

Show Catapults Some Love Here!
#1
Posted 23 May 2013 - 02:10 PM
That being said, can we please recognize the fact that pretty much all Catapults, save for (maybe) the K2 are not meant for brawling? That their main purpose in life is to be a long range support mech?
Why is it then that I can never do my job because of poptarts? Of course there is that old "OMFG stop complaining, you never even see your targets shut the **** up newb!!!1!!!!one!!!"
It my distinct pleasure to say, no that is not the case. 80% of the time I have to see my target, because no one likes to keep target locks, or there are NO light mechs what so ever to keep line of sight.
Please, do something to make the PPC not so overpowered. I don't want it nerfed to the point of a small laser, but I don't want it being on par to an orbital laser the size of Jupiter.
Either that, or buff the LRM range so that we can fight back against poptarts that snipe us from across the map. Just give us something to use against poptarts.
And for all of you players out there: stop abandoning your LRM boats. It's hard for us to support you when we're being chased by Jenners, Ravens, or the occasional Atlas...
#2
Posted 23 May 2013 - 03:10 PM
#3
Posted 23 May 2013 - 04:44 PM
Catherine Kamensky, on 23 May 2013 - 02:10 PM, said:
That being said, can we please recognize the fact that pretty much all Catapults, save for (maybe) the K2 are not meant for brawling? That their main purpose in life is to be a long range support mech?
Why is it then that I can never do my job because of poptarts? Of course there is that old "OMFG stop complaining, you never even see your targets shut the **** up newb!!!1!!!!one!!!"
It my distinct pleasure to say, no that is not the case. 80% of the time I have to see my target, because no one likes to keep target locks, or there are NO light mechs what so ever to keep line of sight.
Please, do something to make the PPC not so overpowered. I don't want it nerfed to the point of a small laser, but I don't want it being on par to an orbital laser the size of Jupiter.
Either that, or buff the LRM range so that we can fight back against poptarts that snipe us from across the map. Just give us something to use against poptarts.
And for all of you players out there: stop abandoning your LRM boats. It's hard for us to support you when we're being chased by Jenners, Ravens, or the occasional Atlas...
This is by far the cutest post i've read today.........its just missing kittens.

#4
Posted 23 May 2013 - 04:54 PM
LRMs just got their fix they do their proper damage and now travel faster so light mechs can't outrun them anymore they are in a good place.
It's almost a zero skill weapon you can't really be crying because you have to keep a visual, as for poptarting that's easily countered by using cover exactly the same as lrms.
#5
Posted 23 May 2013 - 05:06 PM
Am I missing something, or is this actually that big of a whine?
#6
Posted 23 May 2013 - 05:08 PM

#7
Posted 23 May 2013 - 06:58 PM
You should be able to catch a poptart with a lock real fast and just shoot. Also it helps to keep moving and jump jet yourself when you expect the pop-tart to shoot. Even if you move 15kpm its better then nothing vs a pop-tart.
Cover against missles is pretty tough right now. You should see a shift to more LRM boats.
#8
Posted 23 May 2013 - 07:23 PM
http://mwo.smurfy-ne...76943083746b103
(Yes, I have been running BAP since before it really did anything)
With all the sensor buffs I can pretty much lock onto a non-ECM target within a second (or at least that's my perception).
Even when LRMs weren't the flavor of the month I got pretty effective with it (although I guess if you play any build for a year you get to learn how it works). I get to play multirole (fire support at all ranges, cavalry, moderate scouting/spotting, and soon ECCM due to BAP buff). What I've found with the Cats is that you can play more aggressively than you think you can, due to their high mobility.
Are your Cats mastered? If not, get there and report back.
Edited by ValdnadHartagga, 23 May 2013 - 07:23 PM.
#9
Posted 23 May 2013 - 11:40 PM
DarkDevilDancer, on 23 May 2013 - 04:54 PM, said:
LRMs just got their fix they do their proper damage and now travel faster so light mechs can't outrun them anymore they are in a good place.
Popped into the game for the first time in months with my C4 to try this "fix". Could hardly hit lights in plain sight, and did laughable damage with dual LRM20's when I did. Artemis and all sensor modules equipped. That's a lot of tons of hardware and ammo for very little effect.
Maybe I'm rusty, maybe I lagged, but that was what I experienced. Or maybe I'm just not used too how weak LRM's feel now compared to bofore the nerf. Guess I have to give it a few more tries.
Edited by Radbane, 23 May 2013 - 11:48 PM.
#10
Posted 24 May 2013 - 12:11 AM
Usable, but not nuts. Once they get the arcs figured out today, things might be in a good place for awhile.
Edit: Oh, and that's in an Atlas, but basically the same idea when I'm sticking back in the 4-600m range and using mostly LRMs.
Edited by subgenius, 24 May 2013 - 12:13 AM.
#11
Posted 24 May 2013 - 01:07 AM
News at a 11.
#12
Posted 24 May 2013 - 04:35 AM
Once they add the heat debuff to PPCs to stop boating we should be in a far more interesting game.
#13
Posted 24 May 2013 - 05:37 AM
Catherine Kamensky, on 23 May 2013 - 02:10 PM, said:
That being said, can we please recognize the fact that pretty much all Catapults, save for (maybe) the K2 are not meant for brawling? That their main purpose in life is to be a long range support mech?
Nah, my C1 is a Brawler

Don't forget the A1 too. That thing with 6 SSRM2s & BAP is nice. You can use the C4 instead, but might as go all out and use the A1

#14
Posted 29 May 2013 - 06:54 AM
Now I don't have a TT chart near me (yeah yeah, I'm bringing up TT) but I believe only Gauss Rifles are supposed to outrange LRMs, and only by about 5%. But in MWO, direct fire weapons have this curve of diminishing damage out to 2x (Energy) or 3x (Ballistic Range), which often means I'm taking fairly significant damage, not only while approaching targets if they get LoS on me but while actually firing. The exact opposite should be true, a direct fire mech should be taking damage from LRMs as they approach but the cost of that being LRM do spread lower damage and direct fire does heavy targetted damage. I'm honestly tired of having my LRM pods shot at while I can't even get a lock on the enemy Mech while using range extenders like BAP.
Taking missile accuracy into account, only about 30% hit, which means an LRM 15 does 4.05 damage spread out ... meanwhile a here are the ranges of direct fire weapons and how far out they can project 50% of their damage:
PPC: 5.0D @ 810m
AC/10: 5.0D @ 900m
LRM10: 2.7D @ 1000m (But ideally, much closer to actually score a hit)
LRM15: 4.0D @ 1000m (But ideally, much closer to actually score a hit)
ERPPC: 5.0D @ 1215m
Gauss: 7.5D @1320m
Edited by Necronous, 29 May 2013 - 06:57 AM.
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