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Seismic Sensor Concern


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#1 Blue Boutique

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Posted 04 May 2013 - 01:09 PM

IF twelve highlanders jump jet off a mountain and land simutainously around a mech equipped with with the before mentioned module, will the module explode after such an overload?

#2 JohnnyWayne

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Posted 04 May 2013 - 04:23 PM

So, seismic sensors around a volcano explode?.... Some people are ... strange...

#3 Stingray Productions

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Posted 05 May 2013 - 09:02 PM

would be interesting.

#4 Lokust Davion

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Posted 05 May 2013 - 11:57 PM

i dont get it

#5 Stingray Productions

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Posted 07 May 2013 - 10:49 AM

View PostLokust Davion, on 05 May 2013 - 11:57 PM, said:

i dont get it

..... the seismic module detects vibrations in the earth, if there is too much force (the highlanders all hitting the ground at the same time) the module would overload from too intense of vibrations and explode. I guess that's what he means.

#6 verybad

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Posted 07 May 2013 - 10:54 AM

THe Spider with 12 jets (360 vrs 270) should actualy have more potential for seismic impact than the Highlander...

#7 Panimu

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Posted 13 May 2013 - 04:40 AM

Oh a joke. I get jokes.

#8 Zolaz

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Posted 15 May 2013 - 12:52 AM

This is the real concern ...


Posted Image

#9 Ningyo

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Posted 15 May 2013 - 05:49 PM

Please no self photos, do not want.

Oh and on topic isn't it just an improved 360 sensors module they sound the same except this one you won't need to target them first?

#10 TungstenWall

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Posted 16 May 2013 - 08:52 AM

My guess is that it will be a FoF system with a little warning that tells you a mech is close by. It wont tell you what direction, size, Friendly or Enemy, just some one is close.

#11 Jetfire

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Posted 16 May 2013 - 09:48 AM

View PostTungstenWall, on 16 May 2013 - 08:52 AM, said:

My guess is that it will be a FoF system with a little warning that tells you a mech is close by. It wont tell you what direction, size, Friendly or Enemy, just some one is close.


I really hope it is better than that. Realistically it should be able to pinpoint a mech location behind hills and buildings via simple triangulation.

#12 Parliment

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Posted 16 May 2013 - 10:32 AM

Wow you can get 2 urban mechs in a chevy?!

#13 Terror Teddy

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Posted 16 May 2013 - 11:03 AM

View PostJetfire, on 16 May 2013 - 09:48 AM, said:


I really hope it is better than that. Realistically it should be able to pinpoint a mech location behind hills and buildings via simple triangulation.


How would it triangulate unless you have friends to do it with you? Triangulation means 3 points that detect the same thing - and you have only 1 such module on your mech from 1 location.

At best it should be a sonar ping like a drop in a puddle on your sensors but nothing more.

#14 TungstenWall

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Posted 16 May 2013 - 01:28 PM

View PostTerror Teddy, on 16 May 2013 - 11:03 AM, said:


How would it triangulate unless you have friends to do it with you? Triangulation means 3 points that detect the same thing - and you have only 1 such module on your mech from 1 location.

At best it should be a sonar ping like a drop in a puddle on your sensors but nothing more.

You only need 2 points to detect a 3rd object.
So it could be argued that a sensor in each leg could triangulate a location, though this would require the mech to be sitting still.

#15 Thoal

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Posted 29 May 2013 - 09:45 AM

Seismic Sensors without a counter module or a limitation of 150 meters is the worst module in game. It takes out the oppurtunity to flank and sneak behind the enemy completly. A module that report in a radius of 400 meters an enemy advance is like a wallhack. No more suprise of an good advance on an enemy sniper/Lrm position or a camping group without beeing detected at a distance where the enemy has plenty time to act on the threat.

Light mechs and mediums are now more vulnerable as they were and their role is reduced to stay with the group and eventually spot enemy mechs. So far so good, but no more armed raid with a pack of lights or fast mediums without running in a trap. The game becomes more and more calcuable with this kind of modules without any counter or limitation. The module benefits the PPC/Gauss/LRM trench fights. No more surprise on the battlefield. The only possibility to march on a line and face the enemy is like fighting in the 17th century. Verry challenging. You can flank yes sure but not without being detected.

On maps like frozen city, river city day/night or forrest colony the module is absurd. No more rushing through tunnel or canyon without being detected. No more set up a trap without standing completly still or shut down mech. A range of 400 meters is ridicoulous.

I think iam not the only one who think this way about this. Balance or counter this module to improve the gameplay.





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