as simple as dropping a server rack in a basement in Bern and walking away.

Wel Bern would be ok, Berlin not ;)
Just take yout time and look into that the EU Servers are in Germany ;)
(and just skip the translation stuff.)





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