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Show Catapults Some Love Here!


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#1 Nigitsu

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Posted 23 May 2013 - 02:10 PM

I love my Catapult.

That being said, can we please recognize the fact that pretty much all Catapults, save for (maybe) the K2 are not meant for brawling? That their main purpose in life is to be a long range support mech?

Why is it then that I can never do my job because of poptarts? Of course there is that old "OMFG stop complaining, you never even see your targets shut the **** up newb!!!1!!!!one!!!"

It my distinct pleasure to say, no that is not the case. 80% of the time I have to see my target, because no one likes to keep target locks, or there are NO light mechs what so ever to keep line of sight.

Please, do something to make the PPC not so overpowered. I don't want it nerfed to the point of a small laser, but I don't want it being on par to an orbital laser the size of Jupiter.

Either that, or buff the LRM range so that we can fight back against poptarts that snipe us from across the map. Just give us something to use against poptarts.


And for all of you players out there: stop abandoning your LRM boats. It's hard for us to support you when we're being chased by Jenners, Ravens, or the occasional Atlas...

#2 tayhimself

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Posted 23 May 2013 - 03:10 PM

I got a K2 and C1 in the last week. Love them both. If you are a lrm support mech you should follow your brawlers around. Don't be more than 200m behind them and light mech bait. You will also get more locks this way and with a fast XL in a Cat you should catch up quickly. Lights move too fast for the torso lasers of the cats so you will be at a disadvantage engaging them alone. . Welcome to drop with me and some mates if you'd like and we can play the same mechs. You'll get locks and support.

#3 Utilyan

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Posted 23 May 2013 - 04:44 PM

View PostCatherine Kamensky, on 23 May 2013 - 02:10 PM, said:

I love my Catapult.

That being said, can we please recognize the fact that pretty much all Catapults, save for (maybe) the K2 are not meant for brawling? That their main purpose in life is to be a long range support mech?

Why is it then that I can never do my job because of poptarts? Of course there is that old "OMFG stop complaining, you never even see your targets shut the **** up newb!!!1!!!!one!!!"

It my distinct pleasure to say, no that is not the case. 80% of the time I have to see my target, because no one likes to keep target locks, or there are NO light mechs what so ever to keep line of sight.

Please, do something to make the PPC not so overpowered. I don't want it nerfed to the point of a small laser, but I don't want it being on par to an orbital laser the size of Jupiter.

Either that, or buff the LRM range so that we can fight back against poptarts that snipe us from across the map. Just give us something to use against poptarts.


And for all of you players out there: stop abandoning your LRM boats. It's hard for us to support you when we're being chased by Jenners, Ravens, or the occasional Atlas...



This is by far the cutest post i've read today.........its just missing kittens.

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#4 DarkDevilDancer

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Posted 23 May 2013 - 04:54 PM

Awwwwwww kittens!

LRMs just got their fix they do their proper damage and now travel faster so light mechs can't outrun them anymore they are in a good place.

It's almost a zero skill weapon you can't really be crying because you have to keep a visual, as for poptarting that's easily countered by using cover exactly the same as lrms.

#5 OneEyed Jack

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Posted 23 May 2013 - 05:06 PM

So, the complaint is that he can't be a full klick back, behind cover and 100% safe while raining hell on everything that moves?

Am I missing something, or is this actually that big of a whine?

#6 Utilyan

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Posted 23 May 2013 - 05:08 PM

Sorry but the op's cuteness overides all logic and reason therefore catapults and LRMS deserve another buff......like free UAVs....for catapults.......


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#7 Utilyan

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Posted 23 May 2013 - 06:58 PM

What I recommend is having Atremis, TAG, BAP, Target delay module and advance sesnor module.

You should be able to catch a poptart with a lock real fast and just shoot. Also it helps to keep moving and jump jet yourself when you expect the pop-tart to shoot. Even if you move 15kpm its better then nothing vs a pop-tart.

Cover against missles is pretty tough right now. You should see a shift to more LRM boats.

#8 ValdnadHartagga

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Posted 23 May 2013 - 07:23 PM

I have been playing this C4 since Closed Beta (with modules as outlined in Utilyan's post plus 360 Retention). Every time we got wiped, it would be the first 'Mech I rebuilt.

http://mwo.smurfy-ne...76943083746b103

(Yes, I have been running BAP since before it really did anything)

With all the sensor buffs I can pretty much lock onto a non-ECM target within a second (or at least that's my perception).

Even when LRMs weren't the flavor of the month I got pretty effective with it (although I guess if you play any build for a year you get to learn how it works). I get to play multirole (fire support at all ranges, cavalry, moderate scouting/spotting, and soon ECCM due to BAP buff). What I've found with the Cats is that you can play more aggressively than you think you can, due to their high mobility.

