A Potential Way To Balance Seismic
#1
Posted 27 May 2013 - 06:23 PM
Most people who have bought and used the new seismic model love it, its arguably the best module in the game right now. The standard version lets you detect any moving mech within 200 metres, advanced extends that to 400. In practice it effectively becomes a partial wall hack within 400 metres. It becomes impossible to flank or move behind the enemy without them knowing. This is bad for a number of reasons, it significantly nerfs the skill required to identify flanking enemies, it drastically reduces the need for dedicated scouts and thus hurts the viability of lights and mediums which are by far the 2 weakest class now. Finally it hurts brawlers, particularly mediums as suddenly it makes it very difficult to close on an enemy when they are spotting you the whole way.
So how do we balance this
You can balance detection it based on the tonnage/weight class of mechs.
values are for the advanced seismic, cut them in half for the basic version
Assaults 100-80 tons Detected 400 metres
Heavies 80-60 tons Detected 300 metres
Mediums 60-40 tons Detected 200 metres
Lights 40-20 tons Detected 100 metres
This is a simplistic model but it could easily be adapted to something more complicated such as 1 ton = an increase in detection range by 4 metres
Why is this a good thing?
It means the sensor becomes a great tool for detecting large enemy formations but is no longer a tool to stop any form of flanking. It means lights and medium have a viable chance of flanking or capping without being discovered by a stationary heavy or assault brawler or sniper sitting at 400 metres. In practice this is a good thing as it gives those classes more of a viable role in combat as opposed to simply being cannon fodder. It lets light and medium players rely on hit and fad skirmishing without being insta spotted when ever they come in range
Constructive thoughts or comments ?
#2
Posted 27 May 2013 - 06:25 PM
#3
Posted 27 May 2013 - 06:28 PM
#5
Posted 27 May 2013 - 06:29 PM
Wanna try to sneak up, slow down.
[Edit:]
I'm primarily a brawler, by nature, and I like it the way it is. It could possibly use some reduced range, and could possibly use some tuning as to the effect reduced speed has on chance of detection but, in general, I approve of it.
Part of that is I only ever PUG, and I can't rely on people to share info on the position of the bad guys. Hell, way too many still don't bother to simply hit 'R' so you can at least see a blip.
Edited by OneEyed Jack, 27 May 2013 - 06:39 PM.
#7
Posted 27 May 2013 - 06:32 PM
Granted, I play mostly lights/fast mediums so I'm a bit biased.
#8
Posted 27 May 2013 - 06:35 PM
InRev, on 27 May 2013 - 06:32 PM, said:
Granted, I play mostly lights/fast mediums so I'm a bit biased.
To admit my bias i am mainly a light player as well. I really dislike dropping in my 5 Large lasers stalker and being able to see lights and mediums trying to do the right thing and get behind me to open up my back, and then getting punished because i had seismic and knew they were there the whole time
Edited by Taj the White Tiger, 27 May 2013 - 06:35 PM.
#9
Posted 27 May 2013 - 06:43 PM
It has changed my playstyle a little, when i sneak up on a poptart or LRM support to shoot them in the rear instead of hugging them from behind I just stop at 410m and blast them. Takes a bit longer if im packing mediums but they are usually to focussed on the jumping to notice still.
#10
Posted 27 May 2013 - 06:49 PM
I'd also be for slowing the blip frequency WAY down.
#11
Posted 27 May 2013 - 06:50 PM
#12
Posted 27 May 2013 - 06:53 PM
In all serious though, and again being a medium / light flanking pilot having the ability to maintain some form or stealth by using cover and getting close would keep piloting these relevant.
Also, wouldnt poptarting / using jumpjets throw a seismic sensor off when you land? I think there should be an added reduction / disable of a sensor like this upon taking a heavy landing. Bit like the ECM / PPC disable.
#13
Posted 27 May 2013 - 07:06 PM
#14
Posted 27 May 2013 - 07:51 PM
SweetWarmIce, on 27 May 2013 - 07:06 PM, said:
Not a bad idea, you could combine it with this system and i think that would be pretty good balance for seismic
#15
Posted 27 May 2013 - 08:45 PM
Seismic should be an information aid, and these ideas I think make it just that.
Well thought chaps, well thought.
#16
Posted 27 May 2013 - 08:58 PM
Quote
Heavies 80-60 tons Detected 300 metres
Mediums 60-40 tons Detected 200 metres
Lights 40-20 tons Detected 100 metres
complicated things in easy way:
Seismic 100m
Advanced Seismic 200m
finish
#17
Posted 27 May 2013 - 09:16 PM
Cid F, on 27 May 2013 - 08:58 PM, said:
complicated things in easy way:
Seismic 100m
Advanced Seismic 200m
finish
the thing with that idea though is it reduces the ability of a scout to move around and use the 400 metre radius for assaults to scout the main position, with the weight variance system it gives much more variety which is a good thing as it helps lights and mediums play to there defined roles
#18
Posted 27 May 2013 - 09:30 PM
#19
Posted 27 May 2013 - 11:25 PM
#20
Posted 27 May 2013 - 11:56 PM
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