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Clap-Off, Clap-On Cheating
Started by BATARA KALA, Jun 04 2013 06:54 PM
10 replies to this topic
#1
Posted 04 June 2013 - 06:54 PM
Well, for the 200th time today, saw players cheating the spirit of Mech Warrior Online by powering down their mechs, and instantly powering up them again, to avoid incoming missiles. "Flick-Off, Flick-On, Flick-Off, Flick-On, Flick-Off, Flick-On, Flick-Off, Flick-On! Anyone who thinks this isn't cheating, regardless of their place in the Mech Warrior Universe, is deluding themselves. I know- let us power-down our mechs when we are targeted by energy and ballistic weapons, LOL. That way, no one will ever get damaged or destroyed in Mech Warrior! Then we can all play Mech-Warrior: Ostrich Head-In-The-Sand!
#2
Posted 04 June 2013 - 06:54 PM
it's actually kinda smart
#3
Posted 04 June 2013 - 06:57 PM
It's actually kinda stupid. Right up there with the people who think because they're driving an Atlas with ECM on, they're safe from LRMs.
#4
Posted 04 June 2013 - 06:57 PM
I use that tactic every chance I get. Why should I not shutdown to break lock and immediately power back up to move into better cover or deal with the lurmer?
It's not cheating, you should try it!
*edit* I rarely die to lrms too.. so I guess it works nicely!
It's not cheating, you should try it!
*edit* I rarely die to lrms too.. so I guess it works nicely!
Edited by JSparrowist, 04 June 2013 - 06:58 PM.
#5
Posted 04 June 2013 - 06:59 PM
AnnoyingCat, on 04 June 2013 - 06:54 PM, said:
it's actually kinda smart
It's smart in a sense that, PGI are inviting players to exploit this by making the upstart time so short. If you want to power down it should take 30 seconds to get back up and running, just like the prep time before a match.
Edited by lockwoodx, 04 June 2013 - 06:59 PM.
#6
Posted 04 June 2013 - 07:01 PM
One of the reasons why lrms are not quite the easy mode they are made out to be is the ability to break lock. I see this as a legitimate tactic. Even when I'm the one firing lrms.
#7
Posted 04 June 2013 - 07:03 PM
You don't need lock to hit with LRMs. If you have a TAG laser active, the LRMs home on the TAG if you don't have lock.
#8
Posted 04 June 2013 - 07:09 PM
The fact that they made it so you can't lock/lose lock on shutdown mechs, and can manually shut down, kinda suggests it's intentional. I don't often bother, myself, since you have to move from the spot they were last locked onto, before they hit and without the shooter re-acquiring lock, makes it a so-so tactic, at best.
#9
Posted 04 June 2013 - 07:09 PM
mindwarp, on 04 June 2013 - 07:03 PM, said:
You don't need lock to hit with LRMs. If you have a TAG laser active, the LRMs home on the TAG if you don't have lock.
Until the target runs behind terrain/buildings and performs the trick and your missiles no longer track...
#11
Posted 04 June 2013 - 07:12 PM
mindwarp, on 04 June 2013 - 07:03 PM, said:
You don't need lock to hit with LRMs. If you have a TAG laser active, the LRMs home on the TAG if you don't have lock.
I think you're on the wrong game's boards.
LRMs fired without lock are dumb-fire. They go where you were pointing when you fired. If your TAG is on the same reticle, then it will be where your TAG is pointed, but not because of the TAG, and they certainly won't follow the TAG pointer if it's moved.
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