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Now That We Have 3Pv, Whats The Point Of Uav And Seismic?


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#1 Deacon412

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Posted 30 August 2013 - 04:43 PM

because you know we can corner peek and see over terrain so why ever spend GC or Cbills on these?

#2 CheeseThief

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Posted 30 August 2013 - 04:49 PM

Seismic isn't constrained by walls and doesn't remove your minimap so you can see where the enemy and your team is at the same time.

UAV will tell everyone on your team where the enemy is, what the enemy is, what they are equipped with, their facing and let them drop LRM's on them.

#3 Deacon412

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Posted 30 August 2013 - 04:54 PM

we have team speak though its much easier to call out targets plus the range at which you can see is un hindered while seismic and uav both are EXTREMELY small radius

Edited by deacon412, 30 August 2013 - 05:17 PM.


#4 Wintersdark

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Posted 30 August 2013 - 07:54 PM

Seismic and UAV are entirely different. I realize you know what they do, but I mean the purpose - 3PV doesn't infringe on either modules purpose.

Seismic shows you where mechs are around you, even if they are out of line of sight. Yeah, yeah, 3PV offers (usually) a better field of view, but:
1) It doesn't show behind you
2) It doesn't show mechs behind obstacles in front/to your sides.

As such, Seismic still has substantial value.

UAV is all about providing targeting data to teammates. Neither Seismic or 3PV provide targeting data.

#5 Deathlike

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Posted 30 August 2013 - 07:57 PM

The ultimate purpose of the UAV is to "break ECM cover", making it easier for missile boats or just teammates to focus fire on any target in the middle of a huge brawl.

Seismic... is the multipurpose "awareness" system so you can occasionally keep track of light mechs trying to annoy you and/or determine whether you want to approach and/or leave a potentially messy situation.

Edited by Deathlike, 30 August 2013 - 07:58 PM.


#6 Lightfoot

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Posted 31 August 2013 - 08:24 AM

I don't use 3PV. I am not certain there is any major advantage if any in 3PV. The reason I only use first person is immersion and simulation values are 10 times better. That's why I play MWO, I want realism. So Seismic is what I will use for non-radar targets.

#7 Bad Andy

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Posted 31 August 2013 - 11:01 AM

seismic is still wildly good, UAV's are very good for LRM spotting. Advanced Seismic Sensor is still head and shoulders above any other module in general usefulness.

#8 SolCrusher

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Posted 01 September 2013 - 08:15 AM

Use SSRM and 3PV doing the circle of death on a light mech with a light mech and autoaim low with 3PV. Guess who gets legged first? And it's not me in 3PV, its the other guy. Cheers! 3PV for the legging win!

#9 Wintersdark

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Posted 01 September 2013 - 10:32 AM

There is no autoaim in 3pv, the riticule jumping is just a visual artifact of what already happens in 1pv.

Where on the mech your reticule is pointing has no relation to where the seems will hit.

Your post is, quite simply, wrong.

#10 SolCrusher

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Posted 01 September 2013 - 11:01 AM

It snap aims, try it out in training grounds you'll see. Seriously all I do is wave my aim near their legs and it snaps to them. That combined with the amount SSRM target legs make legging lights easy.

3PV is easy mode for killing lights, I switch to it whenever I light nears and vaporize their legs. No kidding, I can do it with my CN9-YLW

#11 ShinVector

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Posted 01 September 2013 - 06:30 PM

View Postdeacon412, on 30 August 2013 - 04:43 PM, said:

because you know we can corner peek and see over terrain so why ever spend GC or Cbills on these?


Saw some 3PV cheese yesterday...
It was a close match... Unfortunately tactical errors was made but my lone team mate was a relatively healthy Atlas and the enemy mech was a Sniper jager (gauss,erpcc,ppc) with a red crit left torso.

Basically to ensure that the Atlas could not get line of sight of him..
The enemy mech used 3PV to make sure he is always covered by boulder between him and my team mates Altas.
The enemy mech's lone weaponless team mate than went to cap during this time and we lost it.

Booooooo !! To people using 3PV in this manner.
They should make 3PV a toggle in Options ONLY !!

Either it is always ON or NOT at all !
It would be more fair that way.

Edited by ShinVector, 01 September 2013 - 06:32 PM.


#12 Wintersdark

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Posted 01 September 2013 - 07:04 PM

View PostShinVector, on 01 September 2013 - 06:30 PM, said:


Saw some 3PV cheese yesterday...
It was a close match... Unfortunately tactical errors was made but my lone team mate was a relatively healthy Atlas and the enemy mech was a Sniper jager (gauss,erpcc,ppc) with a red crit left torso.

Basically to ensure that the Atlas could not get line of sight of him..
The enemy mech used 3PV to make sure he is always covered by boulder between him and my team mates Altas.
The enemy mech's lone weaponless team mate than went to cap during this time and we lost it.

Booooooo !! To people using 3PV in this manner.
They should make 3PV a toggle in Options ONLY !!

Either it is always ON or NOT at all !
It would be more fair that way.

Oh. My. God.

Well, there's clear evidence of just how broken the game is now. Unplayable.

#13 Asmosis

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Posted 01 September 2013 - 08:07 PM

Theres a sizable delay changing from 3PV to 1PV and back and forth, that is simply too long if your in tight proximity, like using seismic to navagate and flank someone around buildings in river or frozen city.

It also shows mechs approaching from behind. the UAV is to get lots and lots of spotting bonuses afaik and maintain locks for missiles which 3PV doesnt do.





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