Are your Cats mastered? If not, get there and report back.

Edited by ValdnadHartagga, 23 May 2013 - 07:23 PM.


#9 Radbane

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Posted 23 May 2013 - 11:40 PM

View PostDarkDevilDancer, on 23 May 2013 - 04:54 PM, said:


LRMs just got their fix they do their proper damage and now travel faster so light mechs can't outrun them anymore they are in a good place.


Popped into the game for the first time in months with my C4 to try this "fix". Could hardly hit lights in plain sight, and did laughable damage with dual LRM20's when I did. Artemis and all sensor modules equipped. That's a lot of tons of hardware and ammo for very little effect.


Maybe I'm rusty, maybe I lagged, but that was what I experienced. Or maybe I'm just not used too how weak LRM's feel now compared to bofore the nerf. Guess I have to give it a few more tries.

Edited by Radbane, 23 May 2013 - 11:48 PM.


#10 subgenius

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Posted 24 May 2013 - 12:11 AM

Yeah, they are never going to be as tough as before the last round of patches. With 2 20's, a gauss and 2ml I'm ending matches with 300-400 damage and 2-3 kills. Certainly respectable, but nothing insane like the 800-900-1000 monstrosities that were the norm before things were knocked down.

Usable, but not nuts. Once they get the arcs figured out today, things might be in a good place for awhile.

Edit: Oh, and that's in an Atlas, but basically the same idea when I'm sticking back in the 4-600m range and using mostly LRMs.

Edited by subgenius, 24 May 2013 - 12:13 AM.


#11 TOGSolid

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Posted 24 May 2013 - 01:07 AM

A mech designed from the start to be a long range fire support platform is bad at brawling.

News at a 11.

#12 DarkDevilDancer

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Posted 24 May 2013 - 04:35 AM

Missiles arnt overpowered but I've seen them kill more than one mech since the patch, I've even started to use them again myself.

Once they add the heat debuff to PPCs to stop boating we should be in a far more interesting game.

#13 MeiSooHaityu

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Posted 24 May 2013 - 05:37 AM

View PostCatherine Kamensky, on 23 May 2013 - 02:10 PM, said:

I love my Catapult.

That being said, can we please recognize the fact that pretty much all Catapults, save for (maybe) the K2 are not meant for brawling? That their main purpose in life is to be a long range support mech?



Nah, my C1 is a Brawler :D Fast with SRMs and 2LLasers and 2MLasers. The Cat is a solid choice for Brawling.

Don't forget the A1 too. That thing with 6 SSRM2s & BAP is nice. You can use the C4 instead, but might as go all out and use the A1 :D

#14 Necronous

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Posted 29 May 2013 - 06:54 AM

I pilot only Cat's since Closed Beta ... all 4 models. LRMs have gone through much, as we all know, and in a vacuum the current LRMs are fairly close to feeling right. But we're not in a vacuum, we're in a strange world where using LRMs make me feel like a mid range Mech and not a long range one. With 750m range needed for self applied tag, and 1000m hard cap range needed for basic lock we're not exactly the distance kings. In addition we need LoS for Artemis and that becomes much rarer the farther away you are as everyone ducks behind a rock during missile flight time (or are poptarting). Sure, hitting at 200m is easy, but that's not where an LRM boat should be.

Now I don't have a TT chart near me (yeah yeah, I'm bringing up TT) but I believe only Gauss Rifles are supposed to outrange LRMs, and only by about 5%. But in MWO, direct fire weapons have this curve of diminishing damage out to 2x (Energy) or 3x (Ballistic Range), which often means I'm taking fairly significant damage, not only while approaching targets if they get LoS on me but while actually firing. The exact opposite should be true, a direct fire mech should be taking damage from LRMs as they approach but the cost of that being LRM do spread lower damage and direct fire does heavy targetted damage. I'm honestly tired of having my LRM pods shot at while I can't even get a lock on the enemy Mech while using range extenders like BAP.

Taking missile accuracy into account, only about 30% hit, which means an LRM 15 does 4.05 damage spread out ... meanwhile a here are the ranges of direct fire weapons and how far out they can project 50% of their damage:

PPC: 5.0D @ 810m
AC/10: 5.0D @ 900m
LRM10: 2.7D @ 1000m (But ideally, much closer to actually score a hit)
LRM15: 4.0D @ 1000m (But ideally, much closer to actually score a hit)
ERPPC: 5.0D @ 1215m
Gauss: 7.5D @1320m

Edited by Necronous, 29 May 2013 - 06:57 AM.






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