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Mgs And Flamers Misrepresented In "firepower" In Mechlab


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#1 Torage

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Posted 30 May 2013 - 02:35 PM

In the Mechlab MGs and Flamers show the amount of damage they would deal over 5 seconds of constant fire. This makes them seem much more powerful than they actually are.

Why its a problem: Its misleading

Possible fix #1: Make firepower an accurate representation of the mech's alpha strike by representing MGs/Flamers by their damage over 1 second (this is the duration of lasers).

Possible fix#2: Make firepower an accurate representation of the mech's damage dealing ability by applying the 5 second rule to all weapons

Examples: AC/20=25 firepower, PPC= 12.5, ML=6.25, SRM6= 11.25, LRM 20= 18.95

I personally like the second one.

#2 Deathlike

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Posted 30 May 2013 - 05:25 PM

I don't take MG and Flamer damage stats seriously, but they are literally misrepresented.... MGs genuinely don't do the damage listed when added to firepower. It's effectively a made up/arbitrary value. Before the MG buff, I think it increased the firepower # by 2 pts (this is effectively over like 5 seconds if we go by pure DPS)... which under most circumstances NEVER EVER HAPPENS in a real game situation.

For an MG, it operates something closer to 2 seconds worth of firepower... the same could be said for the Flamer.

Edited by Deathlike, 30 May 2013 - 05:26 PM.






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