

Crash Receiving Memory Allocation Error
#81
Posted 05 February 2014 - 01:44 PM
i've been playing this game for about a month now and never had this error prior to UI 2.0. I have done roughly 20 games after the patch that introduced it and pretty much exactly every third game i'm getting kicked out by the memory bug while my Mech's powering up. I tried using the repair tool yesterday and again after today's hotfix, however this didn't help. I also lowered the effects to medium level to no avail, but didn't experiment with graphic settings any more than this. I'm on a 32-bit Windows btw. Well, hopefully the issues with the new UI can be resolved soon.
Best regards,
Alka Seltzer.
#82
Posted 05 February 2014 - 04:47 PM
#83
Posted 06 February 2014 - 01:45 PM
Repair tool didn't help.
Reinstalling didn't help.
Changing graphics to lowest didn't help.
Checked my RAM and all is fine.
Windows 8.1 64-bit.
#84
Posted 06 February 2014 - 04:31 PM
Laptop
Windows 7 Home Premium 32-bit OS
Radeon 6400 series
AMD E-350 Processor 1.60GHz, no overclocking due to bad cooling
2GB of RAM, 1.6 usable
#85
Posted 06 February 2014 - 07:01 PM
***UPDATE*** 2/7/14
Removing and reinstalling the game whcih I read someone else did to fix the issue did help me a little. One crash in 3 games again. A reinstallation of a Game or an App should not be the fix when a new patch or update comes out but in this case it did help me. We shall see what happens in a few days time if I end up crashing each game again.
Edited by Khan Wotan, 07 February 2014 - 07:35 AM.
#86
Posted 06 February 2014 - 08:31 PM
Khan Wotan, on 06 February 2014 - 07:01 PM, said:
I'm running into the same issue as this, running a machine that's just barely better than minimum specs*. Had this problem way back in the beta, where I could at least get 4 games in before the game crashed and burned. Before the "Hot Fix" patch, I was getting through two games and crashing as the third one loaded. After the hot fix, I got through the third game and then due to other responsibilities, closed down and left. Since then, I've attempted on multiple occasions at different times of the day to join a game. During the load-in process, my Memory Usage exceeds 1.25 GB and then boom goes the dynamite.
This version of the UI clearlyhas issues, and it's infuriating to see them openly neglected while the powers that be rush production. A number of these issues were brought up in the public test feedbacks, yet are now listed as known issues. It's very clearly unfinished and was pushed through to appease the masses begging for progress. While it's a step forward, it's also about six steps backwards. We're looking at a laundry list of problems that points to a product that should have been finished before entering production. Deadlines be damned, it's bad business to push a broken product! That decision would have cost someone their job in most institutions. Business be damned, it's insulting to the product's consumers. I genuinely hope someone learned a valuable lesson from this gaffe.
I'd be ranting less if I could actually shoot something right now. Don't you dare take that as an apology.
*Athlon 2 X4 630, Radeon HD 5750, 4GB DDR 1333, XP 32-Bit, DX9.
#87
Posted 06 February 2014 - 09:51 PM
#88
Posted 06 February 2014 - 11:33 PM
I ran Win7 32-bit with 4gb RAM.
@Devs & Support: Is this issue under investigation?
#89
Posted 07 February 2014 - 02:50 AM
#90
Posted 07 February 2014 - 03:22 AM
Sorry I can't add any additional technical input on this issue other than I never had a game crash before this patch.
At this time, I cannot even enter a match before the memory allocation error occurs and closes the game.
My spec's are fairly low, but still exceed the game requirements.
Also, I have the graphics set to low as others have suggested.
I feel for you guys who are burning premium time, waiting for the fix.
If this is, in fact, a wide-spread issue, is it possible to 'roll back' to the pre-pached state so we can continue playing while the developers work out the bugs?
Note: the new interface is cool looking in some ways, but more difficult to use in others.
Also, some information available in the previous interface is no longer available (XP earned for mechs you no longer own)???
Peace All
#91
Posted 07 February 2014 - 04:53 AM
I'd really like to know what's beeing done about this sort of stuff, not a lenghty in-detail report, but just some quick words, keeping us up to date if you're years away from mending it, months, weeks or hours


I'm btw allso one of those who played flawlessly until the patch that came 5.february. Now my game crash'es once every 4th game :/
#92
Posted 07 February 2014 - 07:24 AM
Edited by Khan Wotan, 07 February 2014 - 07:33 AM.
#93
Posted 07 February 2014 - 08:15 AM
Now it is 1-6 games with everything set to low. Any Custom setting for video or anything at Medium causes it to occur every time.
Win8 32 bit, plenty o' graphics and mem
#94
Posted 07 February 2014 - 10:41 AM

#95
Posted 07 February 2014 - 10:52 AM
BjornAreStolen, on 07 February 2014 - 04:53 AM, said:
I'd really like to know what's beeing done about this sort of stuff, not a lenghty in-detail report, but just some quick words, keeping us up to date if you're years away from mending it, months, weeks or hours


I'm btw allso one of those who played flawlessly until the patch that came 5.february. Now my game crash'es once every 4th game :/
In this case, the revival of this thread is largely for venting purposes. I can't imagine PGI is unaware of the issue, and I'm sure we'll hear the usual "We're working diligently to ... " presser at some point in the near future. I'm quite discouraged at this point.
And of course in the meantime I went to reinstall my copy of NHL 08 to pass the time, only to find that it's unplayable as well. Seems one of the early load lines in that game tries to connect to a server that EA has since repurposed, so I can't even get to the main menu. Granted the game's 6 years old, but I can still play MechWarrior 4: Mercenaries just fine. Conclusion: EA wants more of my money than PGI.
What I'm saying is my rage has yet to subside. Many, many expletives have been spoken.
#96
Posted 08 February 2014 - 05:45 AM
i have to use the medium video options but my computer is to slow... so i have a extreamly slide show (unplayable)
bevore the patch it works awsome.i have to wait for the new patch. at he moment its ipossilble to play the game

bye bye
#97
Posted 08 February 2014 - 11:03 AM
#98
Posted 08 February 2014 - 09:38 PM
#99
Posted 09 February 2014 - 07:04 AM
princeelric, on 08 February 2014 - 09:38 PM, said:
You will notice in this thread that this is also happening to users on 64-bit machines. Also a game can't really fry your RAM. Something like a very strenuous stress test could, but it's still very very unlikely. The error is happening due to a memory leak (someone forgot to use free after malloc), which results in the system being starved of memory and the game crashing because there is no memory left for it to allocate. This is on PGI's plate, and the sooner they get to it the better.
Edited by martino2k6, 09 February 2014 - 07:05 AM.
#100
Posted 09 February 2014 - 01:38 PM
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