i would like to know what the diff between 2 mech of the same type like for example atlas as7-k and as7-d are they just premade version or what ?
Newbie Question
Started by iHearNoobs, May 26 2013 08:59 PM
9 replies to this topic
#1
Posted 26 May 2013 - 08:59 PM
#2
Posted 26 May 2013 - 09:04 PM
If you look at them in the Buy Mech bit of the Mechbay (you don't have to actually buy them), you can see that
- They come with different stock loadouts
- They have different hardpoint layouts (i.e. the equipment they can potentially carry is different, and may be located in different areas).
- They come with different stock loadouts
- They have different hardpoint layouts (i.e. the equipment they can potentially carry is different, and may be located in different areas).
#3
Posted 26 May 2013 - 09:14 PM
In the specific example you listed...
The Atlas D has
The K is ideal for long-ranged engagements while supporting allied indirect- or direct-fire support lances (LRM boats, ballistic / PPC boats). Its AMS protects the people around you from missiles -- combine both of yours with 3 others and even volleys of 60+ missiles can't touch you. Its weapons are long range.
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The most noteworthy differences in variants are found in the Ravens.
The Raven 3-L is a fast mech that sports a very large maximum engine size with a top speed of 150.1 kph. It carries ECM which helps with information warfare and it sports twin missile launchers. Its speed when supplemented with Streak missiles makes it a high speed harassment mech, base capper, enemy LRM jammer, etc.
The Ravens 2x and 4x, however, can only reach 124.7 maximum, and even then cannot suit the role of the Raven 3-L. They do not have ECM, and each only have one launcher. Instead of fast harassment mechs, these mechs provide 'soft' escorts. In the company of an assault or heavy mech, the 2x and 4x draw very little attention to itself. Instead they often get ignored, especially when barely mobile. This allows them to follow along assault mech lances and literally operate as an extra set of lasers and missiles to the Atlas or Stalker.
The Raven 4x can be many things, from a sniper to an AC/20 carrying brawler. It also has jump jets. Personally I love brawling with mine. Nothing says "I'm awesome" like jump jetting over an Atlas, shooting him in the back, doing a little dance as he turns around (while I wait for JJs to recharge) only to do it again. Wash, rinse, repeat, dead Atlas cries hacks.
The Raven 2x has a number of possibilities but its first and in my opinion best role is that of a sniper and missile spotter.
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For a brief comparison of mechs, check this out. http://mwo.smurfy-net.de/
The Atlas D has
- 1 energy on each arm (2 energy)
- 2 energy in the center torso
- 2 ballistic slots in the right torso
- 2 missile slots in the left torso.
- 1 anti-missile system (AMS)
- 1 energy on each arm (2 energy)
- 2 energy in the center torso
- 1 ballistic slot in the right torso
- 1 missile slot in the left torso.
- 2 anti-missile systems (AMS)
The K is ideal for long-ranged engagements while supporting allied indirect- or direct-fire support lances (LRM boats, ballistic / PPC boats). Its AMS protects the people around you from missiles -- combine both of yours with 3 others and even volleys of 60+ missiles can't touch you. Its weapons are long range.
------------
The most noteworthy differences in variants are found in the Ravens.
The Raven 3-L is a fast mech that sports a very large maximum engine size with a top speed of 150.1 kph. It carries ECM which helps with information warfare and it sports twin missile launchers. Its speed when supplemented with Streak missiles makes it a high speed harassment mech, base capper, enemy LRM jammer, etc.
The Ravens 2x and 4x, however, can only reach 124.7 maximum, and even then cannot suit the role of the Raven 3-L. They do not have ECM, and each only have one launcher. Instead of fast harassment mechs, these mechs provide 'soft' escorts. In the company of an assault or heavy mech, the 2x and 4x draw very little attention to itself. Instead they often get ignored, especially when barely mobile. This allows them to follow along assault mech lances and literally operate as an extra set of lasers and missiles to the Atlas or Stalker.
The Raven 4x can be many things, from a sniper to an AC/20 carrying brawler. It also has jump jets. Personally I love brawling with mine. Nothing says "I'm awesome" like jump jetting over an Atlas, shooting him in the back, doing a little dance as he turns around (while I wait for JJs to recharge) only to do it again. Wash, rinse, repeat, dead Atlas cries hacks.
The Raven 2x has a number of possibilities but its first and in my opinion best role is that of a sniper and missile spotter.
-------
For a brief comparison of mechs, check this out. http://mwo.smurfy-net.de/
Edited by Koniving, 26 May 2013 - 09:29 PM.
#4
Posted 26 May 2013 - 09:47 PM
Brunor, on 26 May 2013 - 09:04 PM, said:
If you look at them in the Buy Mech bit of the Mechbay (you don't have to actually buy them), you can see that
- They come with different stock loadouts
- They have different hardpoint layouts (i.e. the equipment they can potentially carry is different, and may be located in different areas).
- They come with different stock loadouts
- They have different hardpoint layouts (i.e. the equipment they can potentially carry is different, and may be located in different areas).
so its just the loadout ?
#5
Posted 26 May 2013 - 09:57 PM
Different variants also have different quirks. Turn rate, acceleration, twist rate, twist angle, etc. I don't think it's implemented at the moment for the Atlas chassis.
So currently just the hardpoint layout. I think the Atlas-K has two AMS slots.
The other thing is that you can only get to Elite and Master level in the mech trees if you own 3 variants. So yes, in order to get the most out of an Atlas, you will have to buy 3 of them and level all 3 up.
So currently just the hardpoint layout. I think the Atlas-K has two AMS slots.
The other thing is that you can only get to Elite and Master level in the mech trees if you own 3 variants. So yes, in order to get the most out of an Atlas, you will have to buy 3 of them and level all 3 up.
#6
Posted 27 May 2013 - 04:04 AM
iHearNoobs, on 26 May 2013 - 09:47 PM, said:
so its just the loadout ?
It's not just the weapons currently on the mech, they also have different hardpoints which affects which weapons the mech can ever carry. Slight differences in hardpoints can make mechs do very different things - The Atlas D can carry two Ultra/AC5s but the K can only ever carry 1.
Some mechs have other differences, such as only some Catapults can have Jumpjets, only some mechs can have ECM, some mechs have more or less max engine rating, some mechs have more or less acceleration/torso twist speed/torso twist angle/etc
It depends on which mechs you are comparing, some mechs have a lot of differences and some mechs have only a few differences.
#7
Posted 27 May 2013 - 01:09 PM
so which one to get if am planning to play close-mid range
#8
Posted 27 May 2013 - 02:21 PM
iHearNoobs, on 27 May 2013 - 01:09 PM, said:
so which one to get if am planning to play close-mid range
Well you can make any one of them into close-mid range mech. My advice to you is Atlas D-DC or Atlas D.
I would suggest pretty standard loadout for D-DC (i play it also):
2 Large Lasers, AC20, 3 SRM6, DHS, STD300 Engine, ECM
#9
Posted 27 May 2013 - 08:49 PM
I strongly suggest you visit a site like Smurfy (linked earlier) to see all the differences between variants. You can also try out different loadouts there without having to pay.
#10
Posted 28 May 2013 - 04:11 AM
The Atlas is an extremely versatile platform in any configuration, actually. It's only downsides are that it's slow, huge, and gets focused on frequently. However, You can set them up effectively for just about any range, or every range. As long as you don't mind the, well, huge c-bill investment, it's a great mech to elite out.
